Tabletop Arena by tyranosaw


You are a soldier figurine and you have come to life. You must battle every other figurine that is in your way. But remember you are only on a coffee table.
Controls: It is "WASD" to move, "Left Click" for your stab attack and "Shift" to dash.
This game was made for the Ludum Dare 38 Challenge. It was a tough three days but it was a good three days spent, making a game. Overall, we all had a great experience and had a fun time.
It is recommended to play on a 16:9 resolution.
Tools Used: Unity 5.6 (C#), Piskel, FL Studio 12.3, BFXR
People Involved: Tyranosaw (https://twitter.com/Tyranosaw), Zuezazon (https://twitter.com/Zuezazon) and Fynzyme AKA Sodagen (https://soundcloud.com/sodagen).
Game Link: https://tyranosaw.itch.io/tabletop-arena
Source Code: https://www.dropbox.com/s/e0l4r8phxpqg7gw/Ludum%20Dare%2038%20-%20A%20Small%20World.zip?dl=0
Ratings
| Overall | 342th | 3.44⭐ | 27🧑⚖️ |
| Fun | 322th | 3.28⭐ | 27🧑⚖️ |
| Innovation | 511th | 2.88⭐ | 27🧑⚖️ |
| Theme | 384th | 3.44⭐ | 27🧑⚖️ |
| Graphics | 275th | 3.8⭐ | 27🧑⚖️ |
| Audio | 170th | 3.56⭐ | 27🧑⚖️ |
| Humor | 243th | 3⭐ | 23🧑⚖️ |
| Mood | 491th | 3.042⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 34🗨️ |
Cheers!
I would love to see this with more different enemytypes. :smile:
Variety is the only thing that's lacking a bit. Still a great and fun game!
@nervous-composers I guess we all should thank @fynzyme, he did an amazing job.
@nilead Yea, instead of literally doing a small world, we decided to make a fighting game on a coffee table. We also planned for more features such as combo attacks and more enemies. Unfortunately we did not have enough time to put this in.
@kevtukk Thanks for playing! We were definitely planning to add more enemies in the game but time and poor organisation skills didn't allow us to do so :pensive:
@antiwrapper Glad that you enjoyed the game. The part that was meant to be satisfying was when the attack did the sudden/quick stab. But now that you mention it, the time it takes for one attack is a tiny bit long.
I had a lot of fun with this is entry, the gameplay is fantastic!
The pixel art is just awesome! The soundtrack is one the best on the jam (Very catchy)
And the mobile on the tutorial was a nice idea, which helped me to get the gameplay
or at least it told me how to dash xD
The wizards are hard as hell I think the enemy with long sword was much easier, except that I had a lack of health because of the wizard :laughing:
But I would really increase the attack speed of the player.
Oh and I love that heart coffee for some reasons :)
Guys you did a fantastic job and I hope for a post jam version!
If I had to give some constructive feedback, it seems surprising that the enemies (and the player, actually!) don't get knocked back by attacks. I think it would make the controls feel a lot more natural.
The cellphone intro thing was kinda cool too; that's a different way of doing it. I'll admit it took me a minute to find the "Continue to Menu" text though. Thought the game just didn't have a menu :D
It's hard to master and control wa sweird for me. But other comments aren't in the same way, so maybe it's just not my type of game...
Nice polished game anyway.