Minor Alternative Destroyer by wolderado
This game made during Ludum Dare 38 in 48 hours
Story
Far far away, in a world, an advanced race has found that they're not the only universe exists. They learned to create portals between them but at the same time a terrible accident happened, an explosion which will destroy all parallel universes! This was the ultimate apocalypse of the Spiky Cube Race. There is only one survivor. Legends says it is still trying to escape from explosion... ( Yes it's silly but what did you expect exactly? I can only draw rectangles)
Features
- 20 different worlds
- Fast paced gameplay
- Easy controls
- Medium quality music and sounds (cough 48 hours)
- Lots of easter eggs

Files
Game:
- Itch.io
- Gamejolt.com
- Dropbox (Windows Build)
- Android
Source:

Bug fixes:
- Wrong Highscore saving is fixed
- Fixed the level design of Room 17 which was making impossible to win at high speeds
- Bug that makes player stuck at collider fixed
- Bug which play's a random song after death is fixed
- Fixed the level design of Room 11 and Room 16 which was making impossible to win at high speeds
Ratings
| Overall | 250th | 3.371⭐ | 37🧑⚖️ |
| Fun | 50th | 3.886⭐ | 37🧑⚖️ |
| Innovation | 399th | 2.743⭐ | 37🧑⚖️ |
| Theme | 493th | 2.514⭐ | 37🧑⚖️ |
| Graphics | 330th | 3.029⭐ | 37🧑⚖️ |
| Audio | 167th | 3.229⭐ | 37🧑⚖️ |
| Humor | 170th | 2.966⭐ | 31🧑⚖️ |
| Mood | 386th | 2.786⭐ | 30🧑⚖️ |
| Given | 22🗳️ | 15🗨️ |
Sometimes I didn't jump even though I pressed a button. It felt like a bug, but I guess it is because you check if the avatar is on the ground and then and only then do the jump. This makes it near impossible to jump when I touch the ground. What I expected was to be able to hold down the button and always jump when I touch the ground.
Great work on the variation, the graphics and the sound though!
I also liked the mechanic of how running over certain props in the world gave you extra bonus points, almost like as an incentive to try different routes and see what's the best way to increase your score while speed is building up. :stuck_out_tongue:
There's not much to say regarding gameplay other than what's been said above. However, even if I'm not our teams artist, I do have to agree with the previous comment and say that the different pixel scaling between objects is really the only major problem I see in the game.
Basically, what I mean is how certain objects both in the background and foreground use different pixel scaling references. It's kind of difficult to explain by words, so I've added a mushroom picture example by the end of the paragraph. Notice how, in the scaled mushroom, one border pixel isn't exactly one pixel, but multiple ones together. Having multiple sprites with different 'border sizes' like this creates a clashing sensation, and disorients the player a bit when it comes to environment scale which exactly the problem with sprites in your game. Giving sprites a small touches, like the manual touched-up mushroom, where each border pixel is exactly one pixel helps the game look much more consistent.

I understand the game was made under a tight time limit and some stuff needed to be prioritized/cut as a consequence, but in case you plan to revisit this later after _Ludum Dare_ I would definitely suggest you to work together with another artist, as I can definitely see see this becoming a fun and fast-paced endless runner to play on a mobile, even if it's just for a quick playthrough. :smile:
We at [**WhalesAndGames**](https://twitter.com/WhalesAndGames) have given you a follow with on Twitter, as we're always looking for more creators and developers alike to follow, and we would also love to keep track of your work - especially if you decide to continue working on the game after judging ends. Cheers and we hope to see more from you in the future! :whale:
I think you slighty changed the theme from "A small world" to "Small worlds" but it is ok :smile:
The game is fun and well done!
Congratulations for having realized this in less than 24h.
Funny game. Is that right that I have to finish same level twice?
The idea is good. And gameplay is pretty catchy.
Good job!

Love the Rick and Morty world with the butts :smile:
The audio gets annoying pretty quickly, maybe just use an a little longer loop (May be intentional to show how short the worlds are etc. but I still think it should be longer) and turn down the jumping sound a notch...
Just add an online highscore too and this would be an incredibly addicting game :grin:
I really enjoyed the level variation. You took the Jam's theme in a really interesting way. Also enjoyed the small props that you smash for bonus points. The graphics looked okay (nothing too absurd, since some objects are really small and we can't see the details in them) and the tiles and backgrounds are really simple.
I think the only two things I missed was some sort of leaderbord for the highest scores - it does seem like a good game for comparing scores with your friends - and menus for options, pausing or quitting the game.
I do think your game is kinda nice! Good job.
I liked the variety of scenarios, the written things and the points for breaking stuff hahaha
My highscore was only 1214 :(
https://www.youtube.com/watch?v=cNgoyhHtWC0