Soul Keeper by michal

[raw]
made by michal for LD 43 (JAM)

Przechwytywanie.PNG

Story

Your half-devine personality made you a lot of troubles. You wanted to be a God and you even beat most of them... but you lost anyway. Now you're in a form of displaced soul destined to wander the world. But, he he... you're alive after all, and if you take over some souls maybe you will be able to come back... and make some noise.

Controls

WASD - movement

Left/Right-arrow - shooting

E / Up-arrow - action (possess, get out, exit)

Screenshots

ld_ss.png 1.gif2.gif

Ratings

Overall 194th 3.814⭐ 37🧑‍⚖️
Fun 400th 3.4⭐ 37🧑‍⚖️
Innovation 69th 3.929⭐ 37🧑‍⚖️
Theme 371th 3.671⭐ 37🧑‍⚖️
Graphics 296th 3.943⭐ 37🧑‍⚖️
Audio 299th 3.443⭐ 37🧑‍⚖️
Humor 391th 3.091⭐ 35🧑‍⚖️
Mood 348th 3.529⭐ 36🧑‍⚖️
Given 31🗳️ 39🗨️

Feedback

Smeax
04. Dec 2018 · 13:01 UTC
Nice concept and gorgeous art! Well done
DeadPotato
04. Dec 2018 · 13:01 UTC
Hey this is pretty good!
The art and graphics are N I C E. I really dig gameboy-esque visuals!
The music and sound effects too are okay, they suit the game well.
I like the main gameplay mechanic, and I do feel like there's more room to explore! Hopefully you're planning to expand further on this concept.

The game was pretty entertaining! Great job!
Cornel
04. Dec 2018 · 18:01 UTC
Thanks @smeax and @deadpotato!
We had have plans to make at least one more level but decided to polish mechanics and levels we had.
Glad you liked it!
Kornel
04. Dec 2018 · 20:45 UTC
Very polished experience, wish there were more level so I could play even more!
Vincent Blot
04. Dec 2018 · 20:57 UTC
Nice polish ! Nice graphics ! Nice sounds and very interesting gameplay, very creative
Sitarra
04. Dec 2018 · 21:48 UTC
Very nice game to play.
I find it unfortunate that the laser is only useful for one wall.
Great graphics and great sound ! =)
🎤 michal
04. Dec 2018 · 22:29 UTC
@kornel yea it would be great if there were more levels but we hadnt enough time :/
🎤 michal
04. Dec 2018 · 22:30 UTC
@vincent-blot and @sitarra thanks a lot it was my first music implemented in game ^^ <3
Kent1_Sim
05. Dec 2018 · 18:25 UTC
Love the art ,very good graphics ! :)
Link
05. Dec 2018 · 18:36 UTC
You should add some more level. It is a really good game, i just found some bug with graphics (black lines when moving).
🎤 michal
05. Dec 2018 · 18:45 UTC
@link yeah :D we have to add pixel perfect i guess... but there wasnt enough time. thanks for rate :D
Icehottet
05. Dec 2018 · 19:28 UTC
Incredible, I felt like id booted up a GameBoy with much more grunt! Great work!
chaczyk
05. Dec 2018 · 19:36 UTC
Wow! Gratulacje ;) Interesting idea, stunning arts!
WegPast
05. Dec 2018 · 21:34 UTC
I like the atmosphere and jumping from soul to soul is cool.
krx271
05. Dec 2018 · 21:59 UTC
Tak trzymać! Good job!
🎤 michal
05. Dec 2018 · 22:14 UTC
@icehottet @chaczyk @wegpast @krx271 oooh thanks a lot guys :D (or girls) naprawde dziękujemy,to wiele dla nas znaczy
banjoduarte
05. Dec 2018 · 22:47 UTC
Cool idea and good art. Nice little entry! good job.
sadsmile
05. Dec 2018 · 22:48 UTC
I love the concept! Could be so much fun with even more different types of vessels to posses!
guine
05. Dec 2018 · 23:30 UTC
I love it!
frostByte4k
06. Dec 2018 · 00:35 UTC
fun game though it can be a bit frustrating. The character feels imprecise to control in the air and slides off the platforms with even just the slightest tap of the arrow keys, and not being able to jump through the bottom parts of the platforms is just annoying especially since unity has a simple one way collider system built in. There is a similar game to yours https://ldjam.com/events/ludum-dare/43/soulassain. while I think his levels are more interesting to traverse it also has a problem with movement. I think his is to slow and stiff while yours is to fast and imprecise. I think the sweet spot is somewhere in between. but Overall though very solid game. Great job!

edit: Sorry talked to much about mechanics. The art, sound, and effects are cute and fun. Good job
sodaraptor
06. Dec 2018 · 03:18 UTC
Haven't seen an idea used like this before in a game, really unique! It got tricky in some parts, like the areas where you had to "ditch" the vessel in order to get a soul or clear a gap, then retake another vessel before you got dragged down. Sound effects and music were fitting as well, felt like an old gameboy game. Would love to see level 3 be more challenging if you manage to finish it!
Pandanym
06. Dec 2018 · 05:07 UTC
Pretty clever concept, but failing a level is way too easy (but maybe I'm bad). Took me a while to understand how to play too, perhaps putting jump on space was a bit strange. Other than that, the levels were well made and I really saw what you were trying to achieve ! Thank you for your game !
Cornel
06. Dec 2018 · 12:06 UTC
Thanks guys!

@sadsmile of course it could be but it's gamejam and we decided to polish as much as we could and sacrifice third level :smiley: Glad you liked concept!

Thanks, @guine!

@frostbyte4k we had some problems with movement and it was the best we managed (considering how much time we had). We thought it's ok so we left it as it is. We've been thinking of jumping on platforms from below but everything is on tilemap and it doesn't use effectors. Also because of tilemaps you can see black lines. We didn't know about that before. Thanks for that long comment :slight_smile:

@sodaraptor yea, we were thinking about mechanics so long and glad it paid off. Also we are considering making level3 after all those comments!

@pandanym it was hard to balance. On the one hand we didn't want to put blue characters everywhere and on the other sometimes there had to be some... Glad you liked levels! I've put so much time in them (that's why I didn't want to make level3 on quickly). Thanks for playing!
hechi
06. Dec 2018 · 14:37 UTC
Interesting concept. Would be nice to see more levels and more mechanics, but main mechanic is really versatile and pixelart looks cool. Good work!
yazara
06. Dec 2018 · 14:43 UTC
Great atmosphere! Sounds and art is nicely polished :)
The controller mapping is a bit weird, especially activating your skill with both arrow buttons and exiting the body with the up arrow :thinking: Also, the movement controls could be a bit more polished - the part in level 2 where you have to stack vessels to reach the soul was kind of fiddly since it's hard to land on top of another vessel.
Cornel
06. Dec 2018 · 15:59 UTC
Thanks for playing, @hechi!

@yazara you can also exit the body with 'E' but friend found it difficult so you can do it with up arrow too. In level2 you were just supposed to jump out of body to reach the soul (jumping out fires you in the air) :smile: Maybe I shouldn't have put more characters near that point. Anyway, thanks for playing!
mysio17
06. Dec 2018 · 17:10 UTC
Thank you for so good review, comments and appreciating our work! :D
Calabrese
06. Dec 2018 · 18:08 UTC
Nice Job ! Nice atmosphere ! Sounds are great !An innovative concept !
Baconinvader
06. Dec 2018 · 19:25 UTC
Great game, love the graphics in particular. I had a bug which kept me constantly moving to the right when I wasn't holding down a key, but I still beat it.
one-seed-fruit
06. Dec 2018 · 19:45 UTC
I love it! I want more!
Pedro Rosa
06. Dec 2018 · 22:59 UTC
Really cool graphics and the game plays pretty well too. The concepts fit well with the theme of the jam
Cornel
07. Dec 2018 · 07:36 UTC
Thanks for playing guys!

@calabrese, that's @michal who did really good job with sounds ;) It was his first time doing it for LD!

That's weird @baconinvader. We didn't encounter it before...

@one-seed-fruit great to hear it! You can follow (part of us) on Facebook and Twitter! https://www.facebook.com/rebelgamestudio/ , https://twitter.com/rebelgamestudio

Thanks, @pedro-rosa !
elysiagriffin
18. Dec 2018 · 21:55 UTC
Hey Cornel3! Thanks for submitting your game for me to play on my livestream!

If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058907?t=34m33s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin