System_Corruption by antonsem
IMPORTANT: Sounds are very important! Use headphones or decent sound system.
Navigate through old-school-maze-like levels, find enough power cells to power up escape pads and outrun energy draining viruses.
I wanted to include some accessibility settings so it wouldn't be %100 relied on the sounds but the social life happened. I'm planning to add them later (most likely I wont though :(...).
PS: I'm not sure if the Linux port is not working properly or is it just my Ubuntu.
PPS: I'm tweeting about the games I play and rate @game0wer. Write you game and twitter handle in the comments and will mention you :)


Ratings
| Overall | 660th | 3.323⭐ | 50🧑⚖️ |
| Fun | 742th | 3.083⭐ | 50🧑⚖️ |
| Innovation | 266th | 3.532⭐ | 49🧑⚖️ |
| Theme | 870th | 3.138⭐ | 49🧑⚖️ |
| Graphics | 1063th | 2.628⭐ | 49🧑⚖️ |
| Humor | 796th | 2.143⭐ | 37🧑⚖️ |
| Mood | 411th | 3.322⭐ | 47🧑⚖️ |
| Given | 44🗳️ | 41🗨️ |
Otherwise a pretty slick work
@robowarrior1982 yeah, I was looking forward to make the graphics but sadly run out of time :( glad you liked it :)
Edit: I checked the rules again and it turns out that I can do small bug fixes. Will look into this mouse issue this evening!
Edit 2: I checked the game and seems to work fine on my pc :/ tested on Windows in 1024x768 windowed mode :(
(it works fine on my archlinux)
I really like the audio navigation though it kinda feels hard to follow when you're in the middle of several batteries.
At first I was like "Sooo, how does this game fit the theme", and then the allocator came in and I thought that was a pretty clever use of the theme.
Makes you think before destroying every corrupted wall you encounter.
Keep up the good work !
I'm not sure about having the map be pitch black except for the player's spotlight - it set the mood, but having just a little bit of ambient light I think might have worked a bit better.
Using audio in this way is a really cool idea, and it worked really well.
@maksime Thank you, glad you liked it!
@rjhelms The pitch black thing is mostly because of the graphics. Or rather lack thereof :) Even with default Unity cubes, the darkness makes it look atmospheric :) Glad you liked it overall!
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
Once the radar appeared and a couple of minutes into the level, I stopped the game. This is because of the multiple thumping sounds and I couldn't locate some of the batteries.
But is a great atmospheric game.
nice use of the sound
First levels help learning the game mechanics and also getting used to localize sounds without any danger and that's pretty much needed! I would've understand that, for a game jam, you wouldn't have the time to make these first levels, but you did, and that's really nice. It gives the game a progression of the difficulty of course, but also a true shape, almost like a story, the player feels like they played a complete game and not just a simple prototype.
As you mentionned it, the next step would've been accessiblity since the game is only based on audio, but it's very hard to be able to implement that in so little time. Overall, Congratulations!