I'm Over Encumbered! by masamunedragon

Tools: Unity, Photoshop, BeepBox, Bfxr.
Controls (KBM / XInput)
- Move: WASD / LeftStick
- Aim: Mouse / RightStick
- Attack: Space / RightBumper
- Check Inventory / Deposit Loot: RightClick / LeftBumper
- Dump Loot (must be checking inventory): LeftClick / RightBumper

Description
Gather Loot and stash in your bank(black box) to cash in your score!
Every time you pick up Loot, your combo increases. The higher your combo, your score increases faster and the more enemies spawn and the more Loot they drop!
But you can only carry so much at a time... Dump your Loot if you're in trouble, but you'll lose your combo!
Check your inventory to see how many points you can cash in and how much room you have left.
If you feel like you don't have enough Loot, feel free to attack the bank!
The bank will move to a random location every time you either cash in or destroy it.

Ratings
| Overall | 645th | 2.587⭐ | 25🧑⚖️ |
| Fun | 629th | 2.522⭐ | 25🧑⚖️ |
| Innovation | 620th | 2.391⭐ | 25🧑⚖️ |
| Theme | 511th | 3⭐ | 25🧑⚖️ |
| Graphics | 633th | 2.196⭐ | 25🧑⚖️ |
| Audio | 394th | 2.739⭐ | 25🧑⚖️ |
| Humor | 401th | 2.429⭐ | 23🧑⚖️ |
| Mood | 606th | 2.214⭐ | 23🧑⚖️ |
| Given | 25🗳️ | 17🗨️ |
Thanks for the feedback!
The inventory system seems superfluous? Couldn't you just drop your loot without having the entire system? Are there even things other than gold that could go in there? I might have missed something?
@candlesan The "melee" enemies deal 4 damage and the ranged enemies are *supposed* to deal just 1 damage. I can see how you coud get confused as theres no indication of this in game or in my description. Not sure where the 2 damage comes from as I'm not able to reproduce it. Might be a framerate issue though.
@colossal-gnome I wasn't thinking about trackpad users, sorry! One of the voice actors ended up having this issue too :sweat_smile: Kiting the horde is important to survival but hard to do without having twin-stick style controls. :thinking: Maybe adding 8/4 keys to attack in certain directions might help?
@tuism
> The problem with this is that the core combat isn’t fun. Dodging and attacking is really bland, so that’s really hard to give the core idea of the game any test.
I agree. I focused more on the loot system since that was what tied the game to the theme. I've got plenty of ideas to improve the combat if I decide to iterate on the game later!
> The mouse aiming doesn’t really work very well.
Originally I based attacking on the gameboy Zelda games. Link swings his sword in a 90 degree arc from his right side to directly in front of him. When I added mouse aiming to make kiting easier, I moved on to something else without changing this arc. The off center angle is probably what makes the aiming feel awkward.
> Are there even things other than gold that could go in there? I might have missed something?
Nah, *you* didn't miss anything. *I* missed a few dev hours to beauty sleep! :sweat_smile: I wanted to include different kinds of loot with varying space in inventory, vacuum speed, and point values(including negative points for trash). Health potions used by dumping them (as you can with loot) almost got in the game too!
> The inventory system seems superfluous? Couldn’t you just drop your loot without having the entire system?
:thinking: Sorry, not sure what you mean by this?
But you said you had other intentions for the system so that's okay.
I understand why you wanted the bank to move, but it's a pretty confusing mechanic. I thought at first that I had lost my money. It's also easy to lose track of where the bank is, but some sort of indicator would help for that.
Since there is no sound when you take damage and enemy shots disappear after a short distance even when they miss, I found it hard to tell whether or not I was getting hit.
It would be nice to have some indication that an enemy is about to attack (since you don't have custom models, you could have them jump or change vertical scale slightly right before they attack. It would also be cool if some of the enemies used a sword like me.
Not sure if it was intentional or not, but the gold cubes have collision when your bag is full, and makes the game world more dangerous as even if you kill enemies the remnants still make it hard to move around - which really goes well with the theme!