Powersnek by Aarneus

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made by Aarneus for LD 39 (COMPO)

Eat the planets! Devour them all!

A simple and short puzzle-ish game about a gigantic space snake eating consuming galaxies.

screenshot1.png

Ratings

Overall 223th 3.478⭐ 25🧑‍⚖️
Fun 131th 3.565⭐ 25🧑‍⚖️
Innovation 211th 3.364⭐ 24🧑‍⚖️
Theme 535th 3⭐ 25🧑‍⚖️
Graphics 231th 3.522⭐ 25🧑‍⚖️
Audio 367th 2.682⭐ 24🧑‍⚖️
Given 30🗳️ 10🗨️

Feedback

dimesto52
31. Jul 2017 · 12:00 UTC
We could have more level please?
blaclegi
31. Jul 2017 · 12:07 UTC
I like the idea - and the game looks really nice, however, there could have been a bit more content and perhaps an introduction/readme - I wasn't sure if I'd won or lost etc.
Other than that good effort! :smile:
Falk Bruskeland
31. Jul 2017 · 12:07 UTC
Cool game! I agree with dimesto52, we need more levels!
WillData
31. Jul 2017 · 12:16 UTC
I enjoyed the concept and think it would make a nice mobile game! There were quite a few interesting mechanics and I think it is an excellent game. To agree with the rest, more levels of course!
🎤 Aarneus
31. Jul 2017 · 12:17 UTC
I had planned for more levels or a random level generator but in the end I was just too physically tired to do more x.x

Thank you for the feedback! :)
Raymoclaus
31. Jul 2017 · 12:23 UTC
I think there could have been a little more content. I would have foregone the hexagonal movement and stuck with an easy-to-use square grid in favor of polishing and expanding the rest of the game because it doesn't largely support the main mechanic. That being said, it was an enjoyable puzzle to play in its own right.
Anthony Moran
31. Jul 2017 · 12:26 UTC
I'm not the type of person to be commenting on the second levels of games :sweat_smile: (reference to my game) but how do you complete the second level? I keep dying
pitpony
31. Jul 2017 · 12:30 UTC
That was really great. I thinks its a very unique idea and I love the different planet types. I'd definitely play more.

Very polished game, great job.
🎤 Aarneus
31. Jul 2017 · 12:41 UTC
Anthony you have to eat the top planets first or they get too much defense (the red number).
Also, you have to play the first level optimally or you won't have enough energy in the second one :thumbsup:
jchaplin
31. Jul 2017 · 16:47 UTC
Cool concept!
rightangel
31. Jul 2017 · 19:35 UTC
Very nice idea and very interesting puzzle game!
HitchH1k3r
01. Aug 2017 · 20:46 UTC
This is a very neat idea, and I like that you explored multiple puzzle components rather then focusing on one.

:star: Puzzle games always benefit from more levels, but I think what you managed to get done in 48 hours is impressive. There is even some variety in the levels rather then just stretching the mechanics you had implemented out into boring levels, you keep it short and to the point. I think that was a good decision.
:bug: I think I found a bug, or at least a questionable design choice. It seems defense and the benefit numbers both max out at 15. And that if you attack a planet at 15/15 you can consume it for free no matter what your current health/power level is.
:point_right: After saying that you did well to get what you got done, I feel a bit silly for my criticism. The game felt a bit one note. The puzzles were fairly simple, and the game didn't offer sufficient musical, graphical, narrative, and/or mechanical depth to keep me engaged. This game could easily be turned into something great, it just needs more... everything.

Overall great work. Thank you for making this!
🎤 Aarneus
02. Aug 2017 · 18:43 UTC
@hithh1k3r I am honored by your exhaustive comment. I wish I could heart it twice!

The numeric limits are definitely a questionable design choice. I thought it would limit my levels if I made the planet's defense numbers subtract before the energy was added, but looking back on it it actually would have allowed for more configurations of planets, not less.

It seems most people think that the lack of content is the main problem, which I also agree with. Efficient level design and story are my most major weaknesses right now. That's something I have to work on for next time. Maybe not use an unfamiliar language and get some proper basecode :D
Simone
02. Aug 2017 · 19:48 UTC
Short and entertaining, this is what I expected from a Ludum Dare game.
SuperCrunchy
02. Aug 2017 · 20:53 UTC
Quite nice!
I was able to finished it, but it was very fun to play and had some very interesting mechanics. I liked the misaligned grid, i think it made it look much better than a boring rectangular one and also offered more choices at every turn.

I would have liked being able to restart from the last level when you die:after the third time i tried to solve the level with 2 green and 2 red planets I was almost in doubt of stopping playing it because I didn't want to repeat the same level twice (unless it's possible to finish each level in multiple ways - in that case it's perfectly reasonable)
Zelos
02. Aug 2017 · 21:14 UTC
I just found out that 'snek' is an actual word people use for snakes. What.

This is a really nice puzzle game that would work perfectly on mobile. I really encourage you to think about releasing a full version there. Might have an audience.

The gameplay is very fun and the mechanics are intuitive, but surprisingly deep. I like that you think once about your entire movement pattern and then just go until you're through. Feels very good.

The presentation is great as well. Clear, high-quality sprites that show exactly what you need to know. The audio is passable I guess. Nothing special here.

Overall I enjoyed it a lot. Great work.
ModalModule
03. Aug 2017 · 01:28 UTC
SWEET! Probably the most fun game I've played so far! I would loooove a bit of animation for the snake's movement from square to square. Just a little something to make it feel even better! Other than that, I liked that the levels were pre-built, because when I didn't understand the cause and effect of certain things, the next time I saw the same thing it would start to click. In a game like this the repetition helps a lot to learn. That said, maybe the first set of levels could be pre-built, then random from there? once the player gets the hang of it? Anyway, very much enjoyed. thanks!
holypangolin
03. Aug 2017 · 15:05 UTC
Very pretty and innovative! I loved it!
Mr.Houdini
03. Aug 2017 · 15:08 UTC
Interesting puzzle game with some strategy going there! I expected something less elaborated but it was a great surprise. The upper levels are challenging, so grat experience!

For the people who fail a lot like me, don't make us start again every time we fail hehehe.

Nice work, good luck!
ToonTeamJ
03. Aug 2017 · 15:16 UTC
The weird paths that you have to follow make the game very hard to learn. I would suggest adding a visible grid so I can tell what's going on.
Schuster
07. Aug 2017 · 22:12 UTC
Nice path puzzle game. The text was a bit hard to read, but overall it was good.