Red Rock Harvest by popcorn_hat

Combination of Tower Defence and Farming Simulation
Controls:
- WASD: Movement
- Q: Toggle Build Mode
- E: Use/Action
- Z: Speed Up Time
- Left Click: Accept/Confirm Building Placement
Other Notes:
- Sell crops to the wheelbarrow in exchange for metal
- Crops will ONLY GROW DURING A WAVE!
- Hit the button on the table to begin a new wave
- Boss waves spawn every 5 waves
- Audio ratings disabled since all audio was retrieved from the YouTube audio library
Software used:
- Unity3D
- Photoshop
- Visual Studio
- Blender
Hi all - This 'game' is really more of just a prototype since I managed to get most of the main game mechanics down, however there is still plenty of missing and unfinished content due to the limitation of the game jam time limit.
Fend off large waves of undead skeletons

Grow, harvest, and sell your crops to expand your defenses


Ratings
| Overall | 578th | 3.457⭐ | 25🧑⚖️ |
| Fun | 843th | 3⭐ | 25🧑⚖️ |
| Innovation | 817th | 3.087⭐ | 25🧑⚖️ |
| Theme | 448th | 3.773⭐ | 24🧑⚖️ |
| Graphics | 135th | 4.283⭐ | 25🧑⚖️ |
| Humor | 804th | 2.5⭐ | 24🧑⚖️ |
| Mood | 234th | 3.717⭐ | 25🧑⚖️ |
| Given | 34🗳️ | 0🗨️ |
Keep coding :)
I am getting a "not optimized for your mac" warning that looks like it's a complaint about the lack of 64-bit: https://support.apple.com/en-us/HT208436
I can still play the game, though :thumbsup: although my laptop doesn't seem to be able to handle it very well :smile:
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
https://ldjam.com/events/ludum-dare/41/witchs-escape
The art style is a bit directionless and could use a lot of unification. pixel gradient crops. Handpainted props. toony skeletons and just flat animationless turrets. all of those are a few hours a pop to make them really juiced. i hope you continue on this project!
We'd have to vary the turret/cereal/enemy types, that'd be cool.
The player controls and camera are really laborious. To improve this, the player would have to move in the direction of the camera's view.
The graphics were really charming. I enjoyed the layout of the map, and the placements of environmental objects like the buildings and the barrels.
**Audio**
I know you removed audio from the ratings, but just wanted to say that the music you choose was a good fit. Sound effects were good to.
**Controls**
I usually dislike controls where W is just move forward and you rotate around with A and D, however, it didn't feel out of place here. Once I got the camera into a position i liked, i just locked it there by staying in Building mode and move around as I wanted.
**Gameplay**
For a prototype, you've got a really solid foundation for the gameplay. Overall, it wasn't challenging, but with some polish this could be really fun. At first, having to go back and forth between harvesting and worrying if I had enough cannon placements was a neat challenging, but around wave 5, it wasn't much of a challenge anymore. Even the bosses seemed to go down much quicker than I felt they should have. Maybe could have slightly increased their health or how much damage they take from a shot with each wave?
I say that, because by wave 20 (see pic below), nothing was even able to make it past the first small group of cannons.
**Small Bug**
One small bug I found was that if you press esc to bring up the pause menu while the ">>" is active on the screen from speeding up the game, the buttons on the pause menu can't be clicked. This was done in Unity, so my best guess is that the ">>" image on the UI is blocking the mouse raycast to the buttons preventing them from being click. Maybe move it behind the buttons on the canvas or disable it being shown when game is paused?
**Overall**
Like I said before, you have a solid foundation to build on now with this prototype. It was enjoyable to play and see what you've done with this, and I look forward to what you make of this in the future.
Also, I think this pic means I won right?

---
Obligatory be sure to check out and rate/feeback my game https://ldjam.com/events/ludum-dare/41/slime-battle-royale