God of Indecisiveness by JakobTheQuizGuy
My first ever complete game, and my first ever game jam. Hope you enjoy!
My twitter: https://twitter.com/JakobTheQuizGuy/
Edit: ported to web! In this version, if you don't have fullscreen, the screen fade will not reach the bottom. This is not intended.

A long time ago, in a distant land, an ancient people worshipped the god known as Divine Seci.
The wrathful god craved sacrifice from the people, but never could decide on what he wanted as sacrifice until the last minute.
Thusly, a tradition was born: every animal and person in the village except for the priest would lie down, ready to become tribute for Divine Seci.
Despite the village elders all agreeing it did not roll of the tongue all too well, amongst the villagers their bloodthirsty god would come to be known as...
Ratings
| Overall | 148th | 3.635⭐ | 39🧑⚖️ |
| Fun | 135th | 3.556⭐ | 38🧑⚖️ |
| Innovation | 307th | 3.042⭐ | 38🧑⚖️ |
| Theme | 42th | 4.162⭐ | 39🧑⚖️ |
| Graphics | 160th | 3.625⭐ | 38🧑⚖️ |
| Audio | 323th | 2.681⭐ | 38🧑⚖️ |
| Humor | 92th | 3.419⭐ | 39🧑⚖️ |
| Mood | 174th | 3.353⭐ | 36🧑⚖️ |
| Given | 44🗳️ | 19🗨️ |
Overall though it was good. And I did a bit of an evil giggle when I saw the first level and realised what the game was.
- It's kinda funny how, in later levels, it basically turns into a very morbid rhythm game.
- Half the time I messed up, it's because I forgot which of the two buttons killed and which one freed. Maybe that's just an inherent part of the challenge of this game; I dunno.
- That said, I do think the freeing mechanic was a good idea, and adds some much-needed variety into the gameplay.
- I like the difficulty of the last level, but I think the difficulty of the other levels ramps up too slowly. The last level seems to go at about twice the speed of the second-to-last level, so I think you have some wiggle room to make the other later levels go faster.
Fun game overall though, I like the concept.
Two options that I think would make it better:
- Ability to stab the sacrifice multiple times (as of now, you can swing the knife but to no effect)
- OR slide in the next sacrifice right after you have freed or stabbed the current sacrifice.
edit:
The time it takes to get to the next sacrifice wasn't a big deal on later levels when it speeds up. Perhaps it would be good if the desired sacrifice stayed on the screen the entire level.
I agree with previous comments, this game would work best with an endless mode.
Too bad the only challenging level was the last one, I would have played much longer ! Maybe your should think about having like 5 different button and a top to down scrolling, with some music it would be even more perfect. and what's about a guitar shaped controller... wait...
Nevermind I had fun and couldn't stop playing until the end. Well done.
I think adding levels where there are multiple desired sacrifices would up the difficulty without needing to increase the speed - greatly increases the chance of messing things up.
I think this game could be taken to the next level by leaning into the rhythm side of it more, get the backing music to go with it and it would work very well as, how someone a put it, "a very morbid rhythm game".
The sounds were satisfying, the cutting free sound could stand to be a little less abrasive, but it still worked well! I appreciate the effort put into the scoring and medal display system!
Overall I think this is a good entry! I hope you continue to work on it more!
The last level was the only one with an actual kind challenge, so I would definitely consider making more levels if you want to continue working on the game! Hit me up if you do :p
Good job!
I think the gameplay was too easy though. Maybe if it could be made more difficult by making the selection criteria more vague or puzzle-like.
Anyways, great job!
* You could make block the vision of the next table sometimes (something gets in the way of your view, or the light goes out), revealing it just when it's on the middle.
* After some levels you could also cover the sacrifices with a sheet so you have to learn to identify just by silhouette.
The game is pretty simple and I agree with the others who said the difficulty ramps up too slowly and when it gets to the last level it drastically changes. One other thing I noticed is that the undecisiveness that you're trying to show us doesn't really come into play. He is actually very specific and clear to what he wants, hehe. If it changed mid level, then this aspect would've become more clear, I guess. Also, what @lex said, there are other ways to increase difficulty, but I get it, compo makes us go for the easier ones hehe.
Huge congrats on the entry!