Electro Evac by Remco
Long story short, there was a bugfix to fix a game-crashing bug, then I disabled the bugfix, then I reanabled it. See below the post for the original updates (as it got in the way of the actual description).
We now return you to your regular scheduled description.
Hey There! Seems the site has finished burning down, and I can actually submit :smile:
I solemnly swear everything worked on Linux before the beginning of the compo submission hour, and I had the whole thing ready to 'go' including the windows-build, screenshots, etc. before the end of that same hour.
--
Anyway.
Still very tired, so I'll keep it short:
controls: - W.S.A.D. / arrows to move - space to pick-up / put-down lights or batteries
goals: - put down batteries (or lights) in the green 'Evac' zones to score points - ... but you'll also need them to power the lights, because no more lights is GAME OVER
answers to questions nobody has asked yet: - place batteries next to lights or conveyors to power them - new batteries spawn (increasingly slowly) in the red 'Spawn' zones - stuff that's already powered can power stuff next to it - tip: lights can also be picked up, but won't spawn!

Have fun! :smile:
the original bugfix drama
errr....: Ok, turns out the issues I thought the crash-fix introduced, where in the original. As they're not game-breaking, I will not fix those, but I can reanable the download of the bugfix!
update on update: I've removed the bugfix for now, since it introduced other problems. Just see the crashes as 'in line with the theme'? :sweat_smile:
update : Some players have reported crashes, so, per the rules (which specifies that game-breaking bugs like crashes and those only may be fixed), I've placed extra download(s) (which includes updated source-code), clearly marked as a bugfix, next to the original submission(s).
| Source code | https://remco.itch.io/electro-evac |
| Linux | https://remco.itch.io/electro-evac |
| Windows | https://remco.itch.io/electro-evac |
| Original URL | https://ldjam.com/events/ludum-dare/39/electro-evac |
Ratings
| Overall | 489th | 3⭐ | 25🧑⚖️ |
| Fun | 430th | 2.957⭐ | 25🧑⚖️ |
| Innovation | 108th | 3.652⭐ | 25🧑⚖️ |
| Theme | 323th | 3.522⭐ | 25🧑⚖️ |
| Graphics | 346th | 3.174⭐ | 25🧑⚖️ |
| Audio | 224th | 3.13⭐ | 25🧑⚖️ |
| Mood | 346th | 2.909⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 23🗨️ |
@cakemonitor Yeah a tutorial would be great, but I barely had time for the little one-page help screen as is :smile:
@player2point0 @resat-inci Those freezing/crashing problems *should* be fixed (I'm allowed to do that since it doesn't change the game itself but does break it). I've put it next to the original submission(s) for the purists and curious.
The big problem I had was with the character controller. I really disliked the way my avatar slides around. This problem is only compounded by the fact that battery placement for lights feels a bit picky (diagonals don't seem to work). Maybe batteries should have a bit more a radius.
I did not encounter any bugs.
Your help page is very hard to parse. The red text alone is unpleasant to read, but the real issue is having too much information on a single page. Splitting the different concepts onto separate pages would solve the issue. An interactive tutorial would be even better of course.
Starting with a smaller level first would be a smart move too. There's a lot going on in the current level and it is difficult to get a grasp on the mechanics as everything is running out of power all the time. Hurry! Do something, but what right now? Loads of choices, which is good in the long run, but you shouldn't start with that.
### The good stuff
There is a lot of cool tech here. Power propagating through items, the way conveyor belts function, the lighting system, very cool tech indeed.
Managed to save 15 light bulbs on the second try. There's a lot to keep tabs on at the same time, which, like said, adds a lot of depth and choice once you get used to it. It is challenging thus *fun*.
### Suggestions
There could be some more active elements in the factory floor messing up your flow, like cranes moving around or other robots doing their thing. Yes, I know. More features, but now you have ample time, right?
About the only bug I have is not being able to drop batteries or light bulbs on the conveyor belts. That would have been useful in hauling multiple light bulbs from one end of the factory floor to the next.
### Conclusion
Good work in the design and simulation departments. The first impressions weren't very impressive, that's worth fixing so that people won't bounce off immediately.
Case in point @huvaakoodia, that isn't just any old feedback any more, it's almost like a full review! :smile: Thank you so much! 'First impressions' and tutorial material is definitely my weak point (and in the game... :wink:) and have been since the beginning. I really should make it the main focus sometime. About dropping stuff on the conveyors: I really really *really* wanted to have that feature in there, but I made some design goofs in the code (long story short: I overcomplicated things immensely), and could barely finish it as it is. For example: Would you believe a feature as central to the game as the lighting was only in there during the last three hours?!
*) Of the feedback, not necessarily of my games, as that would be bragging :wink:
@saramartins Thank you! I see you even took the trouble to comment on my game from last time. Now that's dedication!