Ricochet by Adam Coles
Ricochet is a fast paced twin-stick shooter in which players must survive the onslaught of red tic-tacs.
If the player shoots themselves it will instantly spawn another enemy and decreases the overall spawn time for enemies.
Controls: (Gamepad Only)
-Left stick - Move
-Right Stick - Aim
-Right Trigger - Fire
-Start Button - Pause
-Keyboard 'R' - Restart
My idea for the theme was that more bullets flying around the worse it gets, as such I created a twin-stick shooter, a game type that typically includes large amounts of spraying.
Entire game was made in Unity3D and 3DS Max. Unfortunately I don't currently have access to Photoshop so I made the entire thing with only materials.
(If you find any bugs let me know) ;)
| Windows | https://antics-interactive.itch.io/ricochet-ludum-dare-40 |
| Original URL | https://ldjam.com/events/ludum-dare/40/ricochet |
Ratings
| Overall | 293th | 3.46⭐ | 27🧑⚖️ |
| Fun | 230th | 3.5⭐ | 27🧑⚖️ |
| Innovation | 376th | 3.06⭐ | 27🧑⚖️ |
| Theme | 379th | 3.36⭐ | 27🧑⚖️ |
| Graphics | 208th | 3.63⭐ | 29🧑⚖️ |
| Given | 39🗳️ | 0🗨️ |
@simone @villfuk02 yeah I'm sorry about that I completely overlooked the fact that I didn't add controls for keyboard.
By the way, GIMP and Krita together are the perfect open source workflow. Photoshop is nice, but getting into the open source alternatives is highly beneficial!
The game is fast enough that I would've liked a bit more overview. Instead of zooming out, maybe you could've tilted the camera a bit and make it look where I was aiming? I feel that would've been an excellen perspective.
This game sorely lacks sound, even if only a few bleeps and boops.
The capsule bad guys are a bit too standard programmer art in unity. I guess you didn't get around to making a model for them :)
Love the pace, love the idea of combining a hair-trigger bullet-spitting gun with the dangerous ricochet, and I love that the gun has enough recoil to push you back.
I loved thet the guns delivered the feel of power when shooting (would have been great to have a sound to it too).
It was nice to see two enemy types. The shielded one are a perfect idea for the bouncing shoots.
The only thing I have to complain is that the enemys semm to spawn very near sometimes.