Box Connector by Thepattybeast

[raw]
made by Thepattybeast for LD35 (COMPO)
DOES NOT WORK ON OSX.
Requires java 8. If it doesn't work and no error message is shown update your java.

The goal of the game it to eliminate all of your opponents squares. There are 3 actions you can do:
* Attack - Remove an opponent's square and any squares depending on it to be attached to the back of the board. You cannot remove more than the square level+2 squares. The range a which attacks work are determined by the attacking square's level.

*Place - Place a square next to the selected tile. Can only be done every other turn.

*Upgrade - Increase the level of the selected square.

Use mouse wheel to change modes if you can't do anything try switching modes.

Here is exactly how a turn should be played:
1. Select one your squares (The blue ones). This is the square that will do the action.
2. Use the scroll wheel to select the action you want to do as described above.
3. Select one of the tiles with a green box to perform the selected action on that tile or right click to cancel and repeat these steps.

You win by placing a block at the opponents end of the board or eliminating all of their squares.
I hope this clears up some of the confusion. If you're still stuck there is a tutorial https://youtu.be/_WjNvk1PMhk.
*The above may not work as described.

Does the game work for anyone on osx?

Ratings

Coolness 44% 1416
Overall 2.14 947
Fun 2.05 917
Graphics 1.86 883
Innovation 2.82 651
Theme 1.82 928

Feedback

TP2k
18. Apr 2016 · 07:10 UTC
I can't extract the .zip on OSX. Using the GUI I get a .cpgz, using the command line I get told "need PK compat. v6.3 (can do v2.1)".
Titan
18. Apr 2016 · 17:35 UTC
I could not figure out how to play.
thunderklaus
18. Apr 2016 · 19:32 UTC
Not working:

➜ java -version
java version "1.8.0_60"
Java(TM) SE Runtime Environment (build 1.8.0_60-b27)
Java HotSpot(TM) 64-Bit Server VM (build 25.60-b23, mixed mode)
christoph at ultron in ~/Downloads
➜ java -XstartOnFirstThread -jar Box\ Connector.jar
Core Engine: 0.14
GLFW Version: 3.1.2 Cocoa NSGL chdir menubar retina wm 2
java.lang.IllegalStateException: Please run the JVM with -XstartOnFirstThread.
at org.lwjgl.system.macosx.EventLoop.checkFirstThread(EventLoop.java:20)
at org.lwjgl.glfw.GLFW.glfwInit(GLFW.java:428)
at com.thepattybeastlabs.core.system.LWJGLSystem.createDisplay(LWJGLSystem.java:78)
ottohak
18. Apr 2016 · 19:37 UTC
I have no Idea hot play this game. Nice Option Screen.
spiffl
18. Apr 2016 · 19:55 UTC
Can you explain a bit more how to play the game? Every time I play I make one move (putting a square and getting rid of a square by clicking), but then after that one move I can't do anything! I'd like to play the game and give a rating but I don't get it :cc
testzero
21. Apr 2016 · 08:25 UTC
I think I get the concept, but it's way too buggy to play. I'm constantly destroying my own blocks, which should NOT be an option.
JohnnySix
21. Apr 2016 · 21:56 UTC
Sorry - Java Exception occurred. :(
djfariel
22. Apr 2016 · 02:24 UTC
Confusion Simulator 2016 :P
rjhelms
22. Apr 2016 · 03:06 UTC
Interesting idea, but it needs some polish to properly shine. I kept thinking I was getting the hang of it, but then I lost even though I still had squares left - what's the lose condition?
HolyBlackCat
22. Apr 2016 · 15:11 UTC
This definitely has potential, but without a proper GUI and a tutorial (some advices on tactic) it's very hard do play.
RNanoware
22. Apr 2016 · 22:00 UTC
I really appreciate the effort put into this idea (I myself did a grid puzzle, and I think your idea is quite interesting), but the behavior of the game felt too inconsistent to really become mentally engrossed. That being said, I'm afraid that my entry is suffering the same fate, so we're in similar boats!

In any case, great effort!
shadowforce768
22. Apr 2016 · 22:13 UTC
Couldnt open it
Qaterknan
22. Apr 2016 · 22:33 UTC
I figured out the controls after reading the description without problem (I don't understand the confusion about it - maybe you added it after the comments?). I think that the core mechanic has a potential. Sadly the game is very buggy (as seen even in the tutorial video! :/). But I feel that this could be a great board game.
gelisam
30. Apr 2016 · 16:24 UTC
I had the same problem as @thunderklaus. I'm on OS X.
ForeignGuyMike
30. Apr 2016 · 20:53 UTC
Seems like a lot of the times, the actions don't work. Interesting concept though.