AI Robot Hoomsday by godsboss
A puzzle game. Not all robots can be safed, sacrifices must be made. Within a level, click help button if available, it shows interactive items. To finish a level, fill all exiles with enough robots (number is shown in-game).
Epic intro (3deep5me):

In-game:

| HTML5 (web) | http://js.godsboss.org/ld43/ |
| Source code | https://github.com/GodsBoss/ai-robot-hoomsday |
| Original URL | https://ldjam.com/events/ludum-dare/43/ai-robot-hoomsday |
Ratings
| Overall | 387th | 3.015⭐ | 36🧑⚖️ |
| Fun | 369th | 2.909⭐ | 35🧑⚖️ |
| Innovation | 436th | 2.586⭐ | 37🧑⚖️ |
| Theme | 494th | 2.132⭐ | 36🧑⚖️ |
| Graphics | 414th | 2.643⭐ | 37🧑⚖️ |
| Humor | 333th | 2.288⭐ | 35🧑⚖️ |
| Mood | 436th | 2.485⭐ | 36🧑⚖️ |
| Given | 59🗳️ | 3🗨️ |
- the interface wasn't supper clear, but was eventually able to figure it out
- there were a few puzzles, but as far as I could tell the first few levels you actually didn't interact with except for pressing start.
I'm always weak at sound, sorry. :-O
Level design is not always that easy where making puzzle games, glad you achieve it sucessfully :)
After I selected first level I thought - "How the hell do I play?" and game showed me how exactly should I play. Also, help button is great - just shows you direction but not the path.
Even though concept of the game is nothing innovative, it is very well executed - puzzles are very thought out. Art is decent, animations are good.
I am still surprised that you did it on pure js, great work.
On the downsides - there are no sound. At least some simple SFX would be 100 times better.
Good entry, good luck with it!