Pylon Defense by Doc ill

Welcome to your new job at the Department of Pylon Defense! Your job is to construct pylons to stop intruders from... well... intruding!
Make sure that your pylons have enough energy or you will surely be fired!
Game Engine: Unity 3D
Modeling/Animation: Blender
Ratings
| Overall | 362th | 3.269⭐ | 28🧑⚖️ |
| Fun | 274th | 3.269⭐ | 28🧑⚖️ |
| Innovation | 522th | 2.64⭐ | 27🧑⚖️ |
| Theme | 250th | 3.654⭐ | 28🧑⚖️ |
| Graphics | 497th | 2.76⭐ | 27🧑⚖️ |
| Humor | 288th | 2.417⭐ | 26🧑⚖️ |
| Mood | 496th | 2.56⭐ | 27🧑⚖️ |
| Given | 31🗳️ | 17🗨️ |
Great job!
Given the limited space to place towers and the limitations of the towers themselves it's impossible to go any further than a certain point. As the difficulty of the waves gradually increase it gets to a point where even if you play perfectly you will still lose so I think being able to upgrade towers' damage/range/chargeAmount could extend that playtime for quite a bit longer. There is also a small gripe with the AI, I could be wrong but when 2 towers attack the same object it appears to do 1 damage in total so either adjust the AI to only have 1 attack an object at a time or make sure the damage stacks up properly.
Finally, something that's letting this down is the lack audio which can make the game feel a lot more satisfying and responsive to the player's actions. The Audio category has been left available to judge so for future reference keep in mind what categories you want to be judged on and opt out of categories that aren't present in your game.
Only complaint is that it would be nice if clicking to build and clicking to recharge things weren't done exactly the same way. Multiple times I'd overshoot just slightly in a tight situation and build something next to the tower I was trying to recharge. Minor issue, but still messed me up a couple times.
Keep moving forward.
This is a tower defense gone endless clicker, my hand hurts a little. Still a nice game, not very innovative but a solid game jam entry.
I like the basic 3D graphics, they at least made it clear what was happening at any time.
The difficulty is well designed, I see that you tried it out a lot to make it hard to beat but not impossible. Good job!
Music and sound effects would have been nice. I see that you opted out of audio but at least some SFXR laser beams would have made a very big difference. Never underestimate how important sound is in a game, even if you don't see it :-)
Overall a solid game, nice work!