Alien Escape by aemiliu5

Alien Escape is a challenging puzzle-platformer.
The aliens are escaping from a high-security prison.
The prison is littered with weird mechanisms that ensure that not all of them will get out alive. You must sacrifice some to save the others. Can you help them make their escape?
---CONTROLS---
A/D: Move
Space: Jump
C: Change camera
Q,E,Square Brackets: Change character
---CREDITS---
Programming: Emilios Seimenis (Twitter: aemiliu5)
Graphics/Animations/Level Design: Demetris Provatas (Twitter: TheSheepsters)
Music & Sound Design: Nikolas Platon (SoundCloud: platon-music)
| Windows | https://gamejolt.com/games/alien-escape/383058 |
| Original URL | https://ldjam.com/events/ludum-dare/43/alien-escape-1 |
Ratings
| Overall | 863th | 2.972⭐ | 20🧑⚖️ |
| Fun | 893th | 2.694⭐ | 20🧑⚖️ |
| Innovation | 627th | 3⭐ | 20🧑⚖️ |
| Theme | 604th | 3.333⭐ | 20🧑⚖️ |
| Graphics | 857th | 2.722⭐ | 20🧑⚖️ |
| Audio | 362th | 3.306⭐ | 20🧑⚖️ |
| Humor | 690th | 2.5⭐ | 20🧑⚖️ |
| Mood | 852th | 2.778⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 4🗨️ |
Great entry
Interesting alien-switching mechanic. Music was pretty good.
**Needs Improvement:**
Movement (especially jumping) feels floaty and unpleasant. Too many aliens to control. Platforms are unpleasant and distracting to look at with the very tiny grid pattern. Levels are way too long and difficult, I wanted to play more but couldn't get myself to continue.
The music was rockin' :guitar:
Nice take on the theme, it's always a good type of puzzle.
Let's start with the graphics. I really liked your character design, as for the texture applied to the walls it's pretty nice. The backgrounds for each level are nice and really add to the whole.
As for the gameplay, the controls are correct, just a little too "slowy", considering the size of the levels and the type of char, making them a bit more fast could be appreciable. The floaty gravity didn't bother me, considering the kind of location / atmosphere / "background".
I don't know if the sticking to the walls thing was a wanted feature, if not, you can manipulate friction on objects (by adding a material with friction modified on it for example) or you can add a Platform Effector to your object, it will prevent the char from sticking to walls.
Since you made high levels and it can be a bit frustrating to start from zero each time you fall, you could add a little wall jump, by adjusting a bit the level design, the player wouldn't be able to cut and bypass the real path.
I noticed a little bug making you move before being able to activate a button when you switch between aliens.
Making a way to sort your aliens could help making it a bit less frustrating or let some puzzle stay feasible. On level 2 or 3 I had to restart the level because the time to switch to the right alien (after losing two) the platform retracted too quickly. Something quite intuitive for the player -imo- would be a simple key to press to sort higher the alien you control and press another to sort him lower.
Well, you have a great base for a fun puzzle platformer and I would gladly play to a v2 if you make one! :)
The music is really awesome, great job there! It's really catchy and gives just the right vibe for your game.
Anyway, great job guys! :)