Six Degrees of Separation by roy

[raw]
made by roy for LD 38 (COMPO)

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This is a "meet" simulator. According to the "Six Degrees of Separation" theory, this is a small world, you will meet the girl of your dreams eventually. However, it requires patience and your smart moves.

Tools: Unity, pyxel edit, BFXR

Links:

itch.io page: https://zhtroy.itch.io/six-degrees-of-separation

Play in Browser: https://itch.io/embed-upload/452620?color=333333

OSX, Windows downloads: https://zhtroy.itch.io/six-degrees-of-separation

SourceCode: https://bitbucket.org/zhtroy/ld38

Ratings

Given 3🗳️ 1🗨️

Feedback

smdeveloper
02. May 2017 · 17:34 UTC
The idea of the game is beautiful, but you have to have so much patience to continue, but I have not managed to reach the girl of my dreams yet :thumbsup:
🎤 roy
03. May 2017 · 15:34 UTC
@smdeveloper this is the first comment, it means a lot to me because I'm kind of at a low point in my life now, thanks for your patience and time. BTW, my dream girl has just broke up with me.
smdeveloper
03. May 2017 · 18:17 UTC
@roy
Don't worry, there are still a lot of girls to discover, be strong and raise up! BTW continue working on the game!!
Gao Ming
04. May 2017 · 10:35 UTC
我成功联系上了red girl,不过是靠运气和反复试错。刚进入游戏的时候通过阅读人物介绍来预测他的人脉网络这个过程让我感觉很有趣,但我试着预测了几回后,发现结交朋友运气成分比较大,有时花钱,有时还给钱,没钱的时候真是没朋友,这部分的随机性削弱了游戏的策略性。另外,我最后发现通过阅读人物资料也不太容易预测他的人际圈,因为游戏呈现的结果和我的经验与预估不太一致,所以最后就索性试错了。
我觉得如果可以去掉金币的随机性,并增加人物信息与其人际关系之间的联系,方便玩家预估,我相信游戏会更好玩。我觉得是一个有潜力的策略、解密游戏。
DanteWang
06. May 2017 · 06:35 UTC
试玩了一下,没能联系上red girl, 如果人物的特性和新闻挂钩,是否一定要等到新闻播出的时候才能点击相应的人?如果这样,会有两个体验上的问题,一个是要等新闻,这段时间很难熬,第二,等到了新闻,还要去找人,除非能记住,对记忆的考核有点高。总体来说,很赞的创意,若能在机制上更直观点,再加入一些策略性,可能会更有趣。
junjunlowpoly
18. May 2017 · 10:24 UTC
The concept is great!

Deciding on the right person to befriend given the news and predicting people's social network is quite fun, although there seem to be quite a lot randomness involved. One piece of news does not last for very long, so you can't really plan for finding the relevant person in long term.

To make it a full game, it seems necessary to have the social network procedurally generated. Once you do that, how to make sure the generated network is reasonably playable becomes a problem. Perhaps you could use social network models such as long tail model to simulate real-world social network, so that Six Degrees of Separation can be observed.

Six Degrees of Separation was actually what came into my mind too when I saw the theme small world, however I abandoned this direction because I didn't have a clear idea how to make the concept concrete. So great job!