Mission Critical by Dast99
The aim of this 2D arcade style game is to bring your space craft down onto a landing pad on a strange planet before you run out of power. This is a challenging doodle art style game with a unique spin on 2D and is meant to convey an ominous feeling to the player through the theme of "Running out of Power". Enjoy! :grinning: P.S. Please extract in order to run :)
Controls
Space - Add thrust
Arrow Keys - Tilt lander
Aim
Set your space ship gently down on the landing pad before you run out of power





Credits
Art - cronje
Music - jay_ex23
Programming - dast99
Ratings
| Overall | 685th | 2.952⭐ | 23🧑⚖️ |
| Fun | 788th | 2.429⭐ | 23🧑⚖️ |
| Innovation | 773th | 2.364⭐ | 24🧑⚖️ |
| Theme | 403th | 3.5⭐ | 24🧑⚖️ |
| Graphics | 479th | 3.364⭐ | 24🧑⚖️ |
| Audio | 473th | 2.727⭐ | 24🧑⚖️ |
| Humor | 502th | 2.15⭐ | 22🧑⚖️ |
| Mood | 489th | 3.1⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 22🗨️ |
At first I had a very hard time figuring out how to play. The graphics are alright. The environmental graphics were better than the ships. For the ships if you made it look like a "doodle" like how the environment then the graphics would look MUCH more uniform.
Overall it's an alright game.
In terms of game play, I think everything could use some more development. The gravity/thrust mechanic is there, but it would be nice to see it a bit less "floaty" and some more obstacles to dodge, from above as well as below. The landing pad gives a goal for the player, but--just to brainstorm--perhaps landing pads give more fuel to keep going, so it is more of an infinite runner. As it stands now the game can be grokked fairly quickly. Thank you!
-Booster power could definitely be tweaked a little. I think it just needs more power.
-The randomness of the pad being at different spots on each play feels a little unfair. I'd suggest keeping all elements random except the pad.
-Make it so there's a max velocity you can land with. If you land with more velocity than the max you lose.
-Make it so the game keeps going until your power runs out. Add power-ups so you can rejuvinate your power that float in the air in between lands. This way, you have a reason to go into the air, then have the challenge of gravitating back down for another landing.
The game itself is playable. I kind of wish there was more to do. :-)
I found I didn't need to use the arrow keys. Is that normal?
The spacebar is used for both the thrusters and exiting the result screen. This didn't work for me very well, because I'd be tapping the space bar to land gently... then the result screen would pop up while I was still tapping the space bar. So... I often missed seeing whether I was successful or not.
Overall an okay game, there could be opportunity to expand it. What are you planning to do from here?