Crystal Rush by jakylgamer
CONTROLS:
- Gamepad is supported
WASD: move player
Left Arrow key: shoot
Down Arrow /Spacebar: Jump
M: Mute Music (main menu only)
GOAL: You're a crystal farmer, your job is to collect crystals from the dangerously frigid depths of the cave. Your town's power source is losing power and you must farm as many crystals as you can before your suit runs out of power, your suit slowly drains your crystal supply and replenishes it as it loses power or is damaged by enemies. Run back to the start and replenish the source from time to time.
Screenshot:

windows: https://puu.sh/wXwGn/81ce7910fb.zip
Source: https://puu.sh/wXwK5/7c378a7e27.zip
The Updated version has the following changes made: - added key rebinding to access this pause the game and press F2 - added a guide key for when you are in the cave (in case you get lost and dont know which way to get back) -- default key is RIGHT ARROW - The first jump from leaving start point has a new platform to jump to. - The ability to Mute/Unmute music at any time - Game just got harder, now the town power supply depletes faster depending on score.
LINK to Updated version: https://puu.sh/wZ1wx/79414094bc.zip
| Windows | https://puu.sh/wXwGn/81ce7910fb.zip |
| Original URL | https://ldjam.com/events/ludum-dare/39/crystal-rush |
Ratings
| Overall | 279th | 3.4⭐ | 27🧑⚖️ |
| Fun | 208th | 3.4⭐ | 27🧑⚖️ |
| Innovation | 512th | 2.68⭐ | 27🧑⚖️ |
| Theme | 535th | 3⭐ | 27🧑⚖️ |
| Graphics | 91th | 3.92⭐ | 27🧑⚖️ |
| Mood | 139th | 3.435⭐ | 25🧑⚖️ |
| Given | 29🗳️ | 21🗨️ |
@majamiltu, Thanks for playing :) glad you enjoyed it.
Reminded me of Terraria.
Failed to get the last big Crystal harvested.
yea i have been told my control scheme is a bit on the weird side.
i think of it like a gamepad, wasd for movements arrows as the face buttons :P
im glad ppl are liking the graphics
they were the trickiest part for me.(noob pixel artist)
@petzi, there is a jump buffer (meaning you got like 7 ms to jump after leaving the platform.)
thanks for playing :D
also you can aim up at a ladder just shoot before you get near the ladder.
And after all of that you even made a big level that's one hell of an entry.
The game is huge, and there is a lot to do. Running back got a little exahusting and confusing - maybe having a minimap or a trail would help?
if i make an update to the game the first thing ill do is allow for key remapping
It seemed a bit unfair to me how you only have three directions to shoot but enemies can come at you from any direction. Also how you can't shoot on ladders, but these are pretty minor complaints. The main feature I felt was lacking was some kind of shortcut or shortcuts from the cave. The respawning creatures made it a bit less boring but didn't make it interesting enough in my opinion.
i could also do angled directions as well, i did play around with it but i didnt really like how it felt.
thanks for playing and commenting :)
your suit has a power limit that slowly drains the towns power supply slowly drains
and you collect crystals to refill the power supply and allows your suit to replenish...
and if either of those reach 0 its gameover.
From a critical standpoint, I think I agree with some of the other comments that it is tedious to run back and forth through the same area over and over again. Some back tracking is fine, but having to do it many times gets irritating. There's two ways to solve this. One is to move the start location to a central area so that you have different areas to find with out the same intermediary. Another is to branch early so that you don't need to go through as much of the same area. Finally, reward the player with something that made it easier to back track such as bombs that open a hole you couldn't get through previously, unlocking warps along the way.
Finally, I think the implementation of the bats are a bit off. They move quickly often along an axis you can't shoot on and cling in a location you can't always shoot at. If you get more than one on you it can completely drain your life in a few seconds before you can break off and shoot them. Additionally, they sometimes get very fast and bounce off the walls a lot.
The run back part wasn't going to be part of the final game, but due to time constraints i settled for that, sure its not fleshed out and can be tweaked some more but i feel it works fine.
i was thinking of adding portals in the cave that cost crystals to port you back tot he start point but never got around to it.
Thanks for playing :)