Too Many Harlots by Team Infernus
NSFW/18+
Welcome to the Hidden Clam, a premiere brothel where men go to sate their carnal appetites! There's only one problem-- you have too many harlots! The Hidden Clam is running out of space! Train your girls and match them with men who'll buy out their contracts to make room for the flood of new hires.

We are a team of three devs dedicated to bringing you lewd content at every Ludum! Unfortunately, our artist injured their arm and so could not create many art assets for this game, hence we created a text-based game. If you want to check out our previous lewd submissions, visit our profile page!
CONTROLS Mouse
| Windows | https://team-infernus.itch.io/too-many-harlots |
| HTML5 (web) | https://team-infernus.itch.io/too-many-harlots |
| Original URL | https://ldjam.com/events/ludum-dare/42/too-many-harlots |
Ratings
| Overall | 1205th | 2.649⭐ | 39🧑⚖️ |
| Fun | 1233th | 2.338⭐ | 39🧑⚖️ |
| Innovation | 1052th | 2.662⭐ | 39🧑⚖️ |
| Theme | 1141th | 2.595⭐ | 39🧑⚖️ |
| Graphics | 1142th | 2.284⭐ | 39🧑⚖️ |
| Humor | 669th | 2.443⭐ | 37🧑⚖️ |
| Mood | 1002th | 2.541⭐ | 39🧑⚖️ |
| Given | 18🗳️ | 20🗨️ |
Congrats on a brave entry.
Could have done with more art variety, but as you said your artist hurt their hand.
Very well written, congratulations for the game
We're glad you enjoyed the writing given that it was our first time writing smut :>
Other issue, the NEXT button will pass dialogs, but will also pass on to the next day, which cost me a reset the first time I played.
Last commment: I found the game really long for a Ludum Dare format (very repetitive after the fifth day, so let's talk about the 30 day you have to go through to finish the game).
Great realisation! Easily enjoyable game, with quite some inventivness. I hope to see more of your lewd games in the future.
I appreciate the effort that went into writing so many scenes that indicate varying levels of success! :smirk: That's pretty cool though they seemed to get repetitive quickly (Something that might be solved by having a smaller brothel, so you aren't burning through the scenes so fast.)
Like others have said, the gameplay feels repetitive and a lot about matching numbers. I think one way to easily expand on the strategy aspect would be to have a larger pool of random clients. Right now, the player always gets the same group of clients every day until they buy a girl and vanish forever. It would be more interesting to have a larger group of clients that patronize the brothel but aren't there every night. (Like, if you had 32 regular clients but only eight show up on a given day and it's randomized who they will be.) Otherwise you just end up pairing the same people over and over until they leave.
I also noticed that approximately 25% of the time, the text would tell me a girl leveled up a skill but this wasn't reflected in her stats afterward? Most of the time, it worked fine though.
One last thing! The "EXIT" button on the GUI is in a really awkward place. I was constantly reminding myself not to click it, because it feels like a location for an "OKAY/SUBMIT" button. Consider moving it to the top of the screen?
You guys did a great job with this! I hope you'll expand on it in the future! :smiley_cat:
Other then that a good entry