RSV Resourcer by Brandon Diaz

Overview
Welcome aboard the RSV Resourcer, you have been randomly selected to volunteer for mandatory labor. Your task is to monitor the mental health of your peers while they rest comfortably in cryosleep. Spawning simulated constructs and entities, prevent the crew from slipping into a comatose state.
Be aware that an AI has been assigned to monitor and guide you through this process, as well as relay your performance back to central command. No pressure.
Links
RSV Resourcer runs in a browser! You can play it in any modern browser using the link below:
- PLAY: HTML5 / Browser
- SOURCE: https://github.com/BrandonDiaz/RSV-Resourcer
Known Issues
- RAM is being counted incorrectly sometimes, causing you to gain memory instead of losing it.
- On some windows setups, you'll get stuck on the first line of dialog, a fix will be in place before Friday, but I apologize to Windows users in the mean time.
What Went Right
- Visual style and aesthetic, I really enjoyed the work I did on the UI in terms of style, and the direction I was heading in for the simulations.
- Voiceover. It's just fun.
What Went Wrong
- Gameplay, never reached the "whack a mole" type gameplay, and ended up halfway between that and a tamagotchi.
- Lack of user Feedback, very confusing to know what's doing what and where/how. I want to add indicators on metrics to show if they're increasing or decreasing.
- Lack of constructs/agents, time constraints led to a very shallow pool of entities.
- Lack of a skip button for dialog, and options to control music/audio.
Technology
- Written in TypeScript using the Ionic Framework on top of Apache Cordova.
- Graphics done in Photoshop CC.
- Music generated using http://tones.wolfram.com
| Original URL | https://ldjam.com/events/ludum-dare/38/rsv-resourcer |
Ratings
| Overall | 204th | 3.474⭐ | 21🧑⚖️ |
| Fun | 462th | 2.579⭐ | 21🧑⚖️ |
| Innovation | 121th | 3.579⭐ | 21🧑⚖️ |
| Theme | 336th | 3.211⭐ | 21🧑⚖️ |
| Graphics | 112th | 3.895⭐ | 21🧑⚖️ |
| Audio | 18th | 4.1⭐ | 22🧑⚖️ |
| Humor | 40th | 3.765⭐ | 19🧑⚖️ |
| Mood | 133th | 3.529⭐ | 19🧑⚖️ |
| Given | 11🗳️ | 8🗨️ |
Feedback: I had a really hard time not just keeping up with the people but also in trying to figure out what resources to place to help out my humans. It doesn't help that they all needed excitement and that you can only get that by spending CPU (looks like I could only do two at once? Was I supposed to be trying to rotate that CPU power between them?).
Bug: I stopped being able to place items in the world about halfway through, which meant I just had to sit back as I watched everyone die. I tried clicking the item and the world a bunch of times in a bunch of different combinations but couldn't get it to work. I could still switch between humans but not place anything. I think I was in the middle of trying to place something when a dialogue popped up and then I got stuck?
I really like where this is going, both from a game and style standpoint. I'll give it another go after a clean reboot later.
For starters it doesn't work on Firefox, that is worth a mention in the description.
The RAM fills up, with no given reason. It could be interesting if a situation elsewhere required the AI to use up a part of its resources for a time, but no. This is merely a bug.
Another idea for the RAM issue is to make it into a *fake memory leak*. In other words, you'd need to reboot the processing unit and flush the RAM every once in a while due to *faulty programming*.
Building new units, when the RAM is full, gives no warning sound or effect. It would also be nice to see which constructs and agents, if any, each mental grid has on the cryopod screen.
Lastly there's the issue of progress. There doesn't seem to be a goal of any sort. When does my shift end again?
This needs work, but there sure is potential.
The computer generated voice over is a nice touch, and there are a lot of interesting ideas here, I hope you continue working on it now the compo's over and see what you can do with it!
The voice over is funny/creepy. The whole concept is creepy.
It looks very nice (the UI is well made), understandably the gameplay was not as balanced.
Very nice overall!
The music also reminds me of Starcraft, such a nice touch!
Congrats on the compo!