Fall of Raphael by fangzhangmnm

[raw]
made by fangzhangmnm for LD 39 (JAM)

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Fall of Raphael

Castel Raphael is falling. Lights went out, darkness corrode people. This time, not Mario, but an electrician will save the castle.

An regular platformer & puzzle game.

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Controls

A D move Space jump E interact

Credits

The first Baroque Song is generated by DeepBach. Maybe it violates the rule, but using an ai composer is cool anyway.

Downloads

* Sorry but the internet is bad, uploading to itch is unstable. Use baidu netdisk instead. *

Edit log:

  • 20170803 fixed some bugs (only html5 version)

Ratings

Overall 209th 3.694⭐ 51🧑‍⚖️
Fun 272th 3.388⭐ 51🧑‍⚖️
Innovation 238th 3.396⭐ 50🧑‍⚖️
Theme 205th 3.837⭐ 51🧑‍⚖️
Graphics 275th 3.898⭐ 51🧑‍⚖️
Audio 236th 3.438⭐ 50🧑‍⚖️
Humor 279th 2.739⭐ 48🧑‍⚖️
Mood 194th 3.653⭐ 51🧑‍⚖️
Given 57🗳️ 46🗨️

Feedback

Will Walters
01. Aug 2017 · 06:59 UTC
This game has an amazing aesthetic and I love looking at it. The graphics were a little glitchy in places, but they more than make up for it. The music is good, there's a nice shift into some bumping tracks. The movement speed is a little fast to accelerate, I don't feel like I have great control of my character. It's a fun puzzle platformer, and it let me murder an innocent in like the first screen, which was a lot of fun.
baconsenpaii
01. Aug 2017 · 07:00 UTC
I enjoyed this game. The aesthetic was very nice, even if the art was not the most sophisticated. If I had one problem, it would be the part where you are frozen when the host turns off all the lights. It would be really nice if there was some indication for when that happens.
ruba
01. Aug 2017 · 08:42 UTC
Theme and mood are awesome!
davideperozzi
01. Aug 2017 · 09:00 UTC
Amazing graphics. Love the style of this game :)
Badosz
01. Aug 2017 · 09:11 UTC
Love this style. Mood.... very nice! Keep doing!
WhoDKnee
01. Aug 2017 · 09:29 UTC
Good level design. Fun puzzles with just the right difficulty, really liked the wire mechanic. Good job.
pfeyffer
01. Aug 2017 · 09:34 UTC
Fantastic art style and I love the idea of ai generated music. It fits perfectly. The controls seem kind of glitchy where you need to move to stay on platforms. It can be quite frustrating when you die and all your progress has been reset.
splashshadow
01. Aug 2017 · 10:15 UTC
Exellent art style!
Jajo
01. Aug 2017 · 10:29 UTC
The audio is excellent, especially that transition from calm to intense. The art style isn't half bad either. The gameplay is where it shines. I'm not great at puzzles, but I found your game accessible and enjoyable. :)
Nordtraveller
01. Aug 2017 · 10:31 UTC
Good graphic, good level design, good idea. One of the best games on that Jam.
Risist
01. Aug 2017 · 10:38 UTC
I found the the game a little unstable (at least on browser) - were slowing down over time and when you min and max browser card everything started to work on beggining speed.

Great art & music. Gameplay is not in my style, but ok. Comming back and doing the same things after fail seems to be boring though
m11
01. Aug 2017 · 10:41 UTC
I thought the three-colour graphics were really effective, and loved the character design - a bit of a shadow-puppet feel, very cool!
Lishnor
01. Aug 2017 · 10:47 UTC
Amazing visuals and art style, great level design and story. One of the best game on this jam. I really enjoyed this wire mechanic. Good job.
moosalicious
01. Aug 2017 · 10:50 UTC
Pretty interesting concept, the control could deffo use some more work though. Interesting visual style.
Mr.MadCat
01. Aug 2017 · 12:02 UTC
The game looks really good. And the music is disturbin, which nicely fits.
I had however a problem with the resolution of the webbuild. I could not get the game to fit entirely on the screen, which made it harder to play.
Also one minor problem were the platforms. I felt like some of them moved way too slow when you have to wait for them. And I feel like the character should move with the platform when standing still on it instead of the platform gliding away under you.
But overall e really cool entry.
ruerob-hyky
01. Aug 2017 · 18:18 UTC
You've made a really nice game there! My only problems were that the jump came quite a while after hitting space and that I have to walk to stay on platforms. :0)
FailedStarfish
01. Aug 2017 · 20:29 UTC
Interesting art style and game mechanics suite the theme well. Music helps set the mood and fits the game perfectly.
dotsquid
02. Aug 2017 · 17:48 UTC
nice graphics! i love the idea of using an ai to compose the music, too. i like the added wire elements to make it just a lil bit more than a standard platformer.
Quemagalletas
02. Aug 2017 · 19:17 UTC
I liked the mechanic of connecting power stations to the receptors.

Good idea! ^^
geck0
02. Aug 2017 · 19:19 UTC
beautiful game!
Autumnotopia
03. Aug 2017 · 09:35 UTC
I think you built up a really good atmosphere. The art, while having a really nice style, was a little rough (which obviously isn't really a problem given that it's a 72 hour jam haha), but I really liked the wire puzzle dynamic!
Bomb-X
03. Aug 2017 · 11:51 UTC
I like the art, concept and level design ! A little bit frustrating to restart entire long level when you die. You have to first test what connections accomplish what and if you die trying it just because it shut down the light on the generator, i don't think it's fair xD Well done anyway :)
Starlight Glimmer is best poney
03. Aug 2017 · 15:11 UTC
A very fun puzzle platformer with nicely done aesthetics and interesting mechanics. Needs a tad bit more checkpoints, though. Audio was wayy too annoying and distracting for a puzzler.
🎤 fangzhangmnm
03. Aug 2017 · 19:42 UTC
@starlight-glimmer-is-best-poney
Welcome check out my ld38 entity [clean the dorm](https://ldjam.com/events/ludum-dare/38/clean-the-dorm/)
The music is 10 times annoying as well as gameplay:)
winniehell
03. Aug 2017 · 20:46 UTC
Very good game! The graphics are amazing! :)
MianaGames
03. Aug 2017 · 22:59 UTC
I loved your game. Congrats. Verry fun.
bitdecay
04. Aug 2017 · 00:19 UTC
I didn't expect the mechanic to be very fun at first, but you proved me wrong! The theme is very entertaining. Surprising amount of polish in this. Nice work!
player2point0
04. Aug 2017 · 12:47 UTC
A great game with a unique style.
Rongo Matane
04. Aug 2017 · 16:56 UTC
The graphic style is so cool and quite unique! The music fits very well and it transports a special mood or feeling, as if there is a way bigger background story. In the puzzles i wasn't always sure where i was going, but it always worked out. Maybe i cheated a bit on the last level, i just kind of jumped through the enemy horde. And that mysterious voice is an ass :D

Very good entry!
Oh, and i uploaded a desktop version for hamster habits as you asked for :)
mmason
11. Aug 2017 · 00:55 UTC
I really liked the art style in this game and generated music or not, it was a good fit I feel. I feel like the game got a bit repetitive towards the third (maybe fourth) level. With a few more mechanics and more levels this would be a really fantastic game.
Badly Drawn Rod
13. Aug 2017 · 20:27 UTC
The art style in this game really stands out. It is beautiful in its simplicity, and the haunting Bach-esque music suited the setting perfectly. Really, really nice.
ProdigalSon
18. Aug 2017 · 20:20 UTC
I agree with the previous comments, the artwork is unique and gives it a distinct style that makes it stand out. The fact that you even had time to put story in such as short time is impressive and the premise is has humor in it so A+ for that.
knarf
21. Aug 2017 · 06:06 UTC
Cool game with a unique atmosphere !
I did not wanted to post the comment as I couldn't beat it, and I'm still stuck, now at level 3/4 (depending if you count intro). As the time is running out and we are getting close to results i better leave a comment anyway.
Very goodjob on both visuals and music, that really gives this game his own own identity. I especially loved the music, a bit frustrating when you spendt more than half an hour on it, but sounding like some cool electro black metal kind of tunes to me.
This is hard, I was happy to have infinite lives. I found it a bit hard to really understand how the power stations level works when connected to multiple things (I mean visually) but i assume i somehow get it now. That's a very smart and funny use of the theme anyway ; I enjoyed NPC dialogs to narrate the story and induce some fun elements. Maybe I found the "platformer" gameplay a little bit annoying but the puzzle side makes it worth. Good compo game, once again good work with level design, I'll try to finish it :)