Sacritech by SandLantern
Health, Movement, Damage all from one energy pool. No action is without sacrifice.


| Source code | https://github.com/spbuda/Ludum-Dare-43 |
| HTML5 (web) | https://teyru.itch.io/sacritech |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacritech |
Ratings
| Overall | 338th | 3.63⭐ | 25🧑⚖️ |
| Fun | 235th | 3.63⭐ | 25🧑⚖️ |
| Innovation | 346th | 3.37⭐ | 25🧑⚖️ |
| Theme | 761th | 3.091⭐ | 24🧑⚖️ |
| Graphics | 445th | 3.63⭐ | 25🧑⚖️ |
| Audio | 397th | 3.261⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 20🗨️ |
*Audio goes bug when you enter the portal shoting
Really nice job overall.
Sounds were satisfying too and I especially liked the laser sound. I actually liked the music, too!
It had many levels, maybe even too many for its own good. Some of them felt a bit pointless, introducing no new mechanics and not really having anything particularily challenging or unique about them.
I too think that movement direction should not be based on mouse position. The amount of mental gymnastics I have to do just to know what button to press in order to move in the right direction was so much that I ended up only using the up arrow. This could be way more pleasant if the up arrow alway just pushed me up, down always pushed me down and so on...
I ultimately gave up on the solar system level because it was so big and empty with very few goals and no clear sense of direction. I felt lost and eventually drifted off into endless empty space without a way back home until I lost my last remaining energy... That sounded kind of sad :(