Game of Worlds by Shurty

Game of Worlds
Control a young boy escaping reality through a world full of friendship. But be careful as night is filled with dangerous creatures that wants you dead in this world.
Based on a day/night cycle where you must find a way out alive.
Play the game here
Web
WebGL: Play/View :link:
Other platforms
Windows: ZIP Download :inboxtray:
OSX: ZIP Download :inboxtray:
Controls
Use arrow keys (or WASD) to move
Use space to interact with characters during day
Use space to attack the nearest target during night
Credits
Art: Pavel Crescenco
Development: Alex Nodet
Development: Jeremy Dubuc
Day time

During Day, you need to find an hidden exit (trapdoor) on the map. Once you found and went on it you will be able to exit during night.
You also need to get as many friends to follow you by coming close and interacting with them. They will prove useful during the night
Night time

During night you need to survive and get to the exit. Monsters will spawn and try to kill you and your followers.
The more nights/days you spend, the more monsters will spawn during the night.
Map

The map is large and a single random exit get visible during day. Characters spawn during the day and night around houses.
Play the game here
Enjoyed the game? Have feedback? Found a bug? Post a comment! :smile:
Ratings
| Overall | 651th | 2.857⭐ | 23🧑⚖️ |
| Fun | 592th | 2.773⭐ | 24🧑⚖️ |
| Innovation | 586th | 2.727⭐ | 24🧑⚖️ |
| Theme | 634th | 2.818⭐ | 24🧑⚖️ |
| Graphics | 345th | 3.636⭐ | 24🧑⚖️ |
| Audio | 325th | 3.05⭐ | 22🧑⚖️ |
| Humor | 343th | 2.7⭐ | 22🧑⚖️ |
| Mood | 429th | 3.15⭐ | 22🧑⚖️ |
| Given | 9🗳️ | 15🗨️ |
Feel free to check out my game and provide feedback: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
Nice graphics, good mood. I wish we could see a clock with daytime and nighttime.
Great potential !
The game has potential and it just need a little bit more variety (maybe weapon type, etc)?
Awesome job, looking forward to your next.
Still, again. Very well made game!
First of all, the presentation is superb. The main screen looks fantastic, and the overall art looks great. I am the art designer of our team, so I like checking out what others did with their own projects. This one had me thinking about South Park, which is already a plus. The map does look gorgeous, and the enemies look terrifying (given the setting and style, of course). So, in the art front, I'm impressed.
The sounds were alright. The monsters' gibberish added a lot to the mood of night and dread. However, I'm very mixed in "Hello, man!". I heard it so much... oh, so much... It's silly-funny, but also very repetitive and a bit annoying for my taste.
Now, for the gameplay. The game is functional, and the idea of recruiting others to serve as survival partners or meat shields was fantastic, but actually playing the game feels very clunky. I died the first time because I didn't know where the exit was, despite having searched for it for a while. So I dedicated my time to kill enemies, which wasn't done very well, since there seemed to be no such thing as a safe distance to attack from without getting hit. Thus, I ended up spamming the attack button in hopes for the best, dying a couple of times more. When I finally found the exit, it felt very underwhelming, since the game said something about finding it when I was ready, and I didn't even know if I had to do anything to activate it. It just sort of happened. Night and day cycle was good though.
If you decide to update the game in the future, free from the shackles of a 3 day deadline, I'd like to see where this game goes, because it showed a lot of potential. Day time should expand on recruiting people, exploration and overall finding ways to improve the player's odds during the night. Night time should make it challenging, yet rewarding, to fight the enemies. Force the player to get more people to die in their place, and put actual objectives. And, most importantly, give the player visual feedback on good distances or timing on which to attack or retreat. These, of course, are only suggestions on how I'd like to see this develop, but your team might come up with something more personal, so trust your gut instead. I'd rather see this go to unexpected and creative places.
All in all, it's a good experience. It hints to it being able to become far bigger than it currently is, so I hope we can stay in contact with you if that's ever the case. If you have a twitter account, [the team of Whales and Games](https://twitter.com/WhalesAndGames) would like to follow you around to stay in touch with any future projects of yours, so do share it. Keep up the good work! :whale: