The Fire Fades by Diringer Leo
What you need to know :
The player moves by pressing Z,Q,S,D. Press mouse button left to strike. Enemies can only be killed by throwing them in fire! If you throw a torch and a weapon together, an new fire is created. the enemies spawn in some sort of portal, you can deactivate them by putting them in the light of a fire(torch or status does not work). The enemies wants to blow your Blue flame out, so when the light fades out, you lose. You win when every portals are deactivated.
We are waiting for feedbacks since it's our first game made during The Ludum Dare 43
Team :
- Graphics : Marina Letendre
- Management and sound design : Arnaud Royer
- Programming : Chalivat Quentin and Diringer Leo
| Microsoft (other) | https://diringer-leo.itch.io/the-fire-fades |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-fire-fades |
Ratings
| Given | 0🗳️ | 0🗨️ |
Feedback
Ellenack
06. Dec 2018 · 01:31 UTC
Hey there ! Here is what I thought after a short play session (I stopped a bit after when I should have died). I saw a few bugs (or at least they feel like ones). First, the enemies blow on the fire by looking away from it, which was weird. Second, when the fire should die out, it instead grow bigger and bigger again until it covers the whole map in light. Other than this two bugs, here are my inputs regarding the gameplay itself. You should probably indicate that you can throw stuff with the spacebar, I figured this out a bit too late. ^^ Also, it would be nice if the character was striking where the mouse cursor is pointing. Right now it's striking where the character is looking, which is really not that intuitive. :) Good luck for the next one !