Sacrifice Powers by sky_fighter

[raw]
made by sky_fighter for LD 43 (JAM)

Sacrifice Powers is a turn base attacking games where you must depleted your enemies hp to 0 You are given 1 attack and 3 powers in order to fight against your enemy. However while your powers may be necessary to beat the enemy they each provide a negative effect that you must always be mindful of.

You have 3 power to use (all being 1 used only)

1.Rocket (positive: you take damage, negative: You will lose a bit of your heath)

2.Healing (Increase your health, negative: you miss 1 round

3.Power returner( positive: return one power, negative: Enemy’s health increase)

Sacrifice Powers can be played both as a single player against an AI or 2 player against each other on the same computer.

sky_fighter - Programming

Shayan - Art, Music

Ratings

Overall 1042th 2⭐ 22πŸ§‘β€βš–οΈ
Fun 1042th 1.85⭐ 22πŸ§‘β€βš–οΈ
Innovation 1020th 2.175⭐ 22πŸ§‘β€βš–οΈ
Theme 1002th 2.25⭐ 22πŸ§‘β€βš–οΈ
Graphics 959th 1.75⭐ 22πŸ§‘β€βš–οΈ
Audio 643th 2.125⭐ 22πŸ§‘β€βš–οΈ
Humor 865th 1.656⭐ 18πŸ§‘β€βš–οΈ
Mood 983th 1.844⭐ 18πŸ§‘β€βš–οΈ
Given 28πŸ—³οΈ 0πŸ—¨οΈ

Feedback

DigitalLimestone
03. Dec 2018 Β· 20:28 UTC
Nice game. The returner button seems to be a little glitchy, and there could maybe be a sense of overall progress but good for a weekend.
Shayan
05. Dec 2018 Β· 09:08 UTC
Thank you
JoramWolters
06. Dec 2018 Β· 08:24 UTC
Not too bad if you're just starting out in making games, it's still very basic though, keep practicing!
sadzanenyama
06. Dec 2018 Β· 08:50 UTC
The UI is a little ugly (no offense) and some of the UI buttons seem to be broken. Also at one point I the game refused to finish. I kept clicking confirm but nothing was happening. Decent try for a first game!
royur
06. Dec 2018 Β· 09:41 UTC
If you finish the game, the button to play again or back to main menu doesn't work. its not really a sacrifice it just using your power once. But it is a decent game and keep improving.
zanagi
13. Dec 2018 Β· 08:29 UTC
Thanks for making the game!
Feels like the game could've used some more strategic depth, as I felt I was powerless to do anything after I ran out of powers. Maybe increase the health of players and enable returning powers after passing a turn or two, or some other mechanic?
YYZ
14. Dec 2018 Β· 14:26 UTC
Great entry. The buttons at the win screen seem to be stretched. This is pretty obvious on the 'Return to menu' button text which looks horizontally compressed. Both buttons also do not do anything when pressed. I am playing on Chrome if it matters.

The game also is a bit short. I also did not know what the third power does in-game until I read your instructions and even still I was still confused. The first two were intuitive, but not the last. I had to read the instructions a few times to understand that the third power seems to refund either of the first two powers when used. In this case, there should be some kind of feedback for when you use it when you use it, maybe a text that says "You gained Rocket", or if you already have the other powers, it should prevent you from using the power and say "You cannot gain any powers as you already have them." That would be more intuitive.

It would help a lot to show some damage texts as well when either player gets hit. I assumed the rocket does increased damage to the opponent, but the lack of damage texts and feedback meant I could not really feel or tell the effects of the rocket. In contrast, the effect of healing my HP was pretty obvious as I could see my HP bar go up, but I was not made aware that I would miss 1 round. I think having some kind of visual action or animation occur would be helpful to see when an action is being cast (be it attack, or healing) and to tell that an action is being skipped.

Generally, the negative effects of all the powers weren't very obvious or felt so that can be improved. I also think adding text descriptions when you hover the mouse over the powers to explain what each power does would be really helpful. Take note that not everybody will scroll down to read lengthy game instructions or descriptions, but having in-game popups or hover texts will help players understand the game better and that results in them to being able to enjoy it more.

As mentioned in an above comment, some strategic depth would be good for the game. At the moment it's simply just use up the rocket, then use heal when you are low on health and you are almost guaranteed to win just doing this without even needing the third power (I did not use that at all).

I also don't think the theme was felt very obviously in the game, but I think making the negative effects more obvious, impactful and readable might help in that area.

With that said, keep it up and continue to make games! :)
muffty
14. Dec 2018 Β· 17:35 UTC
It's quite short and somehow it's hard to loose I think. but nice nice :)
GenericToast
18. Dec 2018 Β· 15:16 UTC
Cool concept that could be improved on by adding more powers. Currently the game plays out very linearly since each power can only be used once(not including the one that the power returner gives) so maybe a turn based cooldown would have been better? Also, the main menu and play again buttons don't work after finishing the game. Overall still pretty fun and a good game idea!
sorlok
22. Dec 2018 Β· 16:51 UTC
Cool idea, very unique! The flow of battle in this one was fairly interesting, although it took me a while to get the hang of it. Not sure I understood the "sacrifices" mechanic, and I agree with other reviewers that more strategy options would have helped. Good job!