Power House by OmnipotentIndie
https://www.youtube.com/watch?v=C2lCozP-ROA
(Some gameplay)
Power House is a fast faced arcade game. Play as a robot, slowly losing power. Kill the other robots to steal their batteries and survive as long as you can. Racking up points to get a highscore. Any feedback would be appreciated. Thank you. Sorry, no Mac build.
Controls:
-WASD to move
-Hold left click to shoot your laser
-Hold right click to charge at the enemy, taking out anything that touches you
Extra info:
-You can't charge attack the bomb-dropping airplane
-Killing an enemy with a charge attack gives you more batteries
-Attacking uses up energy
| Windows | https://omnipotentindie.itch.io/powerhouse |
| Original URL | https://ldjam.com/events/ludum-dare/39/power-house |
Ratings
| Overall | 305th | 3.364⭐ | 24🧑⚖️ |
| Fun | 80th | 3.727⭐ | 24🧑⚖️ |
| Innovation | 475th | 2.773⭐ | 24🧑⚖️ |
| Theme | 206th | 3.727⭐ | 24🧑⚖️ |
| Graphics | 300th | 3.364⭐ | 24🧑⚖️ |
| Audio | 161th | 3.318⭐ | 24🧑⚖️ |
| Humor | 306th | 2.35⭐ | 22🧑⚖️ |
| Mood | 504th | 2.545⭐ | 24🧑⚖️ |
| Given | 13🗳️ | 10🗨️ |
The gameplay is great and the graphics are good enough, however some of the enemies were either too small or looked too much like the player so I didn't notice they were on top of me untill I died.
You should balance the enemy waves to be a little bit easier at first
Great work!
- The laser shooting bot is very powerful, but also easy to kill since it's static. However, sometimes it spawns with the laser very close to you, making it hard o react to, and sometimes very far from you. It'd be great if it always spawned with the laser at the same angle relative to the player (that angle could get closer to the player as time goes by, to increase difficulty). Alternatively, make the charge attack also function as a better dodge for the lasers.
- The little one is hard to hit with the laser, but since it shoots (without warning) it's not a great idea to charge at it. It'd be great if there was a clear way to deal with it (e.g. an AOE, or that it stops for two seconds and shoots three bullets, or that your charge is immune to bullets, etc.)
Having said that, I think the balance of power use and power recovery is spot on, and I love the variety and design of the enemies. Great job!
- Combat feels solid.
- The game being easily repeatable makes it highly addictive to keep trying to get a higher score.
- Art was well done and it was easy to see just by eye the things 'I shouldn't hit'
- It was overall a fun experience playing over and over to get a high score!
**Cons (I understand a lot of these weren't implemented due to time):**
- The game is quite hard (Although I found this enjoyable maybe consider adding difficulty's)
- SFX became quite annoying quick (Maybe have a slider to turn it down or disable it?)
- The Power / Health bar at the bottom on a rare occasion would block the enemy from being seen which makes things a little difficult.
- The game could do with maybe listing the high score while playing to help you aim for it? (This is a rather nit-pick con though)
**Bug?:**
- When I tried to exit the game on the main menu with 'Escape' the game seemed to 'hang' and become unresponsive and I had to close it with task manager.
**Conclusion:**
A solid game with nice graphics and good music combined with rather solid gameplay. Especially considering this was done during the Compo version of the Game Jam this is extremely well done! Good Job!