Minor Alternative Destroyer by wolderado

[raw]
made by wolderado for LD 38 (COMPO)

This game made during Ludum Dare 38 in 48 hours

Story

Far far away, in a world, an advanced race has found that they're not the only universe exists. They learned to create portals between them but at the same time a terrible accident happened, an explosion which will destroy all parallel universes! This was the ultimate apocalypse of the Spiky Cube Race. There is only one survivor. Legends says it is still trying to escape from explosion... ( Yes it's silly but what did you expect exactly? I can only draw rectangles)

Features

  • 20 different worlds
  • Fast paced gameplay
  • Easy controls
  • Medium quality music and sounds (cough 48 hours)
  • Lots of easter eggs

6.PNG

Files

Game:

Source:

1.PNG

Bug fixes:

  • Wrong Highscore saving is fixed
  • Fixed the level design of Room 17 which was making impossible to win at high speeds
  • Bug that makes player stuck at collider fixed
  • Bug which play's a random song after death is fixed
  • Fixed the level design of Room 11 and Room 16 which was making impossible to win at high speeds

Ratings

Overall 250th 3.371⭐ 37🧑‍⚖️
Fun 50th 3.886⭐ 37🧑‍⚖️
Innovation 399th 2.743⭐ 37🧑‍⚖️
Theme 493th 2.514⭐ 37🧑‍⚖️
Graphics 330th 3.029⭐ 37🧑‍⚖️
Audio 167th 3.229⭐ 37🧑‍⚖️
Humor 170th 2.966⭐ 31🧑‍⚖️
Mood 386th 2.786⭐ 30🧑‍⚖️
Given 22🗳️ 15🗨️

Feedback

Pickler
02. May 2017 · 03:52 UTC
Ah! I like this game quite a bit. I enjoyed the past action and simple gameplay. The art is quite good and the variety of level is impressive. Great work! Congratulations on finishing within 48hrs!
sachos345
02. May 2017 · 13:08 UTC
Pretty cool game, really simple to play and as such quite addictive. Got something like 1400~ points (yeah i suck?) Congrats on your game man. Also what are some of the easter eggs, i did not find any? Also what are those other dead spikys in the start of the game?
ironchest
02. May 2017 · 21:06 UTC
I really liked the variation, it brought a lot when the game play is really simple. This is a good example of why polishing matters!

Sometimes I didn't jump even though I pressed a button. It felt like a bug, but I guess it is because you check if the avatar is on the ground and then and only then do the jump. This makes it near impossible to jump when I touch the ground. What I expected was to be able to hold down the button and always jump when I touch the ground.

Great work on the variation, the graphics and the sound though!
steve
13. May 2017 · 23:21 UTC
I enjoyed this, nice idea for an infinite runner- had a wario ware feel to it! The collision seems to be a little sticky as I got caught on walls on a couple of my runs. Good work!
noddingTortoise
14. May 2017 · 12:04 UTC
Cool game, simple but fun. It can get quite tense as your score goes up, just one miss-timed jump and its all over. The graphics and sound are both excellent, with some nice variation between levels. Overall a very well made game, congrats!
gagapete
14. May 2017 · 18:06 UTC
Great little game. Even though the graphics are simple they fit the overall appearance. I played on Android and had some fun. The only problem is that the theme is integrated weak. :)
Erik Brunnstrom
16. May 2017 · 14:32 UTC
Very fun, fast-paced game! I really like the fast, pause free gameplay but the levels repeated a bit to fast. The gameplay is incredibly basic but works really well. Some textures used another pixel scaling than other, which to me looks terrible but the sfx and music was really nice.
JorgeGameDev
17. May 2017 · 22:04 UTC
Gave your game a try. A simple yet fun game to play. I personally liked the idea of a endless runner set across multiple rooms representing parallel universes and how the apocalypse explosion was chasing after you. It's not terribly innovative, but it serves its purpose.

I also liked the mechanic of how running over certain props in the world gave you extra bonus points, almost like as an incentive to try different routes and see what's the best way to increase your score while speed is building up. :stuck_out_tongue:

There's not much to say regarding gameplay other than what's been said above. However, even if I'm not our teams artist, I do have to agree with the previous comment and say that the different pixel scaling between objects is really the only major problem I see in the game.

Basically, what I mean is how certain objects both in the background and foreground use different pixel scaling references. It's kind of difficult to explain by words, so I've added a mushroom picture example by the end of the paragraph. Notice how, in the scaled mushroom, one border pixel isn't exactly one pixel, but multiple ones together. Having multiple sprites with different 'border sizes' like this creates a clashing sensation, and disorients the player a bit when it comes to environment scale which exactly the problem with sprites in your game. Giving sprites a small touches, like the manual touched-up mushroom, where each border pixel is exactly one pixel helps the game look much more consistent.

![MushroomExample.jpg](///raw/e5/z/4736.jpg)

I understand the game was made under a tight time limit and some stuff needed to be prioritized/cut as a consequence, but in case you plan to revisit this later after _Ludum Dare_ I would definitely suggest you to work together with another artist, as I can definitely see see this becoming a fun and fast-paced endless runner to play on a mobile, even if it's just for a quick playthrough. :smile:

We at [**WhalesAndGames**](https://twitter.com/WhalesAndGames) have given you a follow with on Twitter, as we're always looking for more creators and developers alike to follow, and we would also love to keep track of your work - especially if you decide to continue working on the game after judging ends. Cheers and we hope to see more from you in the future! ​:whale:​
krammetje
18. May 2017 · 11:33 UTC
Fun game. Gameplay is quite simple, but it keeps you playing for a while.
gamechoy
18. May 2017 · 11:34 UTC
Fun little runner, really love the different level types and the fast paced gameplay. Graphics were nice and I loved how the destructible environment added points. Great entry!
Louspirit
18. May 2017 · 11:40 UTC
Great job on your game! I wonder how you've been able to do this in 48h. It is really fun to play and the controls is easy to take in hand. I appreciate the randomness of world and musics. The fact to destroy really increase the interest of the runner - the effects are so nice.

I think you slighty changed the theme from "A small world" to "Small worlds" but it is ok :smile:
himeija
18. May 2017 · 11:56 UTC
3359 !

The game is fun and well done!

Congratulations for having realized this in less than 24h.
NightShadow0
18. May 2017 · 12:03 UTC
Surprisingly addictive! The game starts out at 11 and stays there though, there wasn't even enough time to read the premise on the first level, nor was i able to read any of the text that came up when hitting stuff. I also got stuck a few times when landing on corners. Really fun regardless, though, nice work!
dick-claus
18. May 2017 · 12:06 UTC
1970!

Funny game. Is that right that I have to finish same level twice?

The idea is good. And gameplay is pretty catchy.

Good job!
Yami no tenshi 8
18. May 2017 · 12:46 UTC
Really nice game, I had fun playing it. A bit frustrating sometimes when the jump is not working and you don't know why, or when you get stuck in the middle of a block after a jump. Otherwise, solid gameplay and entry ! Good job :thumbsup:

![score.png](///raw/c60/3/z/4777.png)
somethinboutgames
18. May 2017 · 13:11 UTC
A lot of fun, although the jump does sometimes seem unresponsive :/

Love the Rick and Morty world with the butts :smile:

The audio gets annoying pretty quickly, maybe just use an a little longer loop (May be intentional to show how short the worlds are etc. but I still think it should be longer) and turn down the jumping sound a notch...

Just add an online highscore too and this would be an incredibly addicting game :grin:
sagarpatel25700
18. May 2017 · 13:16 UTC
- Scored 2000 , i have to say its really fun to play
Jiri_One
18. May 2017 · 13:40 UTC
very fun game, my highscore is 2017.
Mateus Trigueiro
18. May 2017 · 14:22 UTC
Simple, yet fun. Tried several times to beat my own high scores.

I really enjoyed the level variation. You took the Jam's theme in a really interesting way. Also enjoyed the small props that you smash for bonus points. The graphics looked okay (nothing too absurd, since some objects are really small and we can't see the details in them) and the tiles and backgrounds are really simple.

I think the only two things I missed was some sort of leaderbord for the highest scores - it does seem like a good game for comparing scores with your friends - and menus for options, pausing or quitting the game.

I do think your game is kinda nice! Good job.
pascalman
18. May 2017 · 14:41 UTC
Funny but hard for me. Great job!
Siridakis
19. May 2017 · 00:08 UTC
Cool game. A simple idea and a lot of fun.
I liked the variety of scenarios, the written things and the points for breaking stuff hahaha
My highscore was only 1214 :(
Jupiter_Hadley
29. May 2017 · 15:34 UTC
Challenging, fun game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=cNgoyhHtWC0