Bay Area Traffic: Disaster Simulator by dxk2294

[raw]
made by dxk2294 for LD 42 (JAM)

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This is our attempt at submitting something for Ludum Dare! It was an awesome learning experience and tons of fun, we look forward to participating again in December :) Even though we did not finish (or really even get to making) a game, we have the basis of a prototype for an interesting city-builder/disaster-management game that we will build upon moving forward.

The Dream

Bay Area Traffic: Disaster Simulator was intended to be a game about managing traffic, resources, and people as ocean levels continue to rise and threaten the Bay Area. The game would begin with a normal simulation, but rising water would begin to flood and then destroy city tiles, killing all the residents unless you successfully evacuate them to another, safer location in time. As time progressed, you would be forced to make decisions about which cities to save, where to send your emergency evac crews, and where to spend your resources to most efficiently improve the flow of traffic. Meanwhile, citizens would go about their normal daily life, oblivious to the crisis at hand. By the end of the game, most tiles would be flooded and you would be scored based on how many people you saved.

Reality

Unfortunately, these were just dreams. The current game is merely a tech demo, featuring a procedurally generated Bay Area with a functioning traffic prototype.

Controls

WASD / Arrow Keys - Pan Camera

Mouse Scrolls Wheel - Zoom Camera

Mouse Click - Select cars

Screen Shot 2018-08-12 at 10.51.52 PM.png Screen Shot 2018-08-13 at 12.24.23 AM.png Screen Shot 2018-08-13 at 12.24.35 AM.png Screen Shot 2018-08-13 at 12.16.08 AM.png

Ratings

Given 10🗳️ 4🗨️

Feedback

Aret24
13. Aug 2018 · 06:59 UTC
I very like it!!!!
langep
13. Aug 2018 · 07:10 UTC
Cool, idea. Unfortunately, not much gameplay yet.
Marcel Oyuela-Bonzani
13. Aug 2018 · 07:17 UTC
While there isn't anything to it, the general aesthetic and art is super nice to look at, even if minimalistic. Throw on some Sims music and you've got a nice screensaver. Game concept sounds pretty cool too.
Gao Ming
13. Aug 2018 · 07:19 UTC
mouse click no response
Apple Dash
13. Aug 2018 · 07:25 UTC
Well, it's pretty, but other than that, there's nothing to it.
triplefox
13. Aug 2018 · 08:00 UTC
This is really fun to look at and I am all for more transit sim games(I put quite a few hours into Cities in Motion 2). Are you folks Bay Area locals by any chance? I help run a gamedev group and our next big meeting is [this coming Saturday](https://www.meetup.com/SF-Bay-Area-Game-Jamming-Game-Design/events/nxzzmlyxlbxb/).
Sokuaisushi
13. Aug 2018 · 23:55 UTC
The traffic seemed to disappear and then not reappear in the morning. They also all seemed to be going in the same route. I'd suggest randomly placing the cars around the city to start. Overall it's a good start and I really like your overall idea for the game (though maybe pick a smaller idea next time :wink: )
Andrei9
03. Sep 2018 · 10:32 UTC
Nice idea! cool game! :thumbsup: