Wonder Land by neowhoru

[raw]
made by neowhoru for LD 40 (JAM)

Wonder Land is a crazy simple Platformer. The only thing you need to do is to collect items.

But ...there is more...you need to open the Exit Door. Sounds easy huh ? Well lets see how easy it is :)

Please note: In this Version 2 Levels are playable currently. I had prepared some more 2 levels (beer and coffee) but i lost them currently. So this will come later in a Post JAM Version.

The planned levels completely was : - "if you collect moons, it would be darker" - "if you collect suns, it would be brighter" - "if you collect more beer, more blurry it is" - "if you drink too much coffee, you are running too fast" - "if you kill an enemy, 5 more would be spawned"! - "if you collect too much coins, money bags are dropping from sky and can kill you"

HOW TO PLAY: AD OR < > to move left and right, Space to Jump. You can use the keyboard. XBox One Controller just works partically and i didnt got to work it full.

Audio Rate is disabled as i used Premade Public Domain Music from OpenGame Art. Thanks to the following Music Artist for the music: https://opengameart.org/users/subspaceaudio

Tools that i used: - http://sfbgames.com/chiptone/ (for Sound FX - someone posted this on Saturday morning here :)) - Unity 2017.2 (with the new Tilemap System) - Aseprite (for all assets)

screenshot.JPG screen2.JPG screen3.JPG

Ratings

Overall 584th 3.441⭐ 37🧑‍⚖️
Fun 587th 3.303⭐ 36🧑‍⚖️
Innovation 126th 3.794⭐ 37🧑‍⚖️
Theme 50th 4.227⭐ 36🧑‍⚖️
Graphics 825th 3.029⭐ 37🧑‍⚖️
Humor 598th 2.862⭐ 32🧑‍⚖️
Mood 675th 3.155⭐ 32🧑‍⚖️
Given 37🗳️ 23🗨️

Feedback

krasse
04. Dec 2017 · 21:19 UTC
Cool idea. But I got to the end with 10 moons (first level) and it all turned black and the music was turned off. Still got some time left to squash some bugs perhaps?
Good platform mechanics, great control
🎤 neowhoru
04. Dec 2017 · 21:48 UTC
Well that all turn black is the joke of the game - as more you collect it darker it could be :)
But sound shouldnt stop - i should check it. Thanks :)
jfraser314
05. Dec 2017 · 08:15 UTC
Pretty cool idea. I liked the retro sounds.
Samuli Salonen
05. Dec 2017 · 08:20 UTC
The game has very cool design.
I've actually never seen a game where you have to think which pickups you have to pick.
the level 1 was amazing.
level 2 was not as hard, atleast in my opinion.


f12 brings up the devconsole in web build, you might want to change the key. :D
🎤 neowhoru
05. Dec 2017 · 12:33 UTC
Thank you Samuli - i should try to fix it :)
themarioga
06. Dec 2017 · 13:32 UTC
Interesting idea and well executed. It's very original. Good job!
aaronw
06. Dec 2017 · 22:06 UTC
Nice idea, it actually held my attention until the end!
Lukuluk
06. Dec 2017 · 22:44 UTC
Really nice idea, thank you for making this game :)
Liquidream
08. Dec 2017 · 12:50 UTC
Cool idea. I nearly gave up on first level as it kept going black, but then RTFM and realised I only need 10 to exit. Then completed 2nd level on first go. Nice one, congrats! :D
Badly Drawn Rod
09. Dec 2017 · 22:01 UTC
I found the sun level a lot easier than the moon one as I could still see the door after getting the correct number; however, maybe this is because my screen is set too dark to see the door on the moon level. An unexpected original take on the theme. I have never seen anything like it before.
Lui
10. Dec 2017 · 21:02 UTC
Really fun idea! I enjoyed the graphics and the music fits very well.
CoderK
10. Dec 2017 · 21:26 UTC
Nice game! I enjoyed it quite a bit. and it was a great game. The only issue I have with it is that in the second level, there is a camera glitch when near the door.
IllaBom
12. Dec 2017 · 01:46 UTC
Nice game you have here. SUPER WELL DONE!

Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
conrad123
12. Dec 2017 · 17:21 UTC
I really liked this game! I thought the idea was cool, even if it got frustrating at times. The only issue that I experienced was that when it got brighter, you could see through the blocks at the mountains in the background. I also wish this was longer, but I understand you in a time crunch. Nice work! I encourage you to keep developing this game!
jk5000
13. Dec 2017 · 15:27 UTC
A really simple idea made into a fun little game to play. I hoped for more then two levels, and I would have liked to a bit more game mechanics. But over a good LD game.
arron-fowler
13. Dec 2017 · 16:20 UTC
Nice idea, Total blackness might be a bit overkill. I found it a bit dull after a while blindly wondering about. F12 does something else on my system so I would suggest a different key. Has legs though, be interesting to play with this concept and refine it. I enjoyed it.
Flubz
13. Dec 2017 · 20:31 UTC
I really love the idea, one of the best interpretations of the theme I've seen so far! If it had a few more levels it would absolutely brilliant :clap: Well done :clap:
wwwhizz
23. Dec 2017 · 14:27 UTC
Might be a bit too difficult when it's completely dark/bright, but overall a fun game and a nice take on the theme!
gustavo.christino
23. Dec 2017 · 15:13 UTC
Nice concept...

There must be some way to keep going, even with extreme clarity or darkness. I suggest you try to implement a way to do this. Placing more than one element per phase can also be interesting as well as defeat conditions (besides being "blind").
🎤 neowhoru
27. Dec 2017 · 11:30 UTC
Thank you Gustavo - yeah you are right. There must be an idea - but i am still working on it to implement more stuff :)
Goat Toaster Games
27. Dec 2017 · 12:01 UTC
Really neat little idea! I enjoyed this, it got tough haha! I think I agree with Gustavo. I also wish the character moved a tiny bit quicker, but that's not really a big issue. I really like this concept and wanted to keep playing more levels! :grin:
knarf
27. Dec 2017 · 13:03 UTC
Funny idea, maybe a bit short and too much simple, i hoped to see the upcoming beer level but ended the game quite quickly :p Maybe combining the different effects of bonuses could offer some difficulty and gameplay elements, like keeping some balance between darkness and clarity (and other stuff planned !) Also i would suggest to use the same scale for sprites to keep the piwel art more coherent overall. Good job anyway ! cheers !
Paulo Brunassi
27. Dec 2017 · 13:51 UTC
I liked the Idea. Good entry!
justinooncx
28. Dec 2017 · 20:30 UTC
A shame you couldn't implement all the ideas you wanted to, it looked to be a very, very promising game! Based on the two teaser levels, the gameplay is straightforward enough... just a matter of collecting as few of those items as possible before reaching the end, then backtracking to pick up the rest after memorizing the path. Looking forward to the post-jam version!
Jack Maxwell
28. Dec 2017 · 23:26 UTC
Cool idea, I don't quite understand how it is at all difficult as you can just walk forward and complete the levels. Often I would get more than the required amount of things and the game wouldn't end (WEB). There are various graphic issues where there is a grass tile underneath the surface or things like that.

On the first level (Moon level) If you walk to the left you can just infinitly jump up the wall (not sure if that's a feature) and then reach the top of a wall, this is probably not intended but it would be cool if you had a little secret up here.

![Screenshot (35).png](///raw/a90/e/z/ecd6.png)