The Shutdown by Silas Reinagel

[raw]
made by Silas Reinagel for LD 39 (JAM)

Windows Release - v1.0a: https://github.com/EnigmaDragons/TheShutdown/releases

HTML 5 Release - v1.0a: https://enigmadragons.itch.io/the-shutdown


Description

The Shutdown is a strategic RPG with an original soundtrack.

A corrupt visionary has created a powerful drug that has radically changed the nature of humanity. He has installed his own government to supply people with this drug and teaches them to use it as currency. It makes people stronger, faster, and smarter, but makes them lose their minds. You must fight back again the corruption and free your countrymen!


Title

Crossroads

Castle

Battle


History

  • v0.9 Initial Windows release
  • v1.0 Initial HTML 5 release and minor bugfixes
  • v1.0a Fixed virtually unwinnable Captain of the Guard fight.

Development Team:

  • Silas Reinagel @silas-reinagel
  • Noah Reinagel @noah-reinagel
  • Oliver "Wolfie" Simpson @wolfie
  • Caleb Reinagel @caleb-reinagel
  • timeracers @timeracers

Ratings

Overall 543th 3.167⭐ 44🧑‍⚖️
Fun 532th 2.976⭐ 44🧑‍⚖️
Innovation 827th 2.119⭐ 44🧑‍⚖️
Theme 797th 2.548⭐ 44🧑‍⚖️
Audio 264th 3.366⭐ 43🧑‍⚖️
Humor 357th 2.556⭐ 38🧑‍⚖️
Mood 527th 3⭐ 43🧑‍⚖️
Given 51🗳️ 18🗨️

Feedback

Brent
01. Aug 2017 · 21:54 UTC
Cool looking game, I like running around killing server racks in medieval houses. Was cool!
AntaresValdemar
02. Aug 2017 · 14:37 UTC
That was pretty fun! I liked the reload mechanic in the combat. The dialogue was nice too. I got killed by the knight guy in the weapon shop.
ProgrammingDimension
02. Aug 2017 · 14:57 UTC
Really liked this game. I always liked this type of games, and I can say that you did very well.

The art is awesome as well as the sounds and music.
The mechanics are very clean and the story is good enough for 3 days.

Hard to tell that this was made in 72 hours of work.

Good job guys!
MichaelTWG
02. Aug 2017 · 17:07 UTC
Wow that's a very big game with many assets and menus, the title screen alone could have taken almost 72 hours to be done.
That's a big project
nerdyHerbivore
02. Aug 2017 · 17:48 UTC
I couldn't get too deep into the story, but the start of it seemed interesting. I did want to learn more about this evolos currency.
I can't really rate the gameplay visuals, audio, or mechanics as these appear to be default RPG Maker, but I did like your map layouts, items, and special attacks.
Freedom Is Slavery
02. Aug 2017 · 19:20 UTC
Cool game. Can't believe you made it in just 72 hours.Kudos
Kapricorn Media
02. Aug 2017 · 22:46 UTC
The amount of assets in this game is unbelievable. Good job!

Also, the rendering of the old man in the menu is awesome
timeracers
02. Aug 2017 · 23:47 UTC
@nerdyHerbivore 9 out of 10 of the music assets were made by us. Sound effects provided by the engine.
Most of the visual assets were provided by the engine (hence opted out of graphics).
That cooldown system isn't stock, they don't even have a stock cooldown system. I had to write javascript to make it work.

Correction: All used background music were created by us. We included one music asset just so the game doesn't crash.
Timothy Hoffman
03. Aug 2017 · 00:04 UTC
Fantastic game! Very hard. But wow, it looked great!
GeraldFIngBurke
03. Aug 2017 · 01:25 UTC
I certainly had fun with it. A very good job to do in such a short amount of time. I enjoyed the art and the music. The level design was really good (It's easy to see bad level design in RPG Maker Games) The writing was on-point and I really think the little touches you add here and there brought the entire project to the next level. To be perfectly honest, I wouldn't care at all to see a full endeavor by you guys, you seem to know your stuff.
Aurel300
04. Aug 2017 · 16:10 UTC
We streamed your game with Danae plays on Twitch. :) Here's a link:

[Danae streams Ludum Dare 39: Day 1, part 4: The Shutdown](https://youtu.be/Dywcua-3b8U?t=25m40s)

(sorry, (J)RPG's are not my favourite genre and we certainly didn't have enough time to showcase enough of it :D)
Surovyi
04. Aug 2017 · 16:52 UTC
Oh man, cool game! So much content, very good job guys. I like the scenario, graphics, audio. A good classic jrpg. And this is for 72 hours. Can't say anything else, amazing. :thumbsup:
PavelSovushkin
05. Aug 2017 · 08:13 UTC
Very good work! Really joy! Interesting!
Jajo
05. Aug 2017 · 08:19 UTC
I love JRPGs and have to say, as far as gameplay goes, this wasn't half bad. I tried playing it on my iPad. With a bit of optimization for touchscreens, this could be an excellent mobile game.
g-o
05. Aug 2017 · 09:19 UTC
Lol you disabled the Graphics rating? It's the best part in this game!
The graphics were sooo awesome! And I love japanese styled games!
The storytelling and world though... are pretty bad haha
Honestly it kinda proves that it plays a big part in making a game, and that a writer is needed and needs to dedicate his entire time only to the story & nerrative.
timeracers
05. Aug 2017 · 11:09 UTC
@g-o Graphics category was disabled because we didn't make most of it.
timeracers
05. Aug 2017 · 11:21 UTC
@aurel300
> (sorry, (J)RPG’s are not my favourite genre and we certainly didn’t have enough time to showcase enough of it :D)

I almost cringed when you executed an enemy with almost full health.
orcdraco
05. Aug 2017 · 12:54 UTC
Graphics and sounds are great. The environment design is well done. It's hard to believe that you guys made it in 72 hours.. That was awesome! :o
g-o
05. Aug 2017 · 16:38 UTC
@timeracers
Oh.. well then.. xD
srry :S
benbennett
06. Aug 2017 · 04:25 UTC
I definitely spent the most time playing this game of all the games I've played so far. I don't know that I loved the reload mechanic. It seemed like it was almost better to just use the regular attack than to reload to get the special attacks back (the only exception would be the heal if it is needed). I also found the final battle much more challenging than the rest of the battles so maybe there was some strategic element I wasn't getting. But overall I really enjoyed it, very impressive for a game jam.
minibobbo
06. Aug 2017 · 05:20 UTC
I wanted to echo how neat the reload mechanic was. It was neat to have to make a strategic decision to give up damage for a round to get the abilities back. I destroyed 2 machines before being killed in a random encounter with an assassin and a swordsman. I honestly don't think that I could have beaten it making any other decisions though.

There are a bunch of tough doors in that town!

Suggesions:
-The battles take a long time and there aren't a ton of strategic things you can do. Maybe make the battles shorter by increasing the damage everyone does? Or give a character the ability to really shut down an enemy or heal your party?
-In the battle with the assassin and the swordsman I really don't think I could have won. They just outclassed me and I'm not sure I could have done anything about it. Maybe I was just missing something though...

Bugs:
None found. Nicely done!
simonhutchinson
06. Aug 2017 · 18:03 UTC
Wow. Really nice work for 72 hours. There's a whole lot of content here, and it looks really nice in terms of graphics.
Wolfie
06. Aug 2017 · 18:50 UTC
I finally beat it myself! If anyone is struggling and does just want to finish it, feel free to try the post-jam version... it's far more possible!
Tero Pulkkinen
12. Aug 2017 · 12:28 UTC
Nice fighting scenes. You've drawn tons of graphics too for the game. It's amazing you managed to pull that off in such short amount of time. Great work.
Viliar
14. Aug 2017 · 00:10 UTC
First of all: yes, i liked the game and overall quality. Especially graphics and music.

I'd actually went through the git history and can't understand why is it a jam submition. It was a work of 4 full days instead of 2 for jam and 3 for compo. And I can't take it on word you created everything from scratch. Even if we leave graphics out of discussion. Also there is a very vague intersection with theme 'running out of power'. Seems like you had an idea of this game before jam and worked out a few assets to actually submit it.
🎤 Silas Reinagel
14. Aug 2017 · 06:31 UTC
@viliar

I'm glad you liked the game overall.

In regards to your inquiry about our creation process, we began with an empty RPG Maker template with Yanfly Engine plugins. If you look at the GitHub history, you will see that the empty project was committed on July 28th at 7:16pm AZ Time, 76 minutes after the theme was announced. We brainstormed over 30 different ideas and then voted on which one to actually build. You will also see that the first public release was published to GitHub on July 31 at 5:56pm, AZ Time, 4 minutes before the deadline. Going into the jam we had decided on our tools and our genre, but everything related to the Characters, the Maps, the Story, the Abilities, the Enemies, the Items, the Music, and the Aesthetic were created during LDJAM. The graphics are mostly RPG Maker stock which is why we excluded our game from the Graphics category. I hope this clarifies any confusion.
Franklins Ghost
19. Aug 2017 · 06:04 UTC
Liked how much depth you went into with the whole story. Did have an issue at first playthrough where the game seemed to freeze in the first battle tutorial. Restarted and second time it played through okay. The fighting mechanic was also nicely implemented.