Dark Lab Escape by sgstair

Dark Lab Escape
Do you like energy beams? Maybe reflecting them off the walls of a science facility?
Well have I got a treat for you!
Links
- Fix1 Game + Source (Windows, made using WPF and DirectSound)
- (Fixes a crash bug in European languages / where the decimal separator is not a period - Thank you @tomasara413 for letting me know about the issue)
- Original Game + Source
- Source on GitHub
- Timelapse (Coming someday when I get around to it)
- Development was streamed to Twitch
Rambly details
This Ludumdare went a lot better than the last one, I've put together a game that I'm moderately proud of. It's clear there's still a lot of work to do (and engine code to write) to get good at building games quickly - especially as my style is to build as much of the system from scratch as possible.
I hope the game is pretty self explanatory, but in case it isn't: After starting the game, your job is to hold the mouse button to fire the energy beam, and guide the beam to the target (red orb), then hold it there to charge the orb and open the next level. Try not to waste too much power or you might not be able to escape the facility which is slowly running out of power. The narration / text dialogs are unskippable, sorry.
| Windows | http://akkit.org/ld48/LD39_sgstair_fix1.zip |
| Original URL | https://ldjam.com/events/ludum-dare/39/dark-lab-escape |
Ratings
| Overall | 297th | 3.37⭐ | 29🧑⚖️ |
| Fun | 224th | 3.37⭐ | 29🧑⚖️ |
| Innovation | 88th | 3.741⭐ | 29🧑⚖️ |
| Theme | 90th | 3.963⭐ | 29🧑⚖️ |
| Graphics | 500th | 2.741⭐ | 29🧑⚖️ |
| Audio | 384th | 2.63⭐ | 29🧑⚖️ |
| Humor | 269th | 2.458⭐ | 26🧑⚖️ |
| Mood | 394th | 2.808⭐ | 28🧑⚖️ |
| Given | 23🗳️ | 32🗨️ |
Also I diddn't realise the first play I could move the beam once I had fired it.
Graphics were a little glitchy for me, but maybe thats just because I'm running this on a potato...
Being able to move the beam while it fires is a nice idea. The aim assist (red line) seems a little awkward. Too long for it to just be a direction indicator and too short to be much of an assist in the later levels. But thats just me nitpicking on details XD.
Otherwise great game for 48h. The sound effects were great and the idea of the game was executed pretty well. Would love to see this as a polished game!
I did find that the laser was a bit slow going out but I do understand that if it was too fast then it would very quickly get out of hand. Also the controls were a bit floaty and kind of hard to be precise.
Solid bit of fun and a level editor on top is very well done.
Enjoyable game, you had me at "bouncing lasers off of stuff" ;).
@jimbly There are a variety of solutions to each level, just some orientations take more beam length than others. When in doubt, sweep the beam around and find another route (or, just keep sweeping the beam around, that's fun too ;) )
@baconinvader aw, yeah - the sound effects are not remotely as stellar as I had in mind; I need to tinker more with sound generation before the next LD I think.
@boundtotheearth - I really thought there was no possibility for graphical problems with this platform... Clearly I was wrong. I'm curious about what glitches you are seeing and what kind of system you're running - and I have the sneaking suspicion that updating intel graphics drivers might fix any problem you're seeing.
```
double.Parse("3.5", CultureInfo.InvariantCulture);
```
If your player has other language which isn't using dots as decimal point, you will get format exception. But thanks to the sc I could at least try the game, but you should fix it asap.
(And, fixed version added)
Also , the Level Editor part was an outstanding idea !