Void Era by Timbelion
Hey guys,
this is one of my first game. Not bad, only 72 hours, but there is enough room to improve.
This is “Void Era”. It’s about a Space guardian that is trying to protect “Spectruum”, the heart of the universe, from the flying robots. If you destroy them the universe will grow, if they start attacking “Spectruum” the universe will shrink.
Game:
-animations
-achievements
-sounds
-it is getting more difficult
-WARNING: Mouse killer, finger killer
I'm not sure if builds for Mac and Linux works. Please let me know in the comments what you think. Does this idea have potential to be improved?
Thank you!
hexagamecont@gmail.com
UPDATED VERSION:
Update notes:
- Added autoshoot. Press the mouse button for rapid fire.
- Added new enemy.
- Added crosshair.
- Added screenshake when u destroy enemy.
- Added new shooting and destroying sounds.
- Balanced gameplay.

WIN: https://drive.google.com/open?id=1TZUv-VWLAQH3T9fMe0LDrij_7L5fBr
LIN: https://drive.google.com/open?id=1XpQLT6YMwrv0WHvQCPOusFkIgx5aeo8n
MAC: https://drive.google.com/open?id=1YYX4iJZD6lHcgRLP1-bpBrJxpKUhHltp
ORIGINAL VERSION:



Ratings
| Overall | 1024th | 2.971⭐ | 53🧑⚖️ |
| Fun | 735th | 3.09⭐ | 52🧑⚖️ |
| Innovation | 1143th | 2.479⭐ | 50🧑⚖️ |
| Theme | 1013th | 2.89⭐ | 52🧑⚖️ |
| Graphics | 816th | 3.09⭐ | 52🧑⚖️ |
| Audio | 639th | 2.765⭐ | 51🧑⚖️ |
| Mood | 889th | 2.74⭐ | 50🧑⚖️ |
| Given | 88🗳️ | 50🗨️ |
Woow... definitely
I wanted to add more enemies and explosions but I did not have enough time.
I agree... too monotone (and you probably missed something :) )
I had more ideas but I didn't have enough time.
The art, end especially the sound, were a great addition to the game. All in all, a solid entry ; good job !
yes
- I'd put the player under more pressure. For instance, why can't I be damaged by the laser beams or enemies?
- I started to see a 2nd monster type, but this was very late in my playthrough. I'd ramp up the difficulty and variation of enemies a lot quicker.
- Although the shooting mechanic works fine, I miss a sense of 'agency'. I fly around hitting the enemies, but it would be great if I could be rewarded more during play. Maybe you can push the border away if you get a combo?
- The graphics are cute, but maybe the styles clash a bit. This criticism is a bit unfair, since this is a jam.
Please don't take the feedback personal, I think you did an amazing job! I'd love to see the game grow into something more :D! Keep it up!
I appreciate your feedback. I agree with you about variety of enemies and combos. I'd like to implement that ideas but i didn't have enough time. If I had at least one more day this game would look different
- Change the pointer to something big, and contrast to the background, so its easy noticed, many times I was just searching where my pointer was and I was confused why it wasn't shooting where I wanted it.
- Add some variation to sound effects, same pew pew pew sfx made the game a little stale, add like 3-4 different pew noises and play them at random when player shoots.
- Make it so that you hold the shoot button instead of clicking repeatedly, as there is no ammo system in the game there should be no reason to keep click to shoot system
- there was no reason to move around after the mid game; In the start I was roaming around shooting players but after that I was just sitting in the center and shooting the players, maybe add some pickup points or upgrades to make the player move from the base, or add enemies that want to kill the player
Good job on the Jam though!!!
What I would personally add would be a "hit" animation, to give the player additional visual feedback showing him/her that the enemy has been touched or not. The pointer would also benefit from an increase in size.
(I am not sure if I am the only one with this problem, but I can't seem to be able to move with WASD)
Great job !
But nice game after all!
I thought there'd be more after the 200k score, but I discovered there wasn't any other stat boost and that the difficulty stopped ramping up. The artstyle is the highlight for me.

It's really an endurance game in that case, as my hand started hurting~ It makes me wish there was a slight autofire.
At first when I saw the warning and started playing I was like "Welp, this isn't hand breaking..." and THEN the big guys start appearing and I was like "WHAAAAAAT, there's too many of them !"
You should consider increasing the ennemies' damage, the health bar drops quite slowly imo.
Maybe add some powerup to actually reward the player for getting this far in the game.
But please... Allow constant shooting if I hold my LMB !
Anyway, nice little game overall, especially if it is one of your first game.
Keep it up !
Thank you all for playing and rating my game!
I updated the game. Link is on this page if you want to play it again, no more clicking, autoshoot system added. Have fun!
Base mechanics are solid, but would have loved some evolution / things to master, like:
- Holding mouse button makes bullets travel further (for long range shots)
- Other types of weapons (bombs, lasers, fireballs)
- Enemies with other behaviours
But a fun start anyhoo :)