DruffusMobil - Racing-Jump 'n' Run-Platformer by bison42

[raw]
made by bison42 for LD 41 (JAM)

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ROAD, the final frontier,
these are the voyages of THE DRUFFUSMOBIL.
Its continuing mission, to explore strange new Roads.
To seek out new life and new civilizations.
To boldly go where no car has gone before.

In this first Jump 'n' Race game ever made, you drive with the mobile-party-lounge aka DruffusMobil (https://twitter.com/druffusmobil and https://druffusmobil.de/) to the #35c3.
With awesome Party-Music from CouchSofa (https://twitter.com/CouchSofa and https://soundcloud.com/couchsofa-recordings)

UPDATE

Since there is plenty of time left, I made an update

  • added HORN on Fire1 / left ctrl
  • camera is now WAY better
  • fixed ground flickering
  • reduced all other flickering but it comes slowly back (srsly I have no clue whats going on!)

Ratings

Given 1🗳️ 1🗨️

Feedback

blinry
24. Apr 2018 · 18:05 UTC
Hello, fellow Congress-goers and road-explorers! Things I liked:

- Pineapples! \o/ To my surprise, they were easy to reach when jumping!
- The level progression seemed fair. Introducing water later in the game gives the player to try out the controls.
- The fox on the start screen was a nice gimmick! :)
- Challenging, generative levels!
- Neat Couchsofa music and motor sounds!

Things that could be improved:

- The Unity launcher suggested a 4:3 window resolution, which seemed suboptimal when playing.
- Controls felt sluggy and imprecise. Combined with the forward-pointing camera, I found it hard to steer the car--- ahem, mobil!
- Display the controls in-game, maybe? I forgot half of them when I needed them.
- Space didn't do anything for me, I would have enjoyed braking! :D