Humans Need Space! by Ayxs
Humans Need Space
A game made by @Ayxs (Programming, UI, A bit of art, SFX) and @Bredera (Art, Music, Story, A bit of programming, SFX) for the Ludum Dare 42 jam, based around the theme: Running out of space.
Story It is the year 2018 and the world population is around 7 Billion humans, it is estimated that the Earth will perish when 10 Billion humans will inhabit the Earth.
You are a young astronaut and biologist, and you want to save the Earth by transferring them to other planets within the universe! Use conventional and unconventional ways to help you save the Earth!
For this feat you will be remembered!
Controls - W A S D : Move your character around. - CTRL : Pick up people from Planets. - TAB : Open the overview . - MOUSE : Use the mouse to select planets and actions. - LMB : Select Actions (obviously...).
Goal of the game
SAVE THE EARTH FROM OVERPOPULATION!
How?
- Use your own space ship to carry over people from earth to another planet and use your spaceship to discover new planets
- Use the actions available to you
Actions available
Transport Ship : Using this a portion of the people on earth will be sent via transport ship to the selected planet
Ballistic Missile : Using this will sent a missile to the selected planet and destroy it and its inhabitants, after some time a new uninhabited planet will spawn in.
Tutorial - In the Main Menu there is a complete tutorial explaining all the controls and the objectives of the game in full detail.
Enjoy
@Ayxs and myself (@Bredera) hope that you all will enjoy the game! We had a blast making this game and for our first 2D game ever made we are extremely proud of the end result.
If there are any bugs or improvements to be made let us know!
Give it a go if you want!
Screenshots

(If there are any problems concerning the download please let us know, we will try to fix them. We didn't get to test the OS X and Linux version of the game....)
Changelog
V1.1 - Fixed the Story sprites at the beginning of the game to no longer be cropped out on smaller monitors. - Increased the movement speed of the player, this should now also be equal on all frame rates (stupidly forgot to make it framrate independent...) - Uploaded .zip files instead of .rar files for better accesability across all platforms.
Ratings
| Overall | 623th | 3.367⭐ | 51🧑⚖️ |
| Fun | 755th | 3.07⭐ | 52🧑⚖️ |
| Innovation | 566th | 3.2⭐ | 52🧑⚖️ |
| Theme | 408th | 3.72⭐ | 52🧑⚖️ |
| Graphics | 709th | 3.265⭐ | 51🧑⚖️ |
| Audio | 315th | 3.375⭐ | 50🧑⚖️ |
| Humor | 354th | 3.052⭐ | 50🧑⚖️ |
| Mood | 638th | 3.076⭐ | 48🧑⚖️ |
| Given | 57🗳️ | 40🗨️ |
The sound was so much fun, but the controls feels a little clunky. I mean, holding LCtrl?
Oh and the intro screen images got cropped on my computer no matter what resolution I played at.
Try our game too, maybe you'll like it)
I love that our games may take place in the same game-verse.
Cheers!
I played a few times (trying to get a bit better at it). It felt like I hit a ceiling where I could only just barely keep up with the population growth. I know that was the point (and it fits the theme well). A part of me though wanted to go boldly where no human went before and have humans living on several planets at once (though in this simulation humans are always going to explode themselves sooner rather than later).
I discovered that it's possible to suck humans out of a planet (other than earth). I don't think this is ever useful in the game, but I kind of wish it was. Sucking humans from a planet is a really nice verb, I'd like to be able to use it (and for it to be useful).
I wonder if it's necessary for earth to survive. With all these rad tools (like a interplanetary rocket ship with gravitational human suction), maybe just surviving on any planet would be okay.
I loved the feeling of discovering new planets. (Being a space explorer, and a successful one, is rad). While the game is negative about the human race's chances (which fits with the theme) there's a grand feeling of optimism here in the space travel.
Guess I'm saying I like the mechanics and I like the story they tell. And I think there are some cool possibilities for developing this further.
Graphics and sound design fit well together, and give off a vibe I haven't seen elsewhere... It's a bizarre take on space, which I appreciate. The sound effects are quite funny :) Congratulations !!
Please do check my game maybe you’ll like it and leave some feedback.