Break-in by erikkire
Reverse breakout
Use the bar to keep the ball from falling out. Collision with the celing or other blocks will create more blocks, reducing you space. If you lose the ball or have blocks all the way down to your bar, you lose. Keep going as long as possible, with increasing ball speed over time. Bonus: Fill a row with blocks and the row will disappear.
Controls
Left/Right Arrow to move the bar

| Windows | https://drive.google.com/open?id=1IkQbNjTHkUsAf48Xu-dK7BT9j1tIsfzj |
| Original URL | https://ldjam.com/events/ludum-dare/42/break-in |
Ratings
| Overall | 325th | 3.442⭐ | 28🧑⚖️ |
| Fun | 176th | 3.577⭐ | 28🧑⚖️ |
| Innovation | 75th | 3.808⭐ | 28🧑⚖️ |
| Theme | 106th | 4.077⭐ | 28🧑⚖️ |
| Graphics | 494th | 2.923⭐ | 28🧑⚖️ |
| Audio | 408th | 2.75⭐ | 26🧑⚖️ |
| Humor | 350th | 2.391⭐ | 25🧑⚖️ |
| Mood | 271th | 3.12⭐ | 27🧑⚖️ |
| Given | 27🗳️ | 21🗨️ |
Very innovative, like previously commenter said, take on the theme & the classic game.
Some minor glitchy behaviour when the ball is trapped between a bunch of blocks, it sort of just teleports around.
Furthermore, while innovative the game isn't particularily fun, but well executed nevertheless. It's near impossible to get a good clean row-completetion and it's just gonna get messy. We humans don't like messy things, we like to organize and keep it clean. For that reason I think it'd be more satisfying if the blocks were much larger, so that we could more easily set up for doing row completions, which would be the main incentive of the game.
OR, going the way you went, making it more challanging, faster. The blocks being created are used as a way of throwing the player's trajectory prediction off guard, and the increasing speed + lowering of the roof enhances the challenge of predicting the trajectory. And this was really only a challenge until 3 minutes in, at which point I am pretty bored. What I'm trying to say is: faster ball speed earlier!
Contrary to the previous commenter, I liked the minimalistic audio, it was a quite satisfying thuddy sound. Responsive & well adjusted controls; not too fast or too slow. Overall, a solid entry!
But still a fun little game, nice entry!
PD: There are some bugs on the creation of the blocks when you hit the top, but it doesn't affect the gameplay so no worries.
As a professional game dev I would suggest... just kidding haha
Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm.
Graphics - very nice. Controls are also working very well.
Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)
Like others said, a few more content would probably benefit your game. Maybe for a future update? :)