Spacebrawl by sobakaduka
THE STORY
Not so long ago, in a galaxy that isn't so far away a smuggler lived. He stole a cargo from really wrong people. And now, to get away from the chase, he will have to sacrifice the most valuable thing he has - his spaceship.
THE GAME
Disassemble useless parts of the ship into matter to shoot enemy spaceships and restore gaps in hull of the spacecraft. Turrets have limited range! If you can't hit an enemy try another turret!
CONTROLS
Left mouse button - to disintegrate part of the ship in matter.
Right mouse button - to recover the destroyed part of the ship.
Press "E" on turret console to enter turret mode.
Space to jump
FIXES
spacebrawl1.02 - Fixed the bug with targeting in turret mode. Now the projectile hits the cross properly. Fixed the bug with inverted controls in turret mode.
CEREBELLUM TEAM
Vladislav “sobakaduka” Paley - Unity Developer
Bogdan “Beliar” Andrushenko - Unity Developer
Alex “CaptainCorgistan” Strelyayev - Game design
Michael “MikeBull” Kuzmin - Game design/GUI
Kamila “py_g” Grey - 3D Artist
Serhii “Shibamura” Lisetskyi - 3D Artist




| Windows | https://sobakaduka.itch.io/spacebrawl |
| Original URL | https://ldjam.com/events/ludum-dare/43/spacebrawl |
Ratings
| Overall | 172th | 3.845⭐ | 60🧑⚖️ |
| Fun | 285th | 3.561⭐ | 59🧑⚖️ |
| Innovation | 131th | 3.711⭐ | 59🧑⚖️ |
| Theme | 310th | 3.781⭐ | 59🧑⚖️ |
| Graphics | 221th | 4.052⭐ | 60🧑⚖️ |
| Humor | 684th | 2.521⭐ | 50🧑⚖️ |
| Mood | 307th | 3.583⭐ | 56🧑⚖️ |
| Given | 46🗳️ | 68🗨️ |
As another comment has said the ability to switch your y-inversion for the turret would be a nice touch
Looks really cool though.
Otherwise though, this is a great game, and after multiple attempts, I got somewhere, but ultimately had the hull damaged without realising. Great game, keep developing!
If there is more hints let player know what's going on(like some UI tells how much oxygen left when shooting) would make this game even better.
Good job!
Anyway, we put some fix in game:
- Fixed the bug with targeting in turret mode. Now the projectile hits the cross properly.
- Fixed the bug with inverted controls in turret mode.
Well done :D
I would love to ear more sounds in the game
I'm surprised that you did it in 3 days!
The game is totally completed and I don't know that else to add to gameplay :)
- Fixed the bug with targeting in turret mode. Now the projectile hits the cross properly.
- Fixed the bug with inverted controls in turret mode.
The turret gun reminds me a lot to the nailgun of the first Quake xD
- Enemy variety was great, especially considering the short amount of dev time.
- There is a bug where you could continuously sacrifice the same thing over and over and it gives you more energy to shoot. It also applies to when the enemy destroys the hull - you could first "disintegrate" the already destroyed hull before replacing it so that you don't lose any energy.
- There is a jump in the game, but it doesn't seem to be useful for anything. One simple idea is to make all those crates that you have be more responsive to being shot at - make them move and jump around - make them get in your way.
- When I saw that you could disintegrate the "gravity stabilizer" or whatever I immediately thought: "Wouldn't it be cool if removing it would cause zero gravity and then you have to float around. Bonus points if the enemy can destroy it so you have one additional environmental factor (in addition to oxygen) to deal with.
- Retry screen doesn't say what key to press to restart. You also have to alt-f4 to quit.
- Turret mode doesn't show how much energy you have. In general I was confused when I died due to oxygen loss.
- Graphics were pretty good! I especially liked the enemies with the flare/lights on.
Congrats, very nice game!
Thanks for your feedback!
You are right, we indeed have this bug! Can you imagine, we've spend 3 days of constant testing/developing and didn't notice such obvious mistake! :D
I think the UI can be improved. But anyway, Great job!
You nailed fun. The frenetic, multilayered mechanics were really interesting to play, and very engaging. There were, of course, minor issues here and there (make the ship smaller and the rounds shorter!), but it was still a good experience! My rating: 5 stars.
Nice, innovative game! My rating: 5 stars.
Fits well with the theme and uses a significantly less generic interpretation of it! Great job! My rating: 5 stars.
The art looks quite nice, with the space aesthetic fitting well with the presented art. However, there is a major issue. Almost everything uses the exact same colors. This might not seem like a big deal until you try navigating the ship at full speed on the hardest difficulty. You see, it would be great if the important objects like turrets, crates, generators, etc. were color coded. It would make the ship so much easier to navigate and would allow the player to tell at a glance what machine he is looking at. Currently, it takes more thought to distinguish objects, because the only differentiating factor is the shape. My rating: 4.5 stars.
The mood is pretty well done, but I never really found myself immersed in the game. Maybe it was because the ships outside felt like they were programmed for galaga, or maybe it was because the fighting mechanics seemed so out of touch with reality or out of place, or maybe it was because the oxygen drained without any visible or physical indicators, and it drained incredibly fast, but something about the entire game just kept me from feeling like a part of the character I was playing as. However, the audio and graphics do set the tone somewhat well, and the frantic pace has its own mood separate from the serious one the game presents. My rating: 4 stars.
Overall, this is a quite nice entry, with good audio and a very nice, innovative interpretation of the theme. It was incredibly fun, and while it did have some substantial issues, it made up for them enough to keep me playing it longer than any other entry yet (although maybe this was because of the artificially long timer and huge ship). My rating: 4.5 stars.