The Shutdown by Silas Reinagel
Windows Release - v1.0a: https://github.com/EnigmaDragons/TheShutdown/releases
HTML 5 Release - v1.0a: https://enigmadragons.itch.io/the-shutdown
Description
The Shutdown is a strategic RPG with an original soundtrack.
A corrupt visionary has created a powerful drug that has radically changed the nature of humanity. He has installed his own government to supply people with this drug and teaches them to use it as currency. It makes people stronger, faster, and smarter, but makes them lose their minds. You must fight back again the corruption and free your countrymen!




History
- v0.9 Initial Windows release
- v1.0 Initial HTML 5 release and minor bugfixes
- v1.0a Fixed virtually unwinnable Captain of the Guard fight.
Development Team:
- Silas Reinagel @silas-reinagel
- Noah Reinagel @noah-reinagel
- Oliver "Wolfie" Simpson @wolfie
- Caleb Reinagel @caleb-reinagel
- timeracers @timeracers
Ratings
| Overall | 543th | 3.167⭐ | 44🧑⚖️ |
| Fun | 532th | 2.976⭐ | 44🧑⚖️ |
| Innovation | 827th | 2.119⭐ | 44🧑⚖️ |
| Theme | 797th | 2.548⭐ | 44🧑⚖️ |
| Audio | 264th | 3.366⭐ | 43🧑⚖️ |
| Humor | 357th | 2.556⭐ | 38🧑⚖️ |
| Mood | 527th | 3⭐ | 43🧑⚖️ |
| Given | 51🗳️ | 18🗨️ |
The art is awesome as well as the sounds and music.
The mechanics are very clean and the story is good enough for 3 days.
Hard to tell that this was made in 72 hours of work.
Good job guys!
That's a big project
I can't really rate the gameplay visuals, audio, or mechanics as these appear to be default RPG Maker, but I did like your map layouts, items, and special attacks.
Also, the rendering of the old man in the menu is awesome
Most of the visual assets were provided by the engine (hence opted out of graphics).
That cooldown system isn't stock, they don't even have a stock cooldown system. I had to write javascript to make it work.
Correction: All used background music were created by us. We included one music asset just so the game doesn't crash.
[Danae streams Ludum Dare 39: Day 1, part 4: The Shutdown](https://youtu.be/Dywcua-3b8U?t=25m40s)
(sorry, (J)RPG's are not my favourite genre and we certainly didn't have enough time to showcase enough of it :D)
The graphics were sooo awesome! And I love japanese styled games!
The storytelling and world though... are pretty bad haha
Honestly it kinda proves that it plays a big part in making a game, and that a writer is needed and needs to dedicate his entire time only to the story & nerrative.
> (sorry, (J)RPG’s are not my favourite genre and we certainly didn’t have enough time to showcase enough of it :D)
I almost cringed when you executed an enemy with almost full health.
Oh.. well then.. xD
srry :S
There are a bunch of tough doors in that town!
Suggesions:
-The battles take a long time and there aren't a ton of strategic things you can do. Maybe make the battles shorter by increasing the damage everyone does? Or give a character the ability to really shut down an enemy or heal your party?
-In the battle with the assassin and the swordsman I really don't think I could have won. They just outclassed me and I'm not sure I could have done anything about it. Maybe I was just missing something though...
Bugs:
None found. Nicely done!
I'd actually went through the git history and can't understand why is it a jam submition. It was a work of 4 full days instead of 2 for jam and 3 for compo. And I can't take it on word you created everything from scratch. Even if we leave graphics out of discussion. Also there is a very vague intersection with theme 'running out of power'. Seems like you had an idea of this game before jam and worked out a few assets to actually submit it.
I'm glad you liked the game overall.
In regards to your inquiry about our creation process, we began with an empty RPG Maker template with Yanfly Engine plugins. If you look at the GitHub history, you will see that the empty project was committed on July 28th at 7:16pm AZ Time, 76 minutes after the theme was announced. We brainstormed over 30 different ideas and then voted on which one to actually build. You will also see that the first public release was published to GitHub on July 31 at 5:56pm, AZ Time, 4 minutes before the deadline. Going into the jam we had decided on our tools and our genre, but everything related to the Characters, the Maps, the Story, the Abilities, the Enemies, the Items, the Music, and the Aesthetic were created during LDJAM. The graphics are mostly RPG Maker stock which is why we excluded our game from the Graphics category. I hope this clarifies any confusion.