Slide-by-Shootin by lambda-
Hello,
so this was our (team of 2) first Ludum Dare and we decided to implement a shapeshifting mechanic into a racing game.
Most art used was created by us, besides two of Kenney's isometric vehicles (http://kenney.nl/assets/isometric-vehicles), as well as all the sound and music. Both of us being more on the programming side of things, it looks and sounds accordingly.
We definitly had our fun and learned new things.
The game was made in Unity, so we uploaded the windows build below.
Game is controlled with mouse and keyboard and controls are explained in the game / screenshot:
WASD - Driving
Shift - Shapeshift
Mouse - Aiming and firing (left mouse button)
Enjoy!
so this was our (team of 2) first Ludum Dare and we decided to implement a shapeshifting mechanic into a racing game.
Most art used was created by us, besides two of Kenney's isometric vehicles (http://kenney.nl/assets/isometric-vehicles), as well as all the sound and music. Both of us being more on the programming side of things, it looks and sounds accordingly.
We definitly had our fun and learned new things.
The game was made in Unity, so we uploaded the windows build below.
Game is controlled with mouse and keyboard and controls are explained in the game / screenshot:
WASD - Driving
Shift - Shapeshift
Mouse - Aiming and firing (left mouse button)
Enjoy!
| Windows | https://www.dropbox.com/s/sphyebfld94v8id/slidebyshootin.zip?dl=1 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91076 |
Ratings
| Coolness | 26% | 1934 |
| Overall(Jam) | 2.88 | 877 |
| Audio(Jam) | 2.53 | 624 |
| Fun(Jam) | 2.88 | 730 |
| Graphics(Jam) | 2.44 | 982 |
| Innovation(Jam) | 2.94 | 642 |
| Mood(Jam) | 2.47 | 931 |
| Theme(Jam) | 3.19 | 664 |
Good job!
As other said the offscreen shots are a bit repressive. However, you also get the same ability! Well.. except knowing exactly where they are :) Perhaps adding feedback to when you destroy an enemy offscreen might let you try doing offscreen shots more.
Just having the enemies shoot only if they are a bit closer is probably the easiest solution though. Or maybe you can have a shapeshift that brings up a shield, but puts on the breaks a little while you use it to block enemy shots?
Audio - engine and shot sounds were good (you can use it to help mitigate the off screen shots too.. sorta) but the drum loop is too short. I may have played even longer if not for drum loop and needing other audio cues.