Flower>You by LiamIsUnlucky

[raw]
made by LiamIsUnlucky for LD 43 (COMPO)

A-Left, D-Right, Space-Jump(you can double jump), Left-Click/Mouse1(Attack) CONTROLLER xbox1s BUT OTHER CONTROLLERS DO WORK do work: no ui input but left stick for movement, A for jump, RT(right trigger) for bite

If you lose all your health or an enemy gets to the flower, you die! 1b92f.png.320x256.fit.jpg

Ratings

Given 10🗳️ 9🗨️

Feedback

Daniel_Abeleira
02. Dec 2018 · 17:20 UTC
Good job dude! I like the game idea
xesenix
03. Dec 2018 · 02:37 UTC
Nice graphics not bad music but the choice of the fighting mechanic wasn't too good. It feels totally random and uncontrollable if an enemy hits me vs I hit the enemy this part definitely needs some refactoring.
Tkap
03. Dec 2018 · 03:14 UTC
Liked the graphics and music, the movement also felt good, however, the fighting mechanic really holds it back.
Pukami
03. Dec 2018 · 05:23 UTC
Graphics was definitely nice!
🎤 LiamIsUnlucky
03. Dec 2018 · 17:39 UTC
BTW the source code version was before I added music
watdowtal
04. Dec 2018 · 14:26 UTC
I'd say I have to agree with everyone else. The art, controls, and music were all great, but the combat mechanic didn't serve it too well. It may be just me, but I can't seem to find out how the game ties into the theme.
jcroisant
05. Dec 2018 · 07:43 UTC
Tower defense? More like *flower* defense, amirite? :smirk:

Very creative and unusual characters and setting. Great pixel art and animations. Unfortunately the gameplay needs a lot of work, and I don't really see a connection to the theme. Even so, it's nice work for a compo submission!
Matank
06. Dec 2018 · 22:36 UTC
I found the art style (and color palette) very pleasing, and the controls felt really good. The gameplay was a bit too simple to feel engaged but I still had fun playing around with it. Would be nice if it kept a high score. My personal best - I managed to survive for 45 seconds :)
designernap
07. Dec 2018 · 13:54 UTC
Quite tricky to play and get right but looks nice and smooth presentation. I have never seen a "Rate" button before and that is a great idea :) Nice!