Wonder Land by neowhoru
Wonder Land is a crazy simple Platformer. The only thing you need to do is to collect items.
But ...there is more...you need to open the Exit Door. Sounds easy huh ? Well lets see how easy it is :)
Please note: In this Version 2 Levels are playable currently. I had prepared some more 2 levels (beer and coffee) but i lost them currently. So this will come later in a Post JAM Version.
The planned levels completely was : - "if you collect moons, it would be darker" - "if you collect suns, it would be brighter" - "if you collect more beer, more blurry it is" - "if you drink too much coffee, you are running too fast" - "if you kill an enemy, 5 more would be spawned"! - "if you collect too much coins, money bags are dropping from sky and can kill you"
HOW TO PLAY: AD OR < > to move left and right, Space to Jump. You can use the keyboard. XBox One Controller just works partically and i didnt got to work it full.
Audio Rate is disabled as i used Premade Public Domain Music from OpenGame Art. Thanks to the following Music Artist for the music: https://opengameart.org/users/subspaceaudio
Tools that i used: - http://sfbgames.com/chiptone/ (for Sound FX - someone posted this on Saturday morning here :)) - Unity 2017.2 (with the new Tilemap System) - Aseprite (for all assets)

| HTML5 (web) | http://www.nerdvision.net/LD40/ |
| Windows | http://www.nerdvision.net/LD40/download/LD40-WonderLand_Windows.zip |
| Original URL | https://ldjam.com/events/ludum-dare/40/wonder-land |
Ratings
| Overall | 584th | 3.441⭐ | 37🧑⚖️ |
| Fun | 587th | 3.303⭐ | 36🧑⚖️ |
| Innovation | 126th | 3.794⭐ | 37🧑⚖️ |
| Theme | 50th | 4.227⭐ | 36🧑⚖️ |
| Graphics | 825th | 3.029⭐ | 37🧑⚖️ |
| Humor | 598th | 2.862⭐ | 32🧑⚖️ |
| Mood | 675th | 3.155⭐ | 32🧑⚖️ |
| Given | 37🗳️ | 23🗨️ |
Good platform mechanics, great control
But sound shouldnt stop - i should check it. Thanks :)
I've actually never seen a game where you have to think which pickups you have to pick.
the level 1 was amazing.
level 2 was not as hard, atleast in my opinion.
f12 brings up the devconsole in web build, you might want to change the key. :D
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
There must be some way to keep going, even with extreme clarity or darkness. I suggest you try to implement a way to do this. Placing more than one element per phase can also be interesting as well as defeat conditions (besides being "blind").
On the first level (Moon level) If you walk to the left you can just infinitly jump up the wall (not sure if that's a feature) and then reach the top of a wall, this is probably not intended but it would be cool if you had a little secret up here.
