Night Shift by galacticglum
You are a factory worker at Glumtopian Canned Foods Inc. on your night shift. In order to save money, the factory has deemed it necessary that the central factory lights shall not be turned on. You have two primary devices which spend energy: your flashlight and the crate movement machine. If you run out of power during your night shift, you will be lost in the factory until someone finds you the next day.
Made in 72-hours for the Ludum Dare jam by GalacticGlum and PurrfectPanda. Livestreamed start-to-finish at https://twitch.tv/galacticglum/
Tools: Unity 2017.1 Photoshop CC Paint.Net
Fonts: Baloo-Regular (https://github.com/google/fonts/blob/master/ofl/baloo/Baloo-Regular.ttf) Alice-Regular (https://www.fontsquirrel.com/fonts/alice)
DIRECTIONS:
To move the player (and push crates) you can either use: - Mouse click: a circle cursor will appear when you hover over a tile you can move to. - Arrow keys/WASD
Push the crates so they all end up on a crate drop-off tile whilst using as few crate pushes as possible. Crate drop-off tiles are light gray and have a blue box on them.
Crates with a (small) green square (on the top-left) are on a crate drop-off tile.
CREDITS: Maps by Guichard (from: http://www.game-sokoban.com. Guichard is not affiliated in any way). Box Icon made by freepik from www.flaticon.com. Crate graphic made by Bluerobin2 (https://opengameart.org/users/bluerobin2).




| HTML5 (web) | |
| Windows | http://www.galacticglum.com/ld39_win32.zip |
| macOS | http://www.galacticglum.com/ld39_osx.zip |
| Linux | http://www.galacticglum.com/ld39_linux.zip |
| Original URL | https://ldjam.com/events/ludum-dare/39/night-shift-1 |
Ratings
| Overall | 690th | 2.95⭐ | 22🧑⚖️ |
| Fun | 380th | 3.2⭐ | 22🧑⚖️ |
| Innovation | 846th | 1.95⭐ | 22🧑⚖️ |
| Theme | 691th | 3⭐ | 22🧑⚖️ |
| Graphics | 720th | 2.6⭐ | 22🧑⚖️ |
| Humor | 631th | 1.688⭐ | 18🧑⚖️ |
| Mood | 752th | 2.421⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 7🗨️ |
Solutions to push a block out of the way and double back to it showed up earlier than I thought.
Mouse movement didn't work for me at all on Windows 10.
The light dropoff felt a little off. It was a little tedious to have to scout around the level to see the shape before restarting. Maybe the outline of the level could be shown, but not the crates locations?
This was a really nice take on the classic pushing boxes puzzle game.
I didn't see a lot of worldbuilding or scenery to suggest I was in a factory. The title text told me, but it didnt feel that way.
I definitely see potential, right now it's a bit like an unpolished diamond.
Anyways, I enjoyed this one __ a lot__!
The absence of sound kinda takes some of the game's mood, but not the fun and challenge. ;) Dying and restarting does feel a bit frustrating though, after you get so used to more current games where checkpoints or a "continue from level X" became quite common.
Great work and good job, though! ;)