Our Hero - A intriguing look at the life of an old hero by stormburpee

[raw]
made by stormburpee for LD 41 (COMPO)

Hey there,

Here's my Ludumdare game. The idea changed a whole lot throughout the entire time of making it sadly. (Stupid me going to big in scope!)

Ratings

Overall 477th 3.175⭐ 22🧑‍⚖️
Fun 475th 3.05⭐ 22🧑‍⚖️
Innovation 691th 2.225⭐ 22🧑‍⚖️
Theme 698th 2.2⭐ 22🧑‍⚖️
Graphics 275th 3.425⭐ 22🧑‍⚖️
Audio 333th 2.85⭐ 22🧑‍⚖️
Humor 316th 2.711⭐ 21🧑‍⚖️
Mood 234th 3.275⭐ 22🧑‍⚖️
Given 20🗳️ 19🗨️

Feedback

arowx
23. Apr 2018 · 15:41 UTC
Just get a blue screen (game area not PC)!
bobismijnnaam
23. Apr 2018 · 15:57 UTC
Very good entry! It was a bit buggy at times and the damage mechanics are ruthless (i.e. it is hard to hit enemies without getting damaged). Also the health items were kind of underpowered. However I thought the look and feel of the game was great, the sound track fit the game very well. Also the intro while a bit lengthy was also very thorough and polished! One downside I noticed was that the map seems very big and there aren't really any pointers about where you should go (besides the dialogs, but they disappear after a while. maybe too quickly too). I got lost walking in circles easily. Maybe next time put some big arrows here and there for bad players like me :)

Bugs I noticed:
Escape exits fullscreen before exiting the inventory. Why didn't you just use E to toggle the inventory?
Sometimes I had a hard time clicking items in the bottom row, even though the mouse pointer was in the center it still didn't select the square.
I didn't die at 0 health (not that that was a bad thing, it allowed me to explore the map some more).
I was able to walk through walls at the bottom of the map (I think it was the bototm at least)
LegionGames
23. Apr 2018 · 16:04 UTC
Just the amount of features implemented is really impressive! One thing I think the game would benefit from is some form of a dodge mechanic. I'm not sure how the game fits the theme, however.
good.enough
23. Apr 2018 · 16:07 UTC
A great little game, it could be the perfect platform for a longer story-driven adventure game!
🎤 stormburpee
23. Apr 2018 · 16:23 UTC
@bobismijnnaam thanks for the super detailed review! I'll take all this on board - obviously towards the end I was rushing a little which brings in a few bugs sadly. Thank you for playing!
🎤 stormburpee
23. Apr 2018 · 16:24 UTC
@LegionGames I had a lot of features that I wanted to implement! More scrolls etc, that could bring in dodging, rushing the enemies etc. Sadly just ran out of time - took a super long nap in the middle accidentally oops!
🎤 stormburpee
23. Apr 2018 · 16:24 UTC
@good-enough Thanks for the review! I think it's something I'd definitely like to look at polishing and seeing if I could take it somewhere.
HKoisumi
24. Apr 2018 · 00:05 UTC
Freaking amazing! Excelent work, wanna check ours too??

https://ldjam.com/events/ludum-dare/41/hype-time
EddyNeave
24. Apr 2018 · 12:08 UTC
I couldn't get the game to work (HTML5), just the blue screen and nothing followed after the loading sequence.

So after downloading it for windows it worked fine. There was a couple of bugs i went through the walls once and enemies could hit me even though i couldn't hit them. And dead enemies absorbed arrows when fired but the game was playable.

Few feedback notes, i would of liked to be able to close the inventory with E the same key to open it just a little change, and the text being displayed at the top of the screen i only read once because it vanished too fast and most of the time i did notice it popping up. Finally the combat mechanics could of been improved upon.

Overall though the game was fun, i played it till the end and enjoyed it. I loved all the different items and upgrades you could get and was a nice experience. Great job.
Alexander Danilovsky
24. Apr 2018 · 20:11 UTC
stunning pixel art! beautiful and atmospheric!
Nannah
27. Apr 2018 · 11:45 UTC
A nice climate of the game. Maybe there is something wrong with me, but I hoped hero will die at the end and go to Valhalla.
mgsx
27. Apr 2018 · 16:18 UTC
Sorry but i'm pretty sure i already seen these graphics somewhere, did you really made it yourself ?

I don't understand which genres did you combined ?

What could be improved :

* right to left tutorial is a little weired
* avoid overlap with enemy
* glitches with tiles (maybe pixel bleeding could help)
* controls : espace inventory in fullscreen leave fullscreen