Grim Sim by coborax
Grim Sim
You play as a Grim Reaper who has to collect Souls! The Gods will monitor your work, and if they are unsatisfied they will demote you.
Instructions:
When people die their soul will appear. If you dont manage to collect their soul in a certain time, they will turn into ghosts. If too many ghosts appears the gods will be mad, and demote you!
When five minutes has passed, you will be given a score on how well you did as a Reaper.
Controls:
WASD - Movement Left Mouse button - Swing your scythe to collect souls, and kill ghosts
Made in 72-hours for the Ludum Dare Jam by Cobo, Dragion, Fina & Theix.
Written in C#(unity)
Tools: Unity Visual Studio Clip Studio Paint Audacity
| Windows | https://coborax.itch.io/grim-sim |
| Original URL | https://ldjam.com/events/ludum-dare/42/grim-sim |
Ratings
| Given | 15🗳️ | 0🗨️ |
would be interesting how the game would be if you would continue the work, make different types of souls or ghots and events.
But it's a little bugged, and porly balanced.
The souls spawn by pack of 10, and when you try to rip them, they run to the other side of the map at the same speed as you.
How i am supposed to catch them all in less than a minute, before they are changed to ghost ?
Furthermore, a ghost go speeder than you, you can't outrun it to finish your job.
You can't restart a run after you loose, the player is locked, and the timer is fixed at the same time as the defeat.
With a little work on theses points, the game can be realy cool :)