Photonic by Justintime4u2bu
Controls: [Mouse to aim, HOLD Left Mouse button to shoot, WASD to move]
Made Using: bfxr - paint - paint.net - Digipen's Zero Engine
Play As The last ship of a once great space faring Civilization, you're being hunted down by the federation authority because your kind are hated and shot on sight. Luckily for you your (now pretty much dead) civilization invested heavily in invisibility devices. Though you will be eventually overwhelmed, you can rest in comfort knowing that you have your "pea shooter" by your side, had your civilization invested more into weaponry maybe you'd survive!

[CONTROLS: MOUSE TO AIM, HOLD LEFT MOUSE BUTTON TO SHOOT, WASD TO MOVE]
| Windows | https://justintime4u2bu.itch.io/photonic |
| Original URL | https://ldjam.com/events/ludum-dare/41/photonic |
Ratings
| Overall | 656th | 2.69⭐ | 23🧑⚖️ |
| Fun | 591th | 2.738⭐ | 23🧑⚖️ |
| Innovation | 655th | 2.548⭐ | 23🧑⚖️ |
| Theme | 655th | 2.65⭐ | 22🧑⚖️ |
| Graphics | 586th | 2.605⭐ | 21🧑⚖️ |
| Audio | 461th | 2.421⭐ | 21🧑⚖️ |
| Humor | 533th | 1.941⭐ | 19🧑⚖️ |
| Mood | 619th | 2.25⭐ | 20🧑⚖️ |
| Given | 20🗳️ | 20🗨️ |
I'll upload a version with music and updated stuff on the Itch page tomorrow, tonight I rest.
wasted too much time on some mechanics (trying to implement them "the proper way" but alas it's a ludum dare game)
https://ldjam.com/events/ludum-dare/41/hype-time
@OscarTrevejo I'll check out your game as soon as I'm able to!
Edit: turns out it was spam :(
I would suggest adding a game mechanic to retrieve your stealthness, (maybe an activation button coupled with an energy bar?), to use in emergency cases.
The amount of work you did on your own in 48h is huge!
Otherwise a solid entry, didn't run into any bugs and the controls were responsive. Great work!
Audio and graphics fit well together and the steath mechanic is a great adding to the shooter genre.
Maybe the difficulty curve increase a little bit too fast, or that's beacause I haven't completely recover from this jam and lost all my reflexes ;).
Edit : (Yes, that was my reflexes x), I've tried again and made a higher score ;))

You've done an incredible work ! Congrats !
and after it ramps up the gameplay gets kinda samey.
I'll lower enemy bullet speeds in the next update tonight.
I've been thinking of adding a bit of a safety net like an active powerup, I'm not too sure how to go about adding it though.
Also declacking on being hit by enemy debris is... making the strategy of moving in the upper half of screen more viable than moving on the bottom.
Good concept though and use of the theme, would of liked to of been able to play it.
I changed the LD description snapshot to a snapshot from the updated version, so hopefully that will quell a bit of future confusion.
thanks for playing though!
""#IMPORTANT INFORMATION: Hold LMB to shoot, pressing does not work."
I would place it directly above the download link (the very bottom of the description) May look tacky but if it helps people understand then it should be good.
Others have already pointed out the biggest problem being that if you get spotted, unless you already have a blue orb spawned on screen, you're basically insta-killed at that point unless it is by one of the first enemies before things get hectic. Not sure what would be a solution though, re-activating after a few seconds probably? One re-activation when you reach 50% health so you basically get at least two chances?
@tifu yeah I've been trying to decide what the best way to do it would be, right now its kinda like those aggravating stealth missions in AAA games where if you get seen you insta-fail.
Thanks for playing! :D