Sacrifice Powers by sky_fighter
Sacrifice Powers is a turn base attacking games where you must depleted your enemies hp to 0 You are given 1 attack and 3 powers in order to fight against your enemy. However while your powers may be necessary to beat the enemy they each provide a negative effect that you must always be mindful of.
You have 3 power to use (all being 1 used only)
1.Rocket (positive: you take damage, negative: You will lose a bit of your heath)
2.Healing (Increase your health, negative: you miss 1 round
3.Power returner( positive: return one power, negative: Enemyβs health increase)
Sacrifice Powers can be played both as a single player against an AI or 2 player against each other on the same computer.
sky_fighter - Programming
Shayan - Art, Music
| HTML5 (web) | https://sky-fighter.itch.io/sacrifice-powers |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacrifice-powers |
Ratings
| Overall | 1042th | 2β | 22π§ββοΈ |
| Fun | 1042th | 1.85β | 22π§ββοΈ |
| Innovation | 1020th | 2.175β | 22π§ββοΈ |
| Theme | 1002th | 2.25β | 22π§ββοΈ |
| Graphics | 959th | 1.75β | 22π§ββοΈ |
| Audio | 643th | 2.125β | 22π§ββοΈ |
| Humor | 865th | 1.656β | 18π§ββοΈ |
| Mood | 983th | 1.844β | 18π§ββοΈ |
| Given | 28π³οΈ | 0π¨οΈ |
Feels like the game could've used some more strategic depth, as I felt I was powerless to do anything after I ran out of powers. Maybe increase the health of players and enable returning powers after passing a turn or two, or some other mechanic?
The game also is a bit short. I also did not know what the third power does in-game until I read your instructions and even still I was still confused. The first two were intuitive, but not the last. I had to read the instructions a few times to understand that the third power seems to refund either of the first two powers when used. In this case, there should be some kind of feedback for when you use it when you use it, maybe a text that says "You gained Rocket", or if you already have the other powers, it should prevent you from using the power and say "You cannot gain any powers as you already have them." That would be more intuitive.
It would help a lot to show some damage texts as well when either player gets hit. I assumed the rocket does increased damage to the opponent, but the lack of damage texts and feedback meant I could not really feel or tell the effects of the rocket. In contrast, the effect of healing my HP was pretty obvious as I could see my HP bar go up, but I was not made aware that I would miss 1 round. I think having some kind of visual action or animation occur would be helpful to see when an action is being cast (be it attack, or healing) and to tell that an action is being skipped.
Generally, the negative effects of all the powers weren't very obvious or felt so that can be improved. I also think adding text descriptions when you hover the mouse over the powers to explain what each power does would be really helpful. Take note that not everybody will scroll down to read lengthy game instructions or descriptions, but having in-game popups or hover texts will help players understand the game better and that results in them to being able to enjoy it more.
As mentioned in an above comment, some strategic depth would be good for the game. At the moment it's simply just use up the rocket, then use heal when you are low on health and you are almost guaranteed to win just doing this without even needing the third power (I did not use that at all).
I also don't think the theme was felt very obviously in the game, but I think making the negative effects more obvious, impactful and readable might help in that area.
With that said, keep it up and continue to make games! :)