Space Battle Zero by rumor

[raw]
made by rumor for LD 43 (JAM)

Unity 2018-12-03 20-40-02-00.png

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About

Space Battle Zero is a strategy combat game that pits two orbiting battleships against one another in a beautiful barrage ballet. With limited energy at your disposal - and limited windows to strike your opponent - you must carefully balance your spacecraft's offensive and defensive capabilities. Will you sacrifice your shields for an all-out assault, or will you have to divert energy from your super weapon at the last second to fend off an attack? Maybe you can even trade your orbital high ground for faster energy gains? Choose carefully, but beware. Even the best laid plans can blow up in your face like a missile out of the black!

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How to play

If you've ever played FTL, you already know the basics:

laser_crop00b.png

This is your energy. You start with 3 points, and earn 2 more for every orbit you survive.

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laser_crop01.png

Click on a system (like laser) to assign an energy point to it. It will take a few seconds to power up.

You can also click on already-assigned points to remove and redistribute them.

laser_crop02.png

Assign another point to speed up charging time.

Adding more energy doesn't always speed up charging. Adding a third point to laser, for example, will make it more powerful instead of faster to charge.

laser_crop03.png

A system is ready to fire when A) it's fully charged, and B) the enemy is within range. A + B = C, as in Click that fire button!

Some systems, like shields and sensors, engage automatically.

laser_crop04.png

Bam, you've just fired your first laser! Keep it up and space will be littered with the shattered hulls of your enemies in no time.

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Hints

  • Music too loud? Click X (top left) to Pause and adjust volume to your preference
  • Press 1, 2, or 3 on the keyboard to change cameras
  • Sensors extend the range of your missiles
  • Pulse detonates nearby enemy missiles

Unity 2018-12-03 20-38-39-69.png

If you encounter any issues with the WebGL version or simply want the best-looking experience available, please download the PC or Mac build (linked below):

Ratings

Overall 153th 3.882⭐ 57🧑‍⚖️
Fun 289th 3.555⭐ 57🧑‍⚖️
Innovation 106th 3.782⭐ 57🧑‍⚖️
Theme 738th 3.127⭐ 57🧑‍⚖️
Humor 690th 2.5⭐ 17🧑‍⚖️
Mood 205th 3.718⭐ 57🧑‍⚖️
Given 69🗳️ 63🗨️

Feedback

Nakami
04. Dec 2018 · 17:26 UTC
Cool and impressive game.
I have to die 2 or 3 times before I can test every weapons and find how balance my energy point, but I appreciate it.
Kciwsolb
04. Dec 2018 · 17:49 UTC
This feels really well polished. Great job! It definitely took some time to figure out when to use things. If you do a post jam version, a tutorial mode would be awesome.
royur
04. Dec 2018 · 17:55 UTC
cool and fun game. lose everytime... dunno how to win..
CraftLord
04. Dec 2018 · 19:14 UTC
Great idea, but how do I aim?
🎤 rumor
04. Dec 2018 · 21:56 UTC
Thanks for the feedback!

@kciwsolb, I'll look into making things more discoverable or adding a full-feature tutorial. Maybe start with an explanation of the subsystems and what their power levels do.

@royur, there are a few things you can do to improve your chances. Shields are always helpful. Beam weapons have a longer range - basically as long as you have line-of-sight with the enemy, you can use them. But accuracy drops off with distance. It's sometimes better to save your shot for when you see the "whites of their eyes," so to speak. Missiles have a shorter firing range, but you can extend this by powering up the sensors subsystem.

@craftlord, no aiming necessary! Missiles home in automatically but need to be within a certain range to fire. Beam weapons aim automatically but the accuracy can suffer a bit if your opponent is very far away.

The "fire" button is only enabled when a weapon can be used. Countermeasures are the exception. To use them successfully, you have to wait until missiles are very close. Hint: if the "incoming missiles" warning is flashing, it's time to use your countermeasures!
FireSlash
05. Dec 2018 · 08:36 UTC
Holy heck, this is great!

You pushed basically all of my buttons here. low poly scifi 3d graphics, space battles, power management, orbital combat AAAAAAAAA

I love this.

Please keep working on it.

I wish I could give you constructive feedback but nope. Just keep doing what you doing. But more.
Cristiano T.
05. Dec 2018 · 09:39 UTC
Very good your game ! Ilike a loot your interface and your art! The songs is amazing, it was you who did? Good Work, congratulations!
Beelzeboss
05. Dec 2018 · 12:34 UTC
Daaaaaaaaamn. Cool interface and visuals. Very creative and a lot of fun. Great game!
lathspell
05. Dec 2018 · 22:09 UTC
The interface looks really cool, and overall the game is really funny, and quite hard to play. It takes some time to understand how really you can use everything to win your oponent. Sadly it was a bit too much for my laptop and couldn't experience it at full performance, but great job!
Drakeny
05. Dec 2018 · 22:22 UTC
Wow one of the coolest i've played so far, great job!

One small thing, it would be cool if you could add a slider for audio volume.
Ehwalt Johann
05. Dec 2018 · 22:31 UTC
So nice game ! Impressive for a game jam. Hope to see the multiplayer soon :D
🎤 rumor
06. Dec 2018 · 01:25 UTC
Thanks for playing everyone!

@fireslash I wish I could like this more than once. Incredible to hear, thank you.

@cristiano-t The menu and battle music were both composed by Marcin Kłosowski. Since I got them from a Unity asset instead of a team member, I can't take any credit aside from recognizing it would be a perfect fit for my game.

@lathspell Sorry to hear that. I'll try to put together a native client soon, maybe that will help? My laptop is pretty long in the tooth and the game runs rock solid for me. It might just be the WebGL overhead causing problems.

@drakeny Good suggestion, noted!
wowa
06. Dec 2018 · 13:50 UTC
Pretty cool and interesting idea and also very well executed! Well done :)
Kornel Meszaros
06. Dec 2018 · 23:03 UTC
Nicely done entry for a game jam! Considering that you made it alone it's very impressive. The idea is clever (I play a lot of games, but have never encountered one like this before), UI is stunning and intuitive, the game is hard enough to get me back again and again... so in one word, I enjoyed the experience, thanks for it!

On the con side, the goal is not clear at first and I missed the opponent spaceship because it was tiny on the screen - a UI marker or distance meter would be welcomed.
Kobrar
06. Dec 2018 · 23:14 UTC
The mechanics of the game are very limited, but I understand that is due to time constraints. With that in mind, I don't think I can criticize the game in any constructive way. There are too many subsystems to wrap your head around them very fast, but once you realize you have a shield, your problems are solved :) There are a lot of directions you could take the game in. I'm interested to find out which one you choose!
Archimagus
08. Dec 2018 · 03:45 UTC
Great game. I really love me menu animation. That opening sets a really good tone for the rest of the match. The mechanics are a bit simple, but they work. The whole thing feels nicely polished. One thing I would change, is make the "ready to fire" indicator be combined with the fire button somehow, like light up the buttons or something it took me a while to find the "ready to fire" text down in the middle and it just felt a little hard to see sometimes. Other than that, great game.
Cassio Eduardo
08. Dec 2018 · 04:03 UTC
This is very polished. The whole presentation is great, but I wish there was more stuff to do. I think you achieved what you set out to do, so I don't really know what to say.

Good job though.
dusho
08. Dec 2018 · 09:54 UTC
cool game, really nice visuals, fitting music..
neontropics
08. Dec 2018 · 18:07 UTC
Very nicely polished game! The mechanics are fun and it there is a nice build-up to every encounter.

Overall experience is very good but I do still feel that opting out of both Graphics and Audio makes it a bit hard to judge the game overall
Hilvon
08. Dec 2018 · 18:32 UTC
Nice little concept. Not really like FTL in my opinion, but still fun. Though playing against AI is brutal because it has instant activation reaction. In some cases it managed to pull 2 missile volleys in one orbital pass.

The graphics are great, especially the death animation (saw it a lot.. :Smiley:) and music is quite fitting. :smile:

The only thing that bugged me is the orbital direction didn't match the ship's perceived facing.
RenegadePunisher
08. Dec 2018 · 20:43 UTC
Excellent game. I've not played the game you referred to in the text, and i've never played a game like this either. It is a very interesting concept and well implemented.

The graphics are great, and well done to whoever did the camera work.

The only negative feedback I have is to say the glare covers the weaponry selection at the bottom left from time to time and I struggled to see them. It's a very minor thing.

I did not defeat the other ship, but will be coming back to try again next time I play through some LD games :)
🎤 rumor
09. Dec 2018 · 00:00 UTC
Everyone, thanks again for the excellent comments.

@archimagus There's a ton more streamlining I wanted to do (but ran out of time) and would like to do (maybe after the jam). I really appreciate all the valuable feedback though, it challenges some of my assumptions about what I should have done if I had more time and gives me some great ideas about where to go from here!

@neontropics I used some third-party assets in the development of my game, so unfortunately I had to opt out of Graphics and Audio as per the jam rules. But then again I've run into a bunch of games this jam that credited third-party work but didn't opt out, so maybe I misinterpreted the rule?

@hilvon It's definitely its own thing, yeah. I only bring up FTL to help people wrap their heads around the energy-assigning mechanic.

@renegadepunisher Yeah, the glare! I probably should have put the sun somewhere else. :stuck_out_tongue: I noticed that late and added a bit of shadow/shading to help the interface stand out, but it wasn't quite enough.

Thanks for playing!
Archimagus
09. Dec 2018 · 00:07 UTC
You didn't misread the rule, you are supposed to opt out of categories that you used 3rd party assets for. However, as the jam gets bigger, more and more people don't read the rules and there is no way to really enforce it unfortunately.
DangerousFat
09. Dec 2018 · 06:50 UTC
This is a really cool game, I would definitely like to see it developed and refined further past the jam. Well done!
arnau
09. Dec 2018 · 09:14 UTC
A very entertaining game. It would be awesome to have stats and descriptions displayed when hovering the mouse over the battleship's abilities, or even an independent menu, where you can see what are the bonuses for upgrading each of them. Loved your work!
Quasar47
09. Dec 2018 · 10:23 UTC
Pretty cool game, I'm impressed by what you did with the camera angles in the main menu. I like the core concept of your game, albeit it's a bit short, and not quite interactive; all I had to do was wait for my weapons to charge and for my enemy to be in range for a guaranteed victory. But the atmosphere is very well set up, I would have wished though that the ambience reflected more the tension during the battles, if you can see what I mean. Maybe through the music, I don't know. But for 72 hours, I think I'm asking already a lot.
Xavier Sellier
09. Dec 2018 · 11:35 UTC
Impressive work, plus the game is cool, and I like the music!
Great job!
conrad123
09. Dec 2018 · 19:20 UTC
You made a bulleted list so I'll give you one back. Here we go:

Pros:

- Art really fit the game, felt immersive

- Music was EXCELLENT, set the mood really well

- Trails for orbiting paths of ships were very helpful

- UI designed beautifully

- Lots of fun!
Cons:

- Gameplay seemed repetitive after a while, not a lot of randomness or replayability

- Instructions were a little confusing - what does each power do?

- Felt slow at times - energy boost from orbiting could have come quicker

Thoughts and Suggestions:

- The glare on the UI sometimes made it hard to see what the items were to choose. Just a small thing to improve.

- The sacrifice mechanic isn't as much of a sacrifice as it is a choice. (What should I choose to have the best odds of winning?) I don't feel that I'm losing anything by clicking on the energy tabs. Maybe you could reduce your HP to get more energy, or a faster reload? Just a thought.

- To improve the randomness, maybe each ship could start with certain random features, so that players can't just use the same strategy every time.

Overall, this game was lots of fun, and there's lots of places you could go with it! Nice job and keep developing!
Bificommander
09. Dec 2018 · 23:11 UTC
This is a wonderfully looking game. I assume that the earth and skybox were the assets you didn't make for the jam. If so, consider the effects and the space ship models to be rated 4 stars.

The mechanical concept is certainly cool, although it lacked some transparancy (How much faster does my gun recharge with 2 pips? What's the difference between bolt and laser? What hits can and can't my shield take). Also, the idea of sacrificing orbital height for extra speed sounded like a great fit to the theme if it had had a bit more impact.

But this is certainly a wonderful game for a jam, and one I'd be interested to see further refined.
morriss
10. Dec 2018 · 05:02 UTC
Saw your blog "An honest guide to getting your Ludum Dare game rated" is indeed very helpful.

Hope you get good ratings!
arkinrev
10. Dec 2018 · 05:56 UTC
Fantastic game. I was a terrible pilot, but all of the mechanics and timing were excellent. The music was tense and set the mood. The visuals were really good, and orbiting the planet was really great. Nice work!
Firesplash Entertainment
10. Dec 2018 · 20:39 UTC
Fantastic submission! Thanks for the opportunity to play it on our stream! Hopefully you could earn some nice ideas from our short review and talk.
ursagames
11. Dec 2018 · 03:30 UTC
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on the sixth day of Ludum Dare streams. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://goo.gl/N2rkr8
Don6l
11. Dec 2018 · 12:10 UTC
Had a blast playing this. Loved the death animation. Music was great, sound effects awesome and gameplay was enjoyable. Going to play it a few more times now!
gafblizzard
12. Dec 2018 · 00:24 UTC
This was really impressive visually and mechanically, though it doesn't feel super strong on the LD theme to me. It was also difficult to see the GUI and the ship sometimes even with the different camera modes.

However, the orbital idea with changing orbits and different weapons was really neat, and I played until I beat the AI. It reminded me a bit of Planetary Annihilation!
Edmanbosch
14. Dec 2018 · 05:09 UTC
This game's really good. The UI is smooth, the gameplay is fun, and the effects are nice. Only complaints are that it feels too easy, and it ends way too fast. It's also a little finicky to move points around.
Jupiter_Hadley
17. Dec 2018 · 17:25 UTC
Neat game! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/kK0cQutPhIg
acaral
17. Dec 2018 · 22:59 UTC
Very dynamic. And I have to say it reminded me the battle phases of Azel Panzer Dragoon. Interesting, polished, fun, original. It was a fresh experience.
elysiagriffin
18. Dec 2018 · 21:25 UTC
Hey kevnt! Thanks for submitting your game for me to play on my livestream!

If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=06h41m

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin