Brass Garrison by gamechoy

[raw]
made by gamechoy for LD 39 (JAM)

Mech.pngshot1.png Shot2.PNGshot3.PNGshot4.png A sole wanderer travels across the barren wastes. Her carrier spits and sputters, running on fumes, begging for a break. Suddenly, the grand machine's gears grind to a halt, and the once magnificent and proud creature becomes a target. At night, the starving fallen take notice, and begin their swarming for the feast. You must defend your transport and also repair it, or face your doom as another bleached skeleton in the dunes.

Controls:

WASD - Movement

Ctrl - Sprint

Space - Jump + Shift - Jet pack

Left Click - Shoot

E - Interact

Puzzle Controls:

Left Click - Move

Right Click - Rotate

How to play: Collect scrap during the day to improve your weapons and solve puzzles to repair your mech. At night, defend your mech against enemies. Solve all 3 of the puzzles to win.

Created for Ludum Dare 39 Created by: Gamechoy - Sprite work: Curtis - Programming: Barrett - Music: Keagan

No pre made assets or code!

Ratings

Overall 397th 3.4⭐ 22🧑‍⚖️
Fun 380th 3.2⭐ 22🧑‍⚖️
Innovation 329th 3.2⭐ 22🧑‍⚖️
Theme 282th 3.7⭐ 22🧑‍⚖️
Graphics 256th 3.952⭐ 23🧑‍⚖️
Audio 219th 3.474⭐ 21🧑‍⚖️
Mood 300th 3.45⭐ 22🧑‍⚖️
Given 21🗳️ 18🗨️

Feedback

earthexe
02. Aug 2017 · 06:33 UTC
I'm really impressed with the amount of work that was put into this; you have a really solid aesthetic. It took me a bit to realize exactly what was happening, or how I should defend my base from the mosquitos and it felt a little too difficult, but the resource management and everything has the potential to be really, really fun. Keep polishing this game and you have something sellable.
jandoka
04. Aug 2017 · 08:31 UTC
The game is so nice. There is a lot of features. I like that the game is something between jump and action game. I think that the small jump by space is a little bit useless. The player usually needs Jet pack so maybe it would be easier for control have only space for control of movements up. The game is so complex. Amazing game and really great job!
ikiste3D
06. Aug 2017 · 23:02 UTC
I dont know why but the puzzle controllers weren't working for me :[ I couldn't rotate the pieces with right click. The art is super cute though and that is a lot of work done in such a small time.
raaaahman
07. Aug 2017 · 19:47 UTC
Nice game. The art is pretty good looking, but I couldn't hear the music sadly. The mechanics are a bit cryptic to me, shoot things, that I can understand, but I still don't know what makes me loose/gain energy, and how the puzzle could be validated?

Nice work still.
lobsterblues
07. Aug 2017 · 19:55 UTC
The graphics and mood fit well, and I liked how the theme was used. In its current state, I unfortunately found the game a little too slow and confusing to be fun. The jump by itself is not much use, and the repair puzzle minigame didn't click with me at all. My suggestion would be to zoom the action out a little bit, and improve the main character's speed and jump a little, so you have a clearer idea of when the enemies arrive and a better chance of getting to them before they balloon away again. Curious to see a post-jam version!
Logicon211
08. Aug 2017 · 01:24 UTC
This game has a good graphical style and nice audio, but the puzzle is kind of obtuse and defending your station thing is a little tricky (not really viable to do both at once, so you're stuck babysitting all night). Not clear why the level is so large when you don't appear to use the rest of it? The game is mostly solid but I think you might be a little too close and familiar with what you expect the player should know to do, more playtesting might have smoothed out the player experience and learning curve.
Nuthen
08. Aug 2017 · 05:54 UTC
The art and game mechanics seemed nice! I didn't understand how to solve the puzzle. Also, the game crashed once I ran out of power. Still, good take on the theme!
SonicGrey
08. Aug 2017 · 06:54 UTC
Tutorial please... It looks interesting but im confused...And also maybe the player should be a bit faster...
Vasco Rodrigues
08. Aug 2017 · 11:10 UTC
Really liked the graphics, the mechanics are also nice. I had some trouble shooting my weapons, sometimes I would click to shoot but nothing happened, maybe it's just because I was using touchpad instead of mouse.
Still, great work! :)
🎤 gamechoy
08. Aug 2017 · 20:09 UTC
@vasco-rodrigues @sonicgrey @nuthen @logicon211 @lobsterblues @raaaahman @ikiste3d @jandoka @earthexe

Thank you all so much for your feedback! I added in a tutorial at the beginning of the game and I've updated the HELP menu which I think makes the idea of the game a bit more understandable. Let us know if you have anymore comments, thanks!
- Barrett
Valphera
15. Aug 2017 · 21:40 UTC
A lot of things are happening here haha! There is a lot of features and the gameplay is really complete. The graphics are well done and eveything works fine. Congratulations!
Rothens91
15. Aug 2017 · 21:49 UTC
I loved the music, but the game is still a bit hard, took me a while to find out what to do with the puzzles.
Oh, and I couldn't exit from the help menu, the X button is not working
🎤 gamechoy
16. Aug 2017 · 01:03 UTC
@valphera Glad you enjoyed it!! Thanks for your time

@rothens91 Whoops! You're absolutely right, I forgot to enable it **during the tutorial**. Thanks for catching that, I went ahead and patched that!

-Barrett
phi
19. Aug 2017 · 07:13 UTC
I found the puzzles a bit tedious, and I think it's a bit annoying that time passes in the background as I'm trying to figure out what to do... The movement and physics feel nice, the graphics and music make for a pleasing aesthetic. I agree that some more precise instructions would be nice, but I can see that you've invested a lot of time in the mechanics and features of the game, and I think you did a great job on that! The game feels smooth and thought-through. Nice job!
Sir Daniev
19. Aug 2017 · 08:09 UTC
The music fitted just right into your game. If you put the jetpack control in a double jump (w+w), I think it would be more intuitive to use. I got completely lost during the puzzles too.
neowhoru
19. Aug 2017 · 09:04 UTC
It looks great -and the gameplay fits. Great game - Keep On.
kanatos
19. Aug 2017 · 09:13 UTC
i really like your game, the 2 phase game( one in farming resource,resolve puzzle and other in killing monster) was brillant and remember in some way minecraft.
conk
19. Aug 2017 · 09:36 UTC
Not entirely sure the puzzles were working for me, they looked pretty complete but nothing changed? Not sure there purpose was either as the enemies seemed to be more of a priority. The jump feels a little pointless, it was so short and the enemies projectiles were so large, the only real way to dodge was with the jetpack.

Sound and art are both really solid and the combat was also quite fun, I just seemed to die quicker than I would've expected and not sure why sometimes as death was so abrupt.
Franklins Ghost
19. Aug 2017 · 12:44 UTC
This has so much going on, a lot more depth then I first expected which is quite impressive for such a short jam. I did seem to have trouble at times rotate objects in the puzzles so not sure what was going on there. But liked how it was a puzzle game with platforming. One suggestion is to also have arrow keys be usable as I'm left handed and on laptops it is uncomfortable to play with WASD. Also maybe remove the jump all together and just have the jetpack instead :)