Grall Axy by LooksLikeSomething

[raw]
made by LooksLikeSomething for LD 38 (JAM)

You are lost in space on a planet threatened by the arrival of comets.

Destroy comets before they destroy your planet, using your special time control ability, or you'll have no place left to call home.

How long will you survive?

How To Play

Controller is allowed and highly recommended!

Move with left/right arrow or joystick

jump with space or A

Slow time with S or Left Trigger

Accel time with Z or right Trigger!

Gallery

GrallAxy 2017-04-24 17-21-09-30.jpgGrallAxy 2017-04-24 17-22-49-30.jpg

Credit

  • Ronan Chenu
  • Morgane Masson
  • Julien "Mirany" Zawadka-Pigot

Download

Windows Downloadable

Ratings

Overall 593th 3⭐ 33🧑‍⚖️
Fun 612th 2.7⭐ 32🧑‍⚖️
Innovation 680th 2.4⭐ 32🧑‍⚖️
Theme 292th 3.613⭐ 33🧑‍⚖️
Graphics 442th 3.344⭐ 34🧑‍⚖️
Audio 398th 2.8⭐ 32🧑‍⚖️
Humor 650th 1.68⭐ 27🧑‍⚖️
Mood 628th 2.69⭐ 31🧑‍⚖️
Given 20🗳️ 13🗨️

Feedback

KabalaTrance
01. May 2017 · 10:46 UTC
I tried to play, but I can't click on the play button (or any other button in the main menu)
🎤 LooksLikeSomething
01. May 2017 · 11:11 UTC
@kabalatrance It looks like it's an issue on the main screen. Don't use the mouse, try with the arrows and spacebar instead.
We are looking forward to correct this.

EDIT: Issue corrected :D
Lugdumdare Team
01. May 2017 · 14:00 UTC
Nice entry! I wish there is more feedback like explosion on the surface of the planets or vfx when catching asteroids. I had an issue with the time bar that is out of screen in default resolution, so I didn't know of much energy I had left. Apparts from that, graphics are good and rotation around the planet is well executed. Good job ;)
Hadik
01. May 2017 · 18:22 UTC
Simple but solid idea :) I like that mood :)
TomBishopSPG
01. May 2017 · 18:39 UTC
Definitely solid game. Just needs more. I know the time constraints can be hard.
IDidGame
01. May 2017 · 18:45 UTC
Nice little game
I liked that you included some additional mechanics with the time stop and acc mechanic.
I think they could have felt better if you just had to press once instead of holding the button while also increasing the recharge rate.
bram_ve
01. May 2017 · 19:19 UTC
Simple game but it works. The time mechanic and small world mechanic are well implemented. For improvement, i annoyed myself way to much by jumping way to high but not being able to drop quickly. Maybe there could be something to fix that issue. Outside that i think you guys did a good job
Flipsy
01. May 2017 · 23:45 UTC
Good game with some lovely touches. I thought the audio set the mood very well. I played it through once and then tried the tutorial in case I missed anything and realized I had missed the time shift mechanic so I played it again. I haven't seen this before but I thought it worked really well being able to adjust the speed of the game to your own preference while also being an integral part of the game.

Some nice details with the teleportation ?cubes and lava spouts. As @bram-ve above mentions the double jumping was fun but would muck me up. It would be good to find a way to make the double jump more useful so you were rewarded for it instead of punished (maybe bonuses that appear in a static position for limited time that you can only get to by double jumping).

I thing the game could potentially be a lot more fun by fine tuning the mechanics a little. I feel like you need to be able to move faster and for there to be less possible positions you can be in (if that makes sense), so you can build that sense of flow where the player is only just able to keep up with the speed of the game. With your ship and the asteroids so small and the speed it currently moves at you can't get from place to place in a snappy enough way for it to have a nice arcade feel. Maybe that's not what you were going for but it feels like that style of game to me.

Overall great work and very solid all around, congratulations!
teekeks
03. May 2017 · 11:49 UTC
Quite fun game! The music was a bit too quite but after turning up the volume I could chill to the music while navigating my ever shrinking planet. I did 139 as a score. Well executed!
TheMadStrauss
03. May 2017 · 18:10 UTC
I love one thing that we never reach: Everything works like they should!
It's easy to play but Grall Axy requieres some concentration beacause in one momento you can forget the commands a lose some seconds. Nice entry.
obidubi
03. May 2017 · 21:39 UTC
Very cool game! I thought it was fun and easy to play, the use of a tutorial to explain the controls was great. The teleportation and lava spouts were a little confusing at first since I didn't really notice them until I was right on top of them (Quite literally. I know what they did after that) but I also thought that it was interesting since it allowed for me to learn a little more about the game play as I went along. I also liked the concept of slowing down and speeding up time. Overall, it was a very good game and I am curious to see what improvements you might make for it in the future :)
nevaermorr
03. May 2017 · 22:05 UTC
Nice and simple. My favorite part is the music, it really suits the game well. Graphics are pretty, controls simple, good job!
OccultOne
04. May 2017 · 00:46 UTC
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0

I think some context to the High Score to let me know how badly I sucked or how well I did. SSS/A/B/C/D/F/FFF scores are super useful for helping people know how they're doing. Solid game.
mooncalf
04. May 2017 · 03:34 UTC
Well done. Great core idea. Art and sound were a nice fit. The mine types were a nice addition. I think some arc trajectories for the incoming projectiles would have felt nice.

I had fun, thanks for making it.
peringo
04. May 2017 · 08:07 UTC
Hey guys,

Thanks for making such a nice game. There are a few issues with the scaling, overlay, etc. although your game is consistent and funny to play - so good luck
Vidinu
04. May 2017 · 11:51 UTC
The gameplay is similar to others LD games, maybe because of small world theme, but it is very well done, I especially liked those small obstacles (portals, volcanoes, ...) and of corse Controlling the time in this type of game seems innovative. Music and art are very beautiful. Good job guys, congratullations.
fatPenguin
04. May 2017 · 21:36 UTC
This felt very complete and balanced. I liked those annoying little features that made it harder to repel the comets, also it somehow sets a contrast to other LD entries. I think it's great that you created a tutorial but it would have been nice if the other features (like those warp pads) also would have been explained. The first time I got teleported I was really confused :upside_down:

Overall very good job :slight_smile:
zchen
07. May 2017 · 08:09 UTC
Cool little game! I like how traversing the planet becomes faster as the planet gets smaller, neat little come back dynamic you have there. Good job on the feedback, the trails which kind of tell how fast the meteors are moving as well as the pulsing red ring around the planet are nice touches. I was slightly confused by the jumping, it seemed a little inconsistent with the jump height and I couldn't get what caused me to jump different heights each time.

Good job!
bestnickname
07. May 2017 · 08:20 UTC
Nice simple game with pretty good execution. Both the sound effects and the graphics were enjoyable. Felt pretty polished in general.
athomicus
10. May 2017 · 08:24 UTC
nice simple game Good job
szczebel1995
10. May 2017 · 13:16 UTC
Pretty nice game, the controls are quite nice, art is on point, the only thing that was a bit annoying was that teleporter squares, sometimes the asteroids were spawning right over the teleporter, other than that game is pretty sweet :)
Hlavik
10. May 2017 · 14:12 UTC
Epic game, I mean nice graphic, mainly the space looks very good and planets too. There is also nice feeliing when I flying around space, bacause the controls are very intuitive. Good job and wish you good rating.
JanGamesDev
11. May 2017 · 01:32 UTC
A great and solid game, graphics are nice and the gameplay works. I like the speed modifiers a lot because sometimes the game felt a little slow.
SiegfriedCroes
11. May 2017 · 19:01 UTC
Quite a cool game, really liked it :D It seemed like sometimes jumping didn't work though, the controls didn't feel perfectly responsive at all times. Luckily that didn't get in the way of it being enjoyable. Well done :)