Shape Shifts by htspencer88
My first ever submission to Ludum Dare!
I had an absolute blast making this, I hope you enjoy.
WASD or movement keys to move.
Space to jump.
Shift to shift to the next shape.
Good luck!
Shape Shifts is a top down platformer where you attempt to collect fuel in order to "shift" to the next shape. All while the clock is ticking down. Each shift grants you more time but will take you to trickier places.
The next shape appears above the current shape allowing you to plan ahead.
Smart manoeuvring twinned with skilful shifting will get you very far!
Updates:
Uploaded new versions of the standalone clients that actually close when you click exit (Horray!).
I had an absolute blast making this, I hope you enjoy.
WASD or movement keys to move.
Space to jump.
Shift to shift to the next shape.
Good luck!
Shape Shifts is a top down platformer where you attempt to collect fuel in order to "shift" to the next shape. All while the clock is ticking down. Each shift grants you more time but will take you to trickier places.
The next shape appears above the current shape allowing you to plan ahead.
Smart manoeuvring twinned with skilful shifting will get you very far!
Updates:
Uploaded new versions of the standalone clients that actually close when you click exit (Horray!).
Ratings
| Coolness | 45% | 1350 |
| Overall | 3.50 | 224 |
| Audio | 2.79 | 422 |
| Fun | 3.38 | 288 |
| Graphics | 2.79 | 580 |
| Innovation | 3.88 | 84 |
| Mood | 3.32 | 205 |
| Theme | 3.25 | 543 |
I've added some more info in the description that is otherwise on the instructions screen so its more up front and centre. Glad you like it!
And I shall look into the Quit button not working on mac, thank you so much for the heads up as I can't test on that platform! Glad the game itself works :D
My issue was that I wanted to ensure enough acceleration that a player could still make big jumps but not too much that they would overshoot most smaller jumps.
I combated this a little by having full air control and let you jump before shifts in order to get the placement better but its not a perfect solution.
I wish I had more time to fiddle with it but this I think struck the best balance given the time constraints. It also is something the player can get better accustomed to so I took that into account when designing the rest of the game.
Thanks for the feedback!
I read the description twice but it didn't help much. Maybe I'm stupid or still tired from the jam but I would have appreciated a step by step introduction to the mechanics.
Still it's a very nice entry for your first time. Congrats!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Good stuff.