Slide-by-Shootin by lambda-

[raw]
made by lambda- for LD35 (JAM)
Hello,

so this was our (team of 2) first Ludum Dare and we decided to implement a shapeshifting mechanic into a racing game.
Most art used was created by us, besides two of Kenney's isometric vehicles (http://kenney.nl/assets/isometric-vehicles), as well as all the sound and music. Both of us being more on the programming side of things, it looks and sounds accordingly.
We definitly had our fun and learned new things.

The game was made in Unity, so we uploaded the windows build below.
Game is controlled with mouse and keyboard and controls are explained in the game / screenshot:
WASD - Driving
Shift - Shapeshift
Mouse - Aiming and firing (left mouse button)

Enjoy!

Ratings

Coolness 26% 1934
Overall(Jam) 2.88 877
Audio(Jam) 2.53 624
Fun(Jam) 2.88 730
Graphics(Jam) 2.44 982
Innovation(Jam) 2.94 642
Mood(Jam) 2.47 931
Theme(Jam) 3.19 664

Feedback

kostasvs
19. Apr 2016 · 11:19 UTC
Quite tough to get a hold of the controls, and enemies are very good at it, so it feels kinda frustrating. Neat starting concept, but I think it needs more thought.
OveRMolo
19. Apr 2016 · 11:29 UTC
It reminds me Micromachines and all of this good stuff :D
taviandir
19. Apr 2016 · 11:34 UTC
Difficult but lots of fun! Wouldn't have minded if it was a bit more zoomed out. Felt a little like the bots had omni-vision but I couldnt see anything in order to aim at someone :)
Good job!
Mieeh
20. Apr 2016 · 17:51 UTC
Fun racing game, a little confusing and the visuals for me looked super pixelated. A great concept though.
blockdroppers
21. Apr 2016 · 05:57 UTC
Great game, the shapeshifting was really nice and fun in this game
ConorOD
21. Apr 2016 · 20:58 UTC
Nice concept, but too tough. Enemies would frequently shoot me from way across the map. You also can't see far enough ahead to effectively use the turret. But definitely something promising there.
oparisy
24. Apr 2016 · 11:56 UTC
The idea is nice, event if I had difficulties with the controls. I appreciated a lot the detailed help and proper menus.
EvoGenGames
26. Apr 2016 · 15:28 UTC
looks like bots are a bit to powerfull
Ellian
04. May 2016 · 18:45 UTC
Alright! I wish it had tank controls, but otherwise this was pretty darn fun! Awesome work you two, loved it!
Crefossus
05. May 2016 · 07:21 UTC
The car movement felt like you got the right amount of control for the track and was actually really fun to drive. Sand/mainpath friction felt right. The smoke particles were a nice touch. I liked trying to plan out when to go into turret mode since you lose turning.

As other said the offscreen shots are a bit repressive. However, you also get the same ability! Well.. except knowing exactly where they are :) Perhaps adding feedback to when you destroy an enemy offscreen might let you try doing offscreen shots more.

Just having the enemies shoot only if they are a bit closer is probably the easiest solution though. Or maybe you can have a shapeshift that brings up a shield, but puts on the breaks a little while you use it to block enemy shots?

Audio - engine and shot sounds were good (you can use it to help mitigate the off screen shots too.. sorta) but the drum loop is too short. I may have played even longer if not for drum loop and needing other audio cues.