Guardian Of The Tengri Mountain by akemala
This is a game of point and click. Remove diamonds (before they fill the screen) and avoid death due to hunger. There is no music.
Game instructions:
- Your character can move anywhere it likes to move except to the places where black diamonds occupy.
- Each movement or removal of diamond cost you mana.
- You can't remove diamonds if you are far away (diamond removal is allowed only around their immediate vicinity).
- If you choose pass, it increases your mana by 1 and reduces your food by 1. So be careful.
BUGGGG: - After a few passes, some diamonds cannot be removed and it is very annoying (I know!!!).
Ratings
| Overall | 837th | 3.158⭐ | 21🧑⚖️ |
| Fun | 1040th | 2.737⭐ | 21🧑⚖️ |
| Innovation | 483th | 3.289⭐ | 21🧑⚖️ |
| Theme | 498th | 3.605⭐ | 21🧑⚖️ |
| Graphics | 171th | 4.111⭐ | 20🧑⚖️ |
| Mood | 583th | 3.139⭐ | 20🧑⚖️ |
| Given | 10🗳️ | 11🗨️ |
Maybe we can have a score, which adds the feeling of progress in the game.
Also, win64 version somehow didn't get allowed by my AVG protection, I needed to play x86.
Good job!
Also, I lost the same way as Phil, by accidentally spending my last food. Maybe warn the player when they're about to do that, by making the arrow red or something?
About the bug: while it is true that some of the diamonds mysteriously couldn't be removed, hovering over the diamonds reveals which ones can't be removed, and eventually they do become removable! You could easily turn this into a feature in which diamonds are sometimes locked for a certain number of turns :)
Sometimes I was allowed to remove diamonds even when I wasn't immediately next to them. Maybe another bug?
Didn't quite understand the gist of the game though. The main obstacle, losing space to the black diamonds, doesn't seem to be something the player can overcome, but something that artificially ends the game.
Would love to see this idea expanded upon. Possibly with the ability to clear spaces of black diamonds with two mana?