Spabullare by Chuck Zelvis
Have you ever wanted to play a game where you can experience: - Super chaotic mouse movement system? - Totally unbalanced space battle? - Fighting against red circles (enemy ships) and bigger grey circles (asteroids)? - No sound effects, no explosions, no polish?
I am sure you have! And you are in luck! You can now play a game with such qualities right now!
Game - WebGL or Windows download http://gamejolt.com/games/spabullare/251736
Downloading the game allows progress saving.
Move with mouse, shoot with WASD.
When you die, you get to the upgrade screen, where you can click on each cannon or the hull and upgrade their properties.
New level serves as a checkpoint and regerenates all of your HP. It also increases the difficulty and money gain.
Each level consists of several waves. Destroy the red ships to advance to the next one.
Unity project file https://drive.google.com/open?id=0B265oEoopzN9YjdBZmRrNG9lelk

Yes, this is my first Ludum Dare.
Yes, those circles were supposed to be just placeholders.
Yes, i ran out of time.
The name is combination of space, bullet and dare. Yes, i'm bad with names.
| Original URL | https://ldjam.com/events/ludum-dare/38/spabullare |
Ratings
| Overall | 483th | 2.727⭐ | 24🧑⚖️ |
| Fun | 391th | 2.818⭐ | 24🧑⚖️ |
| Innovation | 506th | 2.19⭐ | 23🧑⚖️ |
| Theme | 541th | 1.952⭐ | 23🧑⚖️ |
| Graphics | 532th | 1.714⭐ | 23🧑⚖️ |
| Audio | 425th | 1.167⭐ | 14🧑⚖️ |
| Humor | 462th | 1.429⭐ | 16🧑⚖️ |
| Mood | 517th | 1.941⭐ | 19🧑⚖️ |
| Given | 14🗳️ | 6🗨️ |
Good job. I can definitely tell it's not finished :P but for a 2 day job its good stuff.
Some notes:
- It took me a minute to realise I could shoot (i was spamming the mouse button)
- My own shooting felt awful and weak and slow. I suspect there will be upgrades to the gun though, in which case making me weak and pathetic to start is fine.
- It wasn't obvious what 'level' and 'wave' meant. I got through several waves according to the counter, but it didnt feel like I have 'survived a wave' as there was no kind of break.
The good:
- Control is great. Not sure what you are talking about calling it chaotic, i think it's smooth and i feel in total control. Hide the mouse cursor if you can find out how.
- The idea of upgrades in a game like this is a good concept.
GOOD JOB <3
I suggest you build for webgl if possible, you will get more players that way.
Check out my entry if you have time,
https://ldjam.com/events/ludum-dare/38/a-couple-of-questions-volume-ii-small-business-small-world
Thank you for your response.
Based on your feedback i added WebGL version, where the cursor does not show. I meant to fix the cursor before, but i totally forgot about it. There is still a bug that could be fixed changing one line of code, where shots of enemy ships disappear when you destroy them, but i don't want to upload the game again.
I also added a small explanation of mechanics to the game page, hope that's enough.
All in all, this is a solid entry!
Unfortunately, the lack of audio, relatively basic graphics and overall theme I can't score as highly. I suggest you opt out of some of the categories (like audio) since I don't think you really intend to be scored on them anyway.
Some suggestions: Like I mentioned I liked the upgrade system, but since you have full mouse control over your spaceship its not terribly difficult to make sure your 'good side' is facing the enemies. Maybe you could make the upgrades more in utility -- like spread shot, laser, bomb/aoe, ect. This means that given different situations you might want to use different weapon types which requires you put the enemies on other sides of your ship.
Overall, its a fun game -- thanks for making it :)
Seriously though, this is a really cool game. The controls are good, the goal is clear from the beginning, green is good, red is bad. I just wish I could shoot a bit faster. :smiley:
Soundeffects would've really helped this game though, just a little blip or something when I get hit or I hit something else. But still a good entry, I really like it and I would play a post Ludum Dare version of this! :smile:
I started playing without reading the instructions and this is what I thought:
* the controls are intuitive and quite clear, I knew I could shoot because I saw your cover image with green bullets and it took me relatively small time to understand that WASD is the way, since the ship as a 4-way shape that's very clear
* I felt the shoot rate and speed of the bullets was way too slow, and after dying a couple of times I thought "this game would be cool if I could buy upgrades for the weapons" then I noticed I could click on the cannons in the purchase screen and I was super happy!
* the game is not very unbalanced as you advertised, I want my money back! Jokes aside, the only thing that I find unfair is that the enemies can aim at me instead of shooting just horizontal or vertical
* actually you could sell the basicness of the game as a feature, and implement something like Evoland does and let the players decide if they prefer being strong or with cool appearance buy buying upgrades
Great job!