DUSKHEARTH by Lance Krasniqi
Help a smattering of newly settled villagers eek out a life on a unique little island in the middle of nowhere. You are all that stands between the cruel fates the GODS have chosen to bestow on them and total eradication. Sacrifice one card out of each hand to prevent the GODS from bestowing that effect on the hapless villagers.
*CONTROLS: *
- LMB to select cards.
- W, A, S, D to pan the camera across the island.
- Mouse scroll to zoom in/out.
MADE BY: * Yellowcake Games yellowcakegame * Lance: Programming dk_lance * Viktor: Art vik.tris * Joram: Art JoramWolters
GAME DOWNLOAD AT THE BOTTOM!
PLAYTHROUGH:
https://youtu.be/vWBAahCV-mI
SCREENSHOTS:







| Windows | https://yellowcakegames.com/duskhearth/standalone/DUSKHEARTH.rar |
| HTML5 (web) | https://yellowcakegames.com/duskhearth/ |
| Original URL | https://ldjam.com/events/ludum-dare/43/duskhearth |
Ratings
| Overall | 436th | 3.521⭐ | 49🧑⚖️ |
| Fun | 714th | 3.011⭐ | 48🧑⚖️ |
| Innovation | 389th | 3.304⭐ | 48🧑⚖️ |
| Theme | 499th | 3.489⭐ | 47🧑⚖️ |
| Graphics | 200th | 4.094⭐ | 50🧑⚖️ |
| Humor | 643th | 2.588⭐ | 42🧑⚖️ |
| Mood | 398th | 3.468⭐ | 49🧑⚖️ |
| Given | 49🗳️ | 32🗨️ |
@nakami Hey thanks for your review! Unfortunately, we didn't have much time to balance the game so I apologise if the game feels a bit 'random' (it is very RNG at times). The game is quite easy, but maybe with some small tweaks we could make it harder and have it feel less random. Thank you again for your feedback!
@angelnm sorry about that! We didnt really have much time for some balancing and better telegraphing. Lesson learned for the next jam :)
@something-something-games Thanks so much! Yeah the RNG is a bit too much here, agreed. Going to try to do something better next time around.. perhaps actually make a good AI and some better consequences!
@eretol thanks! Well, we didn't really have audio designers in the team and were in a rush to get something out. So we didn't want to get rated for audio for that reason. Next Dare we'll definitely think more about it! Thanks for your feedback!
If you had to actually plot out their villages and make decisions about how they run their civilization, *and* make decisions on cards to sacrifice, then I could see it being super interesting.
Letting the player get closer to the action to decide what the village does in order to expand (designate X people to hunt, Y to farm, Z to build, etc.) could be fun.
As it is now, it kind of lacks gameplay. Others have said this already so I won't harp on about it, but I didn't get the impression that my decisions made a difference. The only thing I felt could cause a real problem would be if the gods chose that card that set a house on fire, because I always seemed to have plenty livestock and plenty trees, and the water never came close to the houses, but I always only had 1 or 2 houses at a time (unless I just didn't see the others).
But hey, 3 days is a ridiculously low amount of time to make a game, and you made something pretty impressive in that time.
When I first started playing I thought that the 'sacrificed' cards were cards I was playing, and the cards with two opposite effects (e.g. "population grows more rapidly or starts dwindling") would do the positive effect if I played them, and the negative effect if the gods played them.
Then I realized I was just discarding things I didn't want the gods to use (right?).
Maybe play with the idea of making every card two-sided like that, and the player actually plays the good side themselves every so often, but must choose a card to play the bad side every now and then? Then the player is somewhat in control of the situation.
All in all, good job and I'm interested in where this goes, if you keep working on it!
*P.S.: Does the rain falling and water expanding actually do anything? Maybe I just wasn't paying enough attention. I'm assuming you didn't have time to put rainfall in, or perhaps it doesn't show well in the WebGL version?*
I really enjoyed the mood. The UI is gorgeous, the world is cute and the sounds effects really trigger memories of these rainy days where you just stay at home in a warm blanket.
I would love to play it again when it is updated though :) I think that it has a lot of potential! I mean for 2/3 days of work this is beautiful :)
Throbber is really cool, btw
Maybe it should last longer or be more difficult because we left jungry after turn 5 ;)
You can watch my gameplay here: https://www.youtube.com/watch?v=Uz-CrNXh2L4
However, I didn't quite feel the game - I've just picked some random cards and won it after day 5. I don't know if I've missed something very important.
Overall, you guys are great. I've played your game at LD40 and I can tell that you have talent and passion. Good luck!
Well, the game is very polished, the art style is very nice and fits with the theme. My only complaint is that sometime is hard to see what is write on the card, the font is very thin and small.
Overall, is a really good game. Good job!