Bay Area Traffic: Disaster Simulator by dxk2294

This is our attempt at submitting something for Ludum Dare! It was an awesome learning experience and tons of fun, we look forward to participating again in December :) Even though we did not finish (or really even get to making) a game, we have the basis of a prototype for an interesting city-builder/disaster-management game that we will build upon moving forward.
The Dream
Bay Area Traffic: Disaster Simulator was intended to be a game about managing traffic, resources, and people as ocean levels continue to rise and threaten the Bay Area. The game would begin with a normal simulation, but rising water would begin to flood and then destroy city tiles, killing all the residents unless you successfully evacuate them to another, safer location in time. As time progressed, you would be forced to make decisions about which cities to save, where to send your emergency evac crews, and where to spend your resources to most efficiently improve the flow of traffic. Meanwhile, citizens would go about their normal daily life, oblivious to the crisis at hand. By the end of the game, most tiles would be flooded and you would be scored based on how many people you saved.
Reality
Unfortunately, these were just dreams. The current game is merely a tech demo, featuring a procedurally generated Bay Area with a functioning traffic prototype.
Controls
WASD / Arrow Keys - Pan Camera
Mouse Scrolls Wheel - Zoom Camera
Mouse Click - Select cars

Ratings
| Given | 10🗳️ | 4🗨️ |