Puppies in Sea Trouble by anttiviljami

[raw]
made by anttiviljami for LD 39 (JAM)

Puppies in Sea Trouble is an online game experiment, where players must man a lighthouse together to save seafaring puppies from peril.

  • Run the game in your browser and keep clicking to keep the lighthouse alive.
  • Share the URL with friends to man the lighthouse when you're not there or play together to save some puppies!

Game URL: https://puppies-in-sea-trouble.herokuapp.com

Controls: * Click to keep lighthouse alive * M to mute music

screenshot0.png

Music credit: http://www.newgrounds.com/audio/listen/750323

🐶 Save the puppies!

https://github.com/anttiviljami/puppies-in-sea-trouble-ld39

Ratings

Overall 738th 2.857⭐ 23🧑‍⚖️
Fun 837th 2.19⭐ 23🧑‍⚖️
Innovation 395th 3.095⭐ 23🧑‍⚖️
Theme 430th 3.476⭐ 23🧑‍⚖️
Graphics 629th 2.952⭐ 23🧑‍⚖️
Audio 328th 3.2⭐ 22🧑‍⚖️
Humor 184th 3.095⭐ 23🧑‍⚖️
Mood 467th 3.143⭐ 23🧑‍⚖️
Given 9🗳️ 14🗨️

Feedback

Quemagalletas
31. Jul 2017 · 13:24 UTC
Your game looks good, but I will add something like overheating the lighthouse or something.
oxrock
31. Jul 2017 · 13:45 UTC
I'm not really sure of the gameplay here. I couldn't tell that clicking was doing anything, dogs just kept floating towards the lighthouse and being saved regardless of what I did.
Antti Haavikko
31. Jul 2017 · 13:51 UTC
Of course I had to try out the game of my namesake buddy :)

I felt like I got robbed of quite a few puppy lives. Sometimes they got to the island with their cutesy woof and the number didn't go up. Still felt the need to keep clicking away until someone else showed up to take my place. I also decided to add a new mechanic to make it more interesting and played it like a rhythm game.

The music was weirdly interesting. There was something it that instrument that was surprisingly compelling to me. The music could have looped better. Did you thing no one would play long enough to hear the whole song a couple of times? :D
ToonTeamJ
01. Aug 2017 · 17:00 UTC
I liked the graphics and the music was oddly compelling. However, the lighthouse doesn't go out very fast, so there's little challenge in keeping it lit. I would suggest adding something that disrupts the lighthouse to make it more challenging.
Gep
02. Aug 2017 · 04:47 UTC
I liked the idea of other players possible on the game although i did not get to experience it. I also enjoyed the music. good Job
Lino
02. Aug 2017 · 06:43 UTC
This game is a profound thriller. The emotional decisions the player has to make are genuinely gripping. Accept the role as lighthouse keeper and vow to keep puppies alive? Or abandon your post and go on with your life, knowing that you're leaving puppies to die? 10/10 a narrative masterpiece.
azziliz
02. Aug 2017 · 07:36 UTC
That thing is going to end badly for puppies
PavelSovushkin
02. Aug 2017 · 14:55 UTC
Save puppi
Timothy Hoffman
03. Aug 2017 · 00:21 UTC
Much too easy... Maybe add some more mechanics?
cnoble
03. Aug 2017 · 00:49 UTC
I do enjoy the concept of having multiple people online all working to the same goal, unfortunately, I didn't get to experience it. I like the concept, but the gameplay itself felt rather stale after the first minute or so. Maybe a few more features like storms, different breeds (worth different points), not allowing the dogs to collide into each other, having to manage dogs coming in and leaving or something like that. Neat concept, just build on it a little :)
Mastersmith98
03. Aug 2017 · 01:45 UTC
A very clever concept that could be greatly expanded into an impressive clicker type game. Would love to see an updated and more fully fleshed out version of this.
Lightzer
03. Aug 2017 · 01:56 UTC
The music was sick. Super long loop and a nice distortion to it. I liked the shared worldwide stats. Cool concept, just wish the gameplay was a little more involved