AtomoS by DayDreamerStudios
Hi,
this is our first game, we hope you enjoy it :grin:



You are playing a little atom with 4 different super abilities. Your destiny is to survive against the other atoms, which are trying to steal yourenergy.
How to play:
You start with 8 Energy Points and you are losing 1 Energy Point every 3 seconds.
You can change the color of your character when you click on the right mousebutton and activate with the left mousebutton.
Red (Speed Boost): Cost: 1 Energy
Duration: 3 seconds Green (Enemy Slow): Cost: 2 Energy Duration: 3 seconds
Blue (Enemy Freeze): Cost: 3 Energy Duration: 1 seconds
Yellow (Destroy all Enemy): Cost: 4 Energy Duration: none
Twitter: https://twitter.com/DDStudios
| Windows | https://daydreamerstudios.itch.io/atomos |
| HTML5 (web) | https://daydreamerstudios.itch.io/atomos |
| Original URL | https://ldjam.com/events/ludum-dare/39/atomos |
Ratings
| Overall | 617th | 3.056⭐ | 56🧑⚖️ |
| Fun | 366th | 3.222⭐ | 56🧑⚖️ |
| Innovation | 684th | 2.577⭐ | 54🧑⚖️ |
| Theme | 505th | 3.377⭐ | 55🧑⚖️ |
| Graphics | 751th | 2.389⭐ | 56🧑⚖️ |
| Given | 47🗳️ | 60🗨️ |
But i enjoyed it. Well done! :)
I feel this game would work well on mobile too and I'm glad that you're working on a port.
Overall, it's a very solid game and the mecanics are well thought. Good job for your first game !
Very good!
When freezing the enemies, it seems like any new enemies that spawned at the edge of the screen were able to move before the time was out. I don't know if this was intentional, but it felt a bit odd. Didn't notice any other bugs.
All in all, a simple game, but one I definitely enjoyed.
Needs some more time for interaction polish, some post jam time can give it a boost !
Your mechanics are simple and that is often convenient on mobile platforms. I think you could build on this and end up with a successful game, but you still have a lot of work to do.
At this point the game feels repetitive after a while. I would like to suggest few improvements that you could try out :wink:
* Movement is really limited. It seems like you have fixed movement speed on main atom. I would Lerp it up and make it so that the movement speed is higher as the distance between atom and the pointer increases. This gives a player a lot more maneuvering space.
* Make it so that the difficulty rises with time. You could randomize speed or size of atoms. Add some special effects to "enemy" atoms too(pull, push, some interaction with close atoms..for example making bonds between them that could block you etc., your options are infinite)
* Add more visual effects. Dynamic background..animations. Those can be simplistic and it is absolutely fine, but game needs to live!
* Add music that will strenghten the mood of the game.
I hope you will find my feedback helpfull.
Thank you for sharing your game with us!
Couple of small things: I found it hard to remember what color represented what ability. I'm not quite sure what you could do about it, but it's something I found myself noticing. Also the "Out of Energy" renders underneath the atoms, and I think it would look a tiny bit more polished if it was rendered on top instead.
We hope to see even more comments on how to improve our game in the future.
Best regards, Your DayDreamerStudios
Good entry!
Conculsion : this game is nice but with more work, it could have been little better but I like this game :D
I only miss some music and sound effects.
The game is overall very simple in mechanics but I enjoyed playing it. Great work!
If your not sure about this topic. Check out this video: https://www.youtube.com/watch?v=Fy0aCDmgnxg
All in all, this is a great game, especially for your first time. Great job! Congratulations guys, hope you guys do well. :smiley:
**Overall game impression:** It's pretty simple as far as the idea goes, it's pretty fun as far as gameplay goes and it's quite addicting since you want to do better and be perfect. I really enjoy games like this. I think the movement speed of the character is perfect and gives you a good chance to dodge everything. Good job!
**Suggestions and comments on improvement:** Sound effects would help a lot. Background music, some kind of effect when you pick up things and also when you die.
The skills make the game feel very enticing for me... Probably my complaint is the drawing sequence, where the "enemy" is draw on top of player and energy, so it makes sometimes quite hard to see the object.