Tales of Atom by desmondyeong
You play as a little creature name Atom, where it can change into different elements; fire, water, wind and electric when it touches the transformation pads. Each of them have different strengths and weaknesses based on the environment of the level, such as Fire Atom can go through lava but Electric Atom caused it to reverse your controls or Water Atom can go through water but Wind Atom caused it to float on water. Some transformation pads can't transform Atom when it's in certain transformation like Water Atom can't change into Fire Atom on the fire transformation pad.
This is a game where you have to experiment the elemental relationships and learn them through the puzzles and obstacles in the level. Remember your elements and remember to transform your Atom!
Basic Controls:
Left and right key to move
Space to jump
Up key to go up the ladder
Hope you enjoy our first game jam game!
Any constructive feedback are welcome.
Team Come and Go consists of:
Designed:
Yuvine Tang
Art:
Dania Kamrul Arifin
Programmers:
Desmond Yeong and Jia Hao
Sound effects from Soundbible.com
Extra credits:
Isabell Liang for team name
Game Founder Asia HQ for the facilities
This is a game where you have to experiment the elemental relationships and learn them through the puzzles and obstacles in the level. Remember your elements and remember to transform your Atom!
Basic Controls:
Left and right key to move
Space to jump
Up key to go up the ladder
Hope you enjoy our first game jam game!
Any constructive feedback are welcome.
Team Come and Go consists of:
Designed:
Yuvine Tang
Art:
Dania Kamrul Arifin
Programmers:
Desmond Yeong and Jia Hao
Sound effects from Soundbible.com
Extra credits:
Isabell Liang for team name
Game Founder Asia HQ for the facilities
Ratings
| Coolness | 26% | 1934 |
| Overall(Jam) | 2.60 | 1068 |
| Fun(Jam) | 2.40 | 1033 |
| Graphics(Jam) | 3.40 | 502 |
| Innovation(Jam) | 2.75 | 791 |
| Theme(Jam) | 3.53 | 389 |
-Cute sprites and consistent artstyle
-Fits the theme
-Interesting concept that could be expanded on
-Simple
Cons:
-In game physics is janky and weird at places
-Spikes are an ass to deal with
-Speed spikes a lot at places (zooming everywhere as Spark form only to swim so very slowly underwater)
As the guy before me said, has a lot of potential to be better game-play wise and hope to see your other entries if you participate in future jams :D
- Fit theme
- Good idea on shape shifting due to Atom need to change form/element to fit the puzzle
- Cute design on Atom model
- have potential on its future growth
Cons:
- some of the element changing panel its can't interact
- "jump" action easily being block by terrain due to the terrain space.
- floating and ascending is too slow on lava and water
- No save point
- Bug while in mid air, as i consequently tapping left/right button while facing wall Atom will stick on the wall.
Thanks for the game, it had caught my attention to continue until found bug and no save but overall its quite good. Keep up the good work, this game still have a lot of space to improve.
=D
Maybe its the collision when pleyr is front to a wall
Anyway good job
try and break down a level a little more. look for a youtube series called Game Makers Toolkits video on Mario Level design. It talks about a design idea used in alot of Mario games.
a level introduces a mechanic, gives you an easily achievable section with that mechanic with no risk of death before giving you a harder one with risk of death before ending the level with an advanced section.
with some tighter platforming controls, slower introduction of the changes, and some safe challenges designed around exploring the differences you would of had a really interesting little game here